{"id":5013,"date":"2026-04-30T19:02:06","date_gmt":"2026-04-30T10:02:06","guid":{"rendered":"https:\/\/persc.jp\/blog\/3dsmax-substance-painter\/"},"modified":"2026-04-30T19:02:06","modified_gmt":"2026-04-30T10:02:06","slug":"3dsmax-substance-painter","status":"publish","type":"post","link":"https:\/\/persc.jp\/blog\/3dsmax-substance-painter\/","title":{"rendered":"3ds Max \u00d7 Substance Painter\uff5cUV\u30fb\u30d9\u30a4\u30af\u30fbPBR\u9023\u643a\u5b8c\u5168\u30ac\u30a4\u30c9"},"content":{"rendered":"<p>3ds Max\u304b\u3089Painter\u306b\u6e21\u3057\u305f\u30c6\u30af\u30b9\u30c1\u30e3\u304cMax\u3067\u8272\u304c\u9055\u3063\u3066\u898b\u3048\u308b\u3001\u30d9\u30a4\u30af\u3067\u9ed2\u3044\u7dda\u304c\u51fa\u308b\u3001Normal\u306e\u51f9\u51f8\u304c\u9006\u306b\u306a\u308b\u30023ds Max \u3068 Substance 3D Painter\uff08PBR\u30c6\u30af\u30b9\u30c1\u30e3\u5236\u4f5c\u5c02\u7528\u30c4\u30fc\u30eb\uff09\u3092\u7d44\u307f\u5408\u308f\u305b\u308b\u3068\u304d\u3001\u3053\u3046\u3057\u305f\u8a70\u307e\u308a\u306b\u5f53\u305f\u3063\u305f\u7d4c\u9a13\u306f\u306a\u3044\u3067\u3057\u3087\u3046\u304b\u3002\u539f\u56e0\u306e\u591a\u304f\u306f\u3001UV\u30fb\u30ab\u30e9\u30fc\u30b9\u30da\u30fc\u30b9\u30fbNormal\u898f\u683c\u30fbPadding \u306e\u3044\u305a\u308c\u304b\u306b\u3042\u308a\u307e\u3059\u3002\u5efa\u7bc9VIZ\uff08\u5efa\u7bc9\u30d3\u30b8\u30e5\u30a2\u30e9\u30a4\u30bc\u30fc\u30b7\u30e7\u30f3\uff09\u3067\u3082\u30d7\u30ed\u30c0\u30af\u30c8\u3067\u3082\u3001\u4e21\u30c4\u30fc\u30eb\u306e\u7d44\u307f\u5408\u308f\u305b\u306f\u4e8b\u5b9f\u4e0a\u306e\u6a19\u6e96\u3002\u305f\u3060\u3057\u8a2d\u8a08\u3092\u7406\u89e3\u3057\u306a\u3044\u307e\u307e\u4f7f\u3046\u3068\u3001\u30ea\u30c6\u30a4\u30af\u304c\u81a8\u3089\u307f\u304c\u3061\u3067\u3059\u3002<\/p>\n<p>\u3053\u306e\u8a18\u4e8b\u3067\u306f\u30013ds Max \u2192 Painter \u2192 3ds Max \u306e\u5f80\u5fa9\u30ef\u30fc\u30af\u30d5\u30ed\u30fc\u3092\u3001UV\u6e96\u5099\u30fb\u66f8\u304d\u51fa\u3057\u30fbMesh Maps\u30d9\u30a4\u30af\u30fb\u30b9\u30de\u30fc\u30c8\u30de\u30c6\u30ea\u30a2\u30eb\u904b\u7528\u30fbPBR\u30c6\u30af\u30b9\u30c1\u30e3Export\u30fbPhysical Material\uff0fV-Ray\uff0fCorona\u3078\u306e\u5272\u308a\u5f53\u3066\u30fbUSD\u9023\u643a\u306e7\u6bb5\u968e\u3067\u898b\u3066\u3044\u304d\u307e\u3059\u3002PBR\uff08Physical Based Rendering\u3001\u7269\u7406\u30d9\u30fc\u30b9\u30ec\u30f3\u30c0\u30ea\u30f3\u30b0\uff09\uff0fUV\uff08\u30c6\u30af\u30b9\u30c1\u30e3\u3092\u8cbc\u308b\u305f\u3081\u306e\u5c55\u958b\u56f3\uff09\uff0fUDIM\uff08\u8907\u6570\u30bf\u30a4\u30eb\u5206\u5272UV\uff09\uff0f\u30d9\u30a4\u30af\uff08\u9ad8\u30dd\u30ea\u60c5\u5831\u306e\u713c\u304d\u4ed8\u3051\uff09\u306e\u5404\u5de5\u7a0b\u3067\u30012026\u5e744\u6708\u6642\u70b9\u306e\u516c\u5f0f\u4ed5\u69d8\u306b\u6cbf\u3063\u3066\u5b9f\u88c5\u306e\u52d8\u6240\u3092\u307e\u3068\u3081\u307e\u3059\u3002<\/p>\n<p>\u306a\u304a\u5bfe\u5fdc\u30d0\u30fc\u30b8\u30e7\u30f3\u306e\u80cc\u666f\u3068\u3057\u3066\u30012026\u5e743\u670825\u65e5\u306b3ds Max 2027 \u304c\u30ea\u30ea\u30fc\u30b9\u3055\u308c\u3001\u540c\u67089\u65e5\u306b\u306f Substance 3D Painter 2026\uff08\u30d0\u30fc\u30b8\u30e7\u30f312.0\uff09\u304c\u516c\u958b\u3055\u308c\u307e\u3057\u305f\u3002Painter 2026 \u3067\u306f\u30ec\u30a4\u30e4\u30fc\u7d71\u5408\uff08Flatten\uff09\u3068 Warp to Geometry\u3001post effects \u5f37\u5316\u304c\u5165\u308a\u3001\u30d9\u30a4\u30af\u5468\u308a\u3082\u81ea\u52d5\u518d\u30d9\u30a4\u30af\uff08Beta 12.1\uff09\u3068 Skew \u88dc\u6b63\u3067\u904b\u7528\u3057\u3084\u3059\u304f\u306a\u3063\u3066\u3044\u307e\u3059\u3002<\/p>\n<h2>3ds Max \u00d7 Substance Painter\u9023\u643a\u306e\u5168\u4f53\u50cf<\/h2>\n<p>3ds Max \u3068 Painter \u306f\u300c\u30b7\u30fc\u30f3\u3068\u30ec\u30f3\u30c0\u30ea\u30f3\u30b0\u300d\u3068\u300c\u30c6\u30af\u30b9\u30c1\u30e3\u5236\u4f5c\u300d\u3067\u5f79\u5272\u3092\u5206\u3051\u308b\u95a2\u4fc2\u3067\u3001\u30ea\u30a2\u30eb\u30bf\u30a4\u30e0\u540c\u671f\u306f\u306a\u304f\u3001\u30e1\u30c3\u30b7\u30e5\u3068\u30c6\u30af\u30b9\u30c1\u30e3\u753b\u50cf\u3092\u7247\u65b9\u5411\u305a\u3064\u5f80\u5fa9\u3055\u305b\u308b\u8a2d\u8a08\u3067\u3059\u3002\u9023\u643a\u306e\u6210\u5426\u306f\u6700\u7d42\u30ec\u30f3\u30c0\u30e9\u30fc\uff08Physical Material\uff0fV-Ray\uff0fCorona\uff09\u307e\u3067\u901a\u3057\u305f\u3068\u304d\u306e\u898b\u305f\u76ee\u3067\u6c7a\u307e\u308b\u305f\u3081\u3001\u66f8\u304d\u51fa\u3057\u524d\u306bUV\u3068 Smoothing Group\uff08\u30e1\u30c3\u30b7\u30e5\u306e\u9762\u3054\u3068\u306e\u30b9\u30e0\u30fc\u30b8\u30f3\u30b0\u8a2d\u5b9a\uff09\u3092\u6574\u3048\u308b\u521d\u52d5\u304c\u4e00\u756a\u52b9\u304d\u307e\u3059\u3002<\/p>\n<h3>\u3053\u306e\u8a18\u4e8b\u306e\u524d\u63d0\u4e00\u89a7<\/h3>\n<p>\u6700\u521d\u306b\u3001\u3053\u306e\u8a18\u4e8b\u304c\u60f3\u5b9a\u3059\u308b\u74b0\u5883\u3068\u30d5\u30a9\u30fc\u30de\u30c3\u30c8\u306e\u524d\u63d0\u3092\u8868\u3067\u898b\u3066\u3044\u304d\u307e\u3059\u3002\u30d0\u30fc\u30b8\u30e7\u30f3\u3084\u53d7\u3051\u6e21\u3057\u5f62\u5f0f\u306e\u9055\u3044\u306f\u3001\u5f8c\u7d9a\u30bb\u30af\u30b7\u30e7\u30f3\u306e\u5224\u65ad\u306b\u305d\u306e\u307e\u307e\u97ff\u304f\u30dd\u30a4\u30f3\u30c8\u3067\u3059\u3002<\/p>\n<table>\n<thead>\n<tr>\n<th>\u9805\u76ee<\/th>\n<th>\u60f3\u5b9a<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>3ds Max \u30d0\u30fc\u30b8\u30e7\u30f3<\/td>\n<td>3ds Max 2027\uff082026-03-25\u30ea\u30ea\u30fc\u30b9\uff09<\/td>\n<\/tr>\n<tr>\n<td>Substance 3D Painter \u30d0\u30fc\u30b8\u30e7\u30f3<\/td>\n<td>Substance 3D Painter 2026 v12.0\uff082026-03-09\u30ea\u30ea\u30fc\u30b9\uff09\uff0f12.1 Beta \u8a00\u53ca\u3042\u308a<\/td>\n<\/tr>\n<tr>\n<td>\u5bfe\u5fdcOS<\/td>\n<td>Windows 11\uff083ds Max 2027 \u304b\u3089 Win10\u30b5\u30dd\u30fc\u30c8\u7d42\u4e86\uff09<\/td>\n<\/tr>\n<tr>\n<td>\u4e3b\u306a\u53d7\u3051\u6e21\u3057\u5f62\u5f0f<\/td>\n<td>FBX\uff08\u6a19\u6e96\uff09\uff0fOBJ\uff08\u8efd\u91cf\u30fb\u88dc\u52a9\uff09\uff0fUSD\uff08\u5927\u898f\u6a21\u30a2\u30bb\u30c3\u30c8\u904b\u7528\uff09<\/td>\n<\/tr>\n<tr>\n<td>\u63a8\u5968\u30ec\u30f3\u30c0\u30e9\u30fc<\/td>\n<td>Physical Material\uff0fV-Ray for 3ds Max\uff0fChaos Corona\uff0fArnold\uff08MAXtoA\uff09<\/td>\n<\/tr>\n<tr>\n<td>\u5fc5\u9808\u30d7\u30ea\u30bb\u30c3\u30c8<\/td>\n<td>PBR Metallic Roughness\uff0fVray Next (Metallic Roughness)\uff0fArnold 5 (AiStandardSurface)<\/td>\n<\/tr>\n<tr>\n<td>\u30ab\u30e9\u30fc\u30b9\u30da\u30fc\u30b9<\/td>\n<td>Base Color: sRGB\uff0f\u305d\u306e\u4ed6: Linear\uff08Non-Color\uff09<\/td>\n<\/tr>\n<tr>\n<td>Normal Map \u898f\u683c<\/td>\n<td>OpenGL\uff083ds Max \u7cfb\u3067\u6574\u5408\uff09<\/td>\n<\/tr>\n<tr>\n<td>\u4e3b\u306a\u30bf\u30fc\u30b2\u30c3\u30c8\u7528\u9014<\/td>\n<td>\u5efa\u7bc9VIZ\u30fb\u30d7\u30ed\u30c0\u30af\u30c8\u30fb\u5bb6\u5177\u30fb\u4ec0\u5668\u306ePBR\u30c6\u30af\u30b9\u30c1\u30e3\u5236\u4f5c<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3>\u5f79\u5272\u5206\u62c5\uff1aPainter\u3068Max\u306e\u9055\u3044<\/h3>\n<p>Painter \u306f PBR \u30c6\u30af\u30b9\u30c1\u30e3\u3092\u300c\u7d75\u300d\u3068\u3057\u3066\u4f5c\u308a\u8fbc\u3080\u305f\u3081\u306e\u30aa\u30fc\u30b5\u30ea\u30f3\u30b0\u5c02\u7528\u30c4\u30fc\u30eb\u3002\u30b9\u30de\u30fc\u30c8\u30de\u30c6\u30ea\u30a2\u30eb\uff08\u6c5a\u308c\u30fb\u6469\u8017\u30fb\u7d4c\u5e74\u5909\u5316\u3092\u542b\u3080\u30de\u30c6\u30ea\u30a2\u30eb\u30d7\u30ea\u30bb\u30c3\u30c8\uff09\u3068 Mesh Maps \u30d9\u30a4\u30af\u3092\u4f7f\u3048\u3070\u3001\u5199\u771f\u30d9\u30fc\u30b9\u306e\u8cea\u611f\u3092\u77ed\u6642\u9593\u3067\u91cf\u7523\u3067\u304d\u307e\u3059\u3002\u4e00\u65b9\u306e3ds Max \u306f\u30e2\u30c7\u30ea\u30f3\u30b0\u30fb\u30e9\u30a4\u30c6\u30a3\u30f3\u30b0\u30fb\u30ab\u30e1\u30e9\u30fb\u30ec\u30f3\u30c0\u30ea\u30f3\u30b0\u306e\u4e2d\u6838\u3067\u3001Painter \u3067\u4f5c\u3063\u305fPBR\u30c6\u30af\u30b9\u30c1\u30e3\u3092 Physical Material\uff0fVRayMtl\uff0fCoronaPhysicalMtl \u306e\u5404\u30b9\u30ed\u30c3\u30c8\u306b\u5272\u308a\u5f53\u3066\u3066\u6700\u7d42\u753b\u3068\u3057\u3066\u4ed5\u4e0a\u3052\u307e\u3059\u3002<\/p>\n<p>\u4e21\u8005\u3092\u5206\u696d\u3059\u308b\u7406\u7531\u306f\u3001Painter \u306e Iray \u30d3\u30e5\u30fc\u30dd\u30fc\u30c8\u8868\u793a\u3068\u6700\u7d42\u30ec\u30f3\u30c0\u30e9\u30fc\uff08V-Ray\uff0fCorona\uff0fArnold\uff09\u306e\u30b7\u30a7\u30fc\u30c0\u30fc\u5b9f\u88c5\u306b\u30ba\u30ec\u304c\u3042\u308b\u304b\u3089\u3067\u3059\u3002Painter \u3067\u898b\u3048\u3066\u3044\u305f\u8272\u30fb\u8cea\u611f\u3092\u6700\u7d42\u753b\u3067\u518d\u73fe\u3059\u308b\u306b\u306f\u3001Export \u30d7\u30ea\u30bb\u30c3\u30c8\u3068\u30ab\u30e9\u30fc\u30b9\u30da\u30fc\u30b9\uff08sRGB\uff0fLinear\uff0fNon-Color\uff09\u306e\u5bfe\u5fdc\u95a2\u4fc2\u3092\u610f\u8b58\u3057\u3066\u66f8\u304d\u51fa\u3059\u5fc5\u8981\u304c\u3042\u308a\u307e\u3059\u3002\u5efa\u7bc9VIZ\u306e3\u30ab\u30c3\u30c8\u6848\u4ef6\u3067\u3082\u3001\u30da\u30a4\u30f3\u30c8\u5de5\u7a0b\u3068\u6700\u7d42\u30ec\u30f3\u30c0\u30ea\u30f3\u30b0\u5de5\u7a0b\u3092\u660e\u78ba\u306b\u5206\u3051\u308b\u3068\u30ea\u30c6\u30a4\u30af\u306e\u623b\u3057\u304c\u901f\u304f\u306a\u308a\u307e\u3059\u3002<\/p>\n<h3>\u30ef\u30fc\u30af\u30d5\u30ed\u30fc6\u30b9\u30c6\u30c3\u30d7\u306e\u5206\u89e3<\/h3>\n<p>3ds Max \u2194 Painter \u306e\u5f80\u5fa9\u306f\u3001\u4ee5\u4e0b\u306e6\u30b9\u30c6\u30c3\u30d7\u3067\u9032\u3081\u307e\u3059\u3002Phase4\u306eCorona\u30fbV-Ray\u5074\u306e\u5272\u308a\u5f53\u3066\u307e\u3067\u542b\u3081\u308b\u30687\u30b9\u30c6\u30c3\u30d7\u3067\u3059\u304c\u3001Painter\u5185\u3067\u5b8c\u7d50\u3059\u308b\u7bc4\u56f2\u306f6\u30b9\u30c6\u30c3\u30d7\u3002<\/p>\n<ol>\n<li>3ds Max \u3067 Unwrap UVW\uff08UV\u5c55\u958b\uff09\u3057\u3001UV\u30c1\u30e3\u30f3\u30cd\u30eb\u6574\u7406\u30fbUDIM\u5bfe\u5fdc\u30fbTexel Density\uff08\u30c6\u30af\u30bb\u30eb\u5bc6\u5ea6\uff09\u7d71\u4e00\u30fbSmoothing Group\u3092\u6e08\u307e\u305b\u308b<\/li>\n<li>FBX\uff0fOBJ\uff0fUSD \u3067\u30e1\u30c3\u30b7\u30e5\u3092 Painter \u3078\u66f8\u304d\u51fa\u3059\uff08\u30cf\u30a4\u30dd\u30ea\u30fb\u30ed\u30fc\u30dd\u30ea\u5225\u66f8\u304d\u51fa\u3057\uff09<\/li>\n<li>Painter \u306e New Project \u3067 Document Resolution\u30fb\u30c6\u30f3\u30d7\u30ec\u30fc\u30c8\u30fbUDIM ON\/OFF\u3092\u6c7a\u3081\u308b<\/li>\n<li>Mesh Maps\uff08Normal\uff0fWorld Space Normal\uff0fAO\uff0fCurvature\uff0fPosition\uff0fID\uff0fThickness \u306e7\u7a2e\uff09\u3092\u30d9\u30a4\u30af\u3059\u308b<\/li>\n<li>\u30b9\u30de\u30fc\u30c8\u30de\u30c6\u30ea\u30a2\u30eb\u30fb\u30b9\u30de\u30fc\u30c8\u30de\u30b9\u30af\u3067\u30da\u30a4\u30f3\u30c8\u3001Dilation\uff08\u30d1\u30c7\u30a3\u30f3\u30b0\uff09\u3068\u66f8\u304d\u51fa\u3057\u89e3\u50cf\u5ea6\u3092\u6700\u7d42\u6c7a\u5b9a\u3059\u308b<\/li>\n<li>Export Textures \u30d7\u30ea\u30bb\u30c3\u30c8\uff08PBR Metallic Roughness \u7b49\uff09\u3067PBR\u30c6\u30af\u30b9\u30c1\u30e3\u3092\u66f8\u304d\u51fa\u3059<\/li>\n<\/ol>\n<p>\u5404\u30b9\u30c6\u30c3\u30d7\u3067\u4f7f\u3046\u516c\u5f0f\u6a5f\u80fd\u306f<a href=\"https:\/\/helpx.adobe.com\/substance-3d-painter\/home.html\">Substance 3D Painter\u516c\u5f0f\u30c9\u30ad\u30e5\u30e1\u30f3\u30c8<\/a>\u3068<a href=\"https:\/\/help.autodesk.com\/cloudhelp\/2027\/ENU\/3DSMax-What-s-New\/files\/GUID-7CC2F041-F797-4DB9-B2F9-326AAB994F37.htm\">3ds Max 2027 \u30d8\u30eb\u30d7<\/a>\u306b\u307e\u3068\u307e\u3063\u3066\u3044\u307e\u3059\u3002<\/p>\n<h3>\u53d7\u3051\u6e21\u3057\u30d5\u30a9\u30fc\u30de\u30c3\u30c8\u306e\u9078\u3073\u65b9<\/h3>\n<p>Painter \u3078\u30e1\u30c3\u30b7\u30e5\u3092\u9001\u308b\u30d5\u30a9\u30fc\u30de\u30c3\u30c8\u306f FBX \u304c\u4e8b\u5b9f\u4e0a\u306e\u6a19\u6e96\u3002\u6848\u4ef6\u898f\u6a21\u3068\u7528\u9014\u3067 OBJ\uff0fUSD \u304c\u9078\u629e\u80a2\u306b\u5165\u308a\u307e\u3059\u3002\u5efa\u7bc9VIZ\u5b9f\u52d9\u3067\u306f FBX \u7d4c\u7531\u304c\u4e3b\u6d41\u306e\u307e\u307e\u3067\u3001USD \u30e9\u30a6\u30f3\u30c9\u30c8\u30ea\u30c3\u30d7\uff08OpenUSD \u3067\u30e1\u30c3\u30b7\u30e5\u3068\u30de\u30c6\u30ea\u30a2\u30eb\u3092\u5f80\u5fa9\u3055\u305b\u308b\u65b9\u5f0f\uff09\u306f3ds Max 2026 \u4ee5\u964d\u306e OpenUSD \u30d7\u30e9\u30b0\u30a4\u30f3\u3067\u5b9f\u7528\u57df\u306b\u5165\u308a\u3064\u3064\u3042\u308a\u307e\u3059\u3002<\/p>\n<table>\n<thead>\n<tr>\n<th>\u30d5\u30a9\u30fc\u30de\u30c3\u30c8<\/th>\n<th>\u4e3b\u306a\u7528\u9014<\/th>\n<th>\u30de\u30c6\u30ea\u30a2\u30eb\u542b\u307f<\/th>\n<th>UDIM\u5bfe\u5fdc<\/th>\n<th>\u5efa\u7bc9VIZ\u3067\u306e\u4f4d\u7f6e\u3065\u3051<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>FBX<\/td>\n<td>\u6a19\u6e96\u53d7\u3051\u6e21\u3057\uff08\u30e1\u30c3\u30b7\u30e5\uff0bUV\uff09<\/td>\n<td>\u9650\u5b9a\u7684<\/td>\n<td>\u25cb<\/td>\n<td>\u7b2c\u4e00\u9078\u629e<\/td>\n<\/tr>\n<tr>\n<td>OBJ<\/td>\n<td>\u5358\u30e1\u30c3\u30b7\u30e5\u306e\u8efd\u91cf\u53d7\u3051\u6e21\u3057<\/td>\n<td>\u00d7<\/td>\n<td>\u25b3<\/td>\n<td>\u30b5\u30d6\u30e2\u30c7\u30eb\u30fb\u30c6\u30b9\u30c8\u7528<\/td>\n<\/tr>\n<tr>\n<td>USD\uff08OpenUSD\uff09<\/td>\n<td>\u30de\u30c6\u30ea\u30a2\u30eb\u968e\u5c64\u542b\u3080\u5f80\u5fa9<\/td>\n<td>\u25ce<\/td>\n<td>\u25cb<\/td>\n<td>\u5927\u898f\u6a21\u30a2\u30bb\u30c3\u30c8\u904b\u7528\u6642<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>FBX \u306f\u30de\u30c6\u30ea\u30a2\u30eb\u60c5\u5831\u306e\u4e92\u63db\u6027\u304c\u9650\u5b9a\u7684\u3067\u3001Painter \u5074\u3067\u306f\u30e1\u30c3\u30b7\u30e5\u3068UV\u306e\u307f\u3092\u5f15\u304d\u7d99\u3050\u306e\u304c\u7121\u96e3\u3067\u3059\u3002USD\uff08<a href=\"https:\/\/github.com\/Autodesk\/3dsmax-usd\">Autodesk\/3dsmax-usd \u30d7\u30e9\u30b0\u30a4\u30f3<\/a>\u30012024\u5e7412\u6708\u306b\u30aa\u30fc\u30d7\u30f3\u30bd\u30fc\u30b9\u5316\uff09\u306f UsdPreviewSurface \u7d4c\u7531\u3067 PBR \u3092\u904b\u3079\u308b\u8a2d\u8a08\u3002\u3068\u306f\u3044\u3048\u5efa\u7bc9VIZ\u306e\u5358\u767a\u30ab\u30c3\u30c8\u3067\u306f FBX \u306e\u307b\u3046\u304c\u4e8b\u6545\u304c\u5c11\u306a\u3044\u3001\u3068\u3044\u3046\u306e\u304c\u73fe\u5834\u306e\u611f\u899a\u306b\u8fd1\u3044\u5224\u65ad\u3067\u3059\u3002<\/p>\n<h2>3ds Max\u5074\u306e\u6e96\u5099\uff5cUV\u5c55\u958b\u3068Texel Density<\/h2>\n<p>Painter \u9023\u643a\u306e\u4e8b\u6545\u306e8\u301c9\u5272\u306f\u3001UV \u3068 Smoothing Group \u306e\u4e0d\u5099\u306b\u8d77\u56e0\u3057\u307e\u3059\u3002Painter \u306b\u6e21\u3059\u524d\u306b Unwrap UVW \u3067 UV \u3092\u6574\u3048\u3001Texel Density\uff081m\u3042\u305f\u308a\u306e\u30d4\u30af\u30bb\u30eb\u5bc6\u5ea6\uff09\u3068 Smoothing Group \u3092\u7d71\u4e00\u3057\u3066\u304a\u304f\u3068\u3001\u30d9\u30a4\u30af\u3068\u66f8\u304d\u51fa\u3057\u306e\u5f8c\u5de5\u7a0b\u3067\u3064\u307e\u305a\u304d\u306b\u304f\u304f\u306a\u308a\u307e\u3059\u3002<\/p>\n<h3>Unwrap UVW\u306e\u57fa\u672c\uff1aUV\u30c1\u30e3\u30f3\u30cd\u30eb1\u3068\u30b7\u30fc\u30e0\u914d\u7f6e<\/h3>\n<p>Unwrap UVW \u30e2\u30c7\u30a3\u30d5\u30a1\u30a4\u30a2\uff08<a href=\"https:\/\/help.autodesk.com\/view\/3DSMAX\/2024\/ENU\/?guid=GUID-EA10E59F-DE7F-497E-B399-6CF213A02C8D\">3ds Max 2024\u301c2027 \u3067\u540c\u7cfb\u7d71\u306e\u6a5f\u80fd<\/a>\uff09\u306e\u51fa\u767a\u70b9\u306f\u3001UV\u30c1\u30e3\u30f3\u30cd\u30eb1\u306bPainter\u7528\u306eUV\u3092\u7f6e\u304f\u3053\u3068\u3067\u3059\u3002Painter \u306f\u57fa\u672c\u7684\u306bUV\u30c1\u30e3\u30f3\u30cd\u30eb1\u3092\u8aad\u307f\u8fbc\u307f\u306b\u884c\u304f\u8a2d\u8a08\u3002\u30e9\u30a4\u30c8\u30de\u30c3\u30d7\u7528UV\u306a\u3069\u304c\u30c1\u30e3\u30f3\u30cd\u30eb1\u306b\u5c45\u5ea7\u3063\u3066\u3044\u308b\u3068\u3001\u30da\u30a4\u30f3\u30c8\u304c\u610f\u56f3\u3057\u306a\u3044\u9818\u57df\u306b\u4e57\u3063\u3066\u3057\u307e\u3044\u307e\u3059\u3002<\/p>\n<p>\u3067\u306f\u30b7\u30fc\u30e0\u306f\u3069\u3053\u306b\u901a\u3059\u3068\u81ea\u7136\u3067\u3057\u3087\u3046\u304b\u3002\u57fa\u672c\u306f\u96a0\u305b\u308b\u7b87\u6240\u3068\u6b6a\u307f\u304c\u8a31\u5bb9\u3067\u304d\u308b\u7b87\u6240\u3002\u5efa\u7bc9VIZ\u306e\u5bb6\u5177\uff08\u30bd\u30d5\u30a1\u30fb\u6905\u5b50\u30fb\u30c6\u30fc\u30d6\u30eb\uff09\u306a\u3089\u3001\u5ea7\u9762\u306e\u7e2b\u3044\u76ee\u3084\u811a\u306e\u88cf\u5074\u306b\u30b7\u30fc\u30e0\u3092\u901a\u3059\u3068\u3001Painter \u306e\u30b9\u30de\u30fc\u30c8\u30de\u30c6\u30ea\u30a2\u30eb\u9069\u7528\u6642\u306b\u30b7\u30fc\u30e0\u304c\u76ee\u7acb\u3061\u306b\u304f\u304f\u306a\u308a\u307e\u3059\u3002<\/p>\n<h3>UDIM\u5bfe\u5fdc\uff1a10&#215;1\u30bf\u30a4\u30eb\u3067\u30de\u30c6\u30ea\u30a2\u30eb\u5206\u5272<\/h3>\n<p>UDIM \u306f\u3001UV\u7a7a\u9593\u30921001\uff0f1002\uff0f1003\u2026\u2026\u306e\u9023\u756a\u30bf\u30a4\u30eb\u3067\u5206\u5272\u3057\u3066\u30011\u30e1\u30c3\u30b7\u30e5\u306b\u8907\u6570\u306e\u30c6\u30af\u30b9\u30c1\u30e3\u30bb\u30c3\u30c8\u3092\u6301\u305f\u305b\u308b\u898f\u683c\u3067\u3059\u3002\u5efa\u7bc9VIZ\u3067\u30aa\u30d5\u30a3\u30b9\u5bb6\u51771\u30bb\u30c3\u30c8\uff08\u673a\u30fb\u6905\u5b50\u30fb\u68da\uff09\u3092\u307e\u3068\u3081\u30661\u30e1\u30c3\u30b7\u30e5\u3067\u6301\u3064\u3068\u304d\u3001\u5ea7\u9762\u30fb\u811a\u90e8\u30fb\u5929\u677f\u3092\u5225UDIM\u30bf\u30a4\u30eb\u306b\u632f\u308a\u5206\u3051\u308b\u3068\u3001\u305d\u308c\u305e\u308c4K\u89e3\u50cf\u5ea6\u306e\u30c6\u30af\u30b9\u30c1\u30e3\u3092\u5f53\u3066\u3089\u308c\u307e\u3059\u3002<\/p>\n<p>3ds Max 2027 \u3067\u306f\u3001Unwrap UVW \u306eUV\u30bf\u30a4\u30eb\u8a2d\u5b9a\u3067UDIM\u3092\u6271\u3048\u307e\u3059\u3002Painter \u5074\u3067\u3082 New Project \u4f5c\u6210\u6642\u306b\u300cUse UV Tile workflow\u300d\u3092\u6709\u52b9\u5316\u3059\u308b\u3068\u3001UDIM \u3092\u81ea\u52d5\u8a8d\u8b58\u3057\u3066\u30c6\u30af\u30b9\u30c1\u30e3\u30bb\u30c3\u30c8\u3092\u5206\u3051\u3066\u304f\u308c\u307e\u3059\u3002Painter 12.0 \u4ee5\u964d\u306e<a href=\"https:\/\/experienceleague.adobe.com\/en\/docs\/substance-3d-painter\/using\/release-notes\/version-12-0\">\u516c\u5f0f\u30ea\u30ea\u30fc\u30b9\u30ce\u30fc\u30c8<\/a>\u3067\u3082 UDIM \u5bfe\u5fdc\u306f\u6a19\u6e96\u6a5f\u80fd\u3068\u3057\u3066\u7d99\u7d9a\u4e2d\u3002<\/p>\n<h3>Texel Density\u7d71\u4e00\uff1a\u5efa\u7bc9VIZ\u3068\u5c0f\u7269\u3067\u57fa\u6e96\u3092\u5909\u3048\u308b<\/h3>\n<p>Texel Density \u306f\u300c1\u30e1\u30fc\u30c8\u30eb\u3042\u305f\u308a\u4f55\u30d4\u30af\u30bb\u30eb\u300d\u306e\u5bc6\u5ea6\u3002\u8907\u6570\u306e\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u3092\u307e\u3068\u3081\u3066\u30ec\u30f3\u30c0\u30ea\u30f3\u30b0\u3059\u308b\u969b\u306b\u3053\u306e\u5024\u3092\u7d71\u4e00\u3057\u306a\u3044\u3068\u3001\u89e3\u50cf\u5ea6\u306e\u30d0\u30e9\u3064\u304d\u304c\u753b\u9762\u306b\u51fa\u307e\u3059\u3002\u5efa\u7bc9VIZ\u306e\u5185\u88c5\u30d1\u30fc\u30b9\u306f 256\u301c512 px\/m\u3001\u5bb6\u5177\u30fb\u5c0f\u7269\u306f 1024 px\/m\u3001\u30d7\u30ed\u30c0\u30af\u30c8\u30fb\u5c0f\u7269\u30a2\u30c3\u30d7\u306f 1024\u301c2048 px\/cm \u304c\u76ee\u5b89\u30ec\u30f3\u30b8\u3067\u3059\u3002<\/p>\n<table>\n<thead>\n<tr>\n<th>\u7528\u9014<\/th>\n<th>\u76ee\u5b89Texel Density<\/th>\n<th>\u60f3\u5b9a\u30c6\u30af\u30b9\u30c1\u30e3\u89e3\u50cf\u5ea6<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>\u5efa\u7bc9VIZ \u5185\u88c5\u306e\u58c1\u30fb\u5e8a\uff08\u5e83\u3044\u9762\uff09<\/td>\n<td>256\u301c512 px\/m<\/td>\n<td>4K \u3067 8\u301c16m\u00b2 \u30ab\u30d0\u30fc<\/td>\n<\/tr>\n<tr>\n<td>\u5efa\u7bc9VIZ \u5bb6\u5177\uff08\u30bd\u30d5\u30a1\u30fb\u30c6\u30fc\u30d6\u30eb\uff09<\/td>\n<td>1024 px\/m<\/td>\n<td>4K \u3067 4m\u00b2 \u30ab\u30d0\u30fc<\/td>\n<\/tr>\n<tr>\n<td>\u30d7\u30ed\u30c0\u30af\u30c8\u30fb\u5c0f\u7269\uff08\u30ab\u30e1\u30e9\u8fd1\u8ddd\u96e2\uff09<\/td>\n<td>1024\u301c2048 px\/cm<\/td>\n<td>4K \u3067 20\u00d720cm \u30ab\u30d0\u30fc<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>3ds Max\u6a19\u6e96UI\u306b\u306f Texel Density \u306e\u5c02\u7528\u5024\u8868\u793a\u304c\u3042\u308a\u307e\u305b\u3093\u3002\u305d\u306e\u305f\u3081\u3001UVReactor \u3084 UV Tools 3.3.07\uff08<a href=\"https:\/\/www.cgchannel.com\/2025\/04\/check-out-new-3ds-max-uv-unwrapping-tool-uvreactor\/\">UVReactor \u306f 3ds Max 2020\u301c2027 \u30b5\u30dd\u30fc\u30c8\u3001UV Tools 3.3.07 \u3067 3ds Max 2027 \u30b5\u30dd\u30fc\u30c8\u8ffd\u52a0<\/a>\uff09\u3068\u3044\u3063\u305f\u30b5\u30fc\u30c9\u30d1\u30fc\u30c6\u30a3\u30b9\u30af\u30ea\u30d7\u30c8\u3092\u4f7f\u3046\u3068\u3001px\/m \u5024\u3092\u76f4\u63a5\u5165\u529b\u3057\u3066UV\u30b7\u30a7\u30eb\u3092\u63c3\u3048\u3089\u308c\u307e\u3059\u3002<\/p>\n<h3>Smoothing Group\u3068\u6cd5\u7dda\uff1aEdge\u8a2d\u5b9a\u306e\u4f5c\u6cd5<\/h3>\n<p>Smoothing Group \u306e\u4ed8\u3051\u65b9\u306f\u3001\u30d9\u30a4\u30af\u306e\u6210\u529f\u7387\u3092\u76f4\u63a5\u5de6\u53f3\u3057\u307e\u3059\u3002\u539f\u5247\u3068\u3057\u3066\u3001UV\u30b7\u30fc\u30e0\u304c\u5165\u3063\u3066\u3044\u308b\u8fba\u306f Hard Edge\uff08Smoothing Group \u3092\u5206\u3051\u308b\uff09\u3001UV\u30b7\u30fc\u30e0\u306e\u306a\u3044\u8fba\u306f Smooth Edge\uff08\u540c\u3058 Smoothing Group\uff09\u3002\u3053\u3046\u305d\u308d\u3048\u3066\u304a\u304f\u3068\u3001Normal Map \u30d9\u30a4\u30af\u6642\u306e\u6b6a\u307f\u304c\u6700\u5c0f\u5316\u3055\u308c\u307e\u3059\u3002<\/p>\n<p>\u5efa\u7bc9VIZ\u306e\u30ad\u30e3\u30d3\u30cd\u30c3\u30c8\uff08\u76f4\u65b9\u4f53\uff09\u3067\u3053\u308c\u3092\u5b88\u3089\u305a\u306b\u5168\u9762\u30921\u3064\u306e Smoothing Group \u306b\u3059\u308b\u3068\u3001\u30a8\u30c3\u30b8\u306e\u6cd5\u7dda\u65b9\u5411\u304c\u659c\u3081\u306b\u4e38\u307e\u308a\u3001Painter \u5074\u3067\u30d9\u30a4\u30af\u3057\u305f Normal Map \u304c\u659c\u3081\u65b9\u5411\u306e\u7e1e\u6a21\u69d8\u3092\u751f\u307f\u307e\u3059\u3002FBX \u66f8\u304d\u51fa\u3057\u524d\u306b\u3001Edit Poly \u30e2\u30c7\u30a3\u30d5\u30a1\u30a4\u30a2\u306e\u300cBy Smoothing Groups\u300d\u3067\u78ba\u8a8d\u3057\u3001UV\u30b7\u30fc\u30e0\u306e\u4f4d\u7f6e\u3068 Hard Edge \u306e\u4f4d\u7f6e\u3092\u4e00\u81f4\u3055\u305b\u308b\u306e\u304c\u7121\u96e3\u306a\u624b\u9806\u3067\u3059\u3002<\/p>\n<h2>FBX\/OBJ\/USD\u3067Painter\u3078\u30a8\u30af\u30b9\u30dd\u30fc\u30c8<\/h2>\n<p>Painter \u3078\u30e1\u30c3\u30b7\u30e5\u3092\u66f8\u304d\u51fa\u3059\u3068\u304d\u306f\u3001FBX \u3092\u7b2c\u4e00\u9078\u629e\u306b\u3002Smoothing Groups \u3068 Tangents and Binormals \u3092\u6709\u52b9\u306b\u3057\u3066\u66f8\u304d\u51fa\u3059\u306e\u304c\u7121\u96e3\u306a\u3084\u308a\u65b9\u3067\u3059\u3002USD \u306f3ds Max 2026 \u4ee5\u964d\u306e\u30aa\u30fc\u30d7\u30f3\u30bd\u30fc\u30b9\u7248\u30d7\u30e9\u30b0\u30a4\u30f3\u3067\u5b9f\u7528\u5ea6\u304c\u4e0a\u304c\u308a\u307e\u3057\u305f\u304c\u3001\u5efa\u7bc9VIZ\u306e\u5358\u767a\u30ab\u30c3\u30c8\u3067\u306f FBX \u306e\u307b\u3046\u304c\u6271\u3044\u304c\u8efd\u3044\u5834\u9762\u304c\u591a\u304f\u3042\u308a\u307e\u3059\u3002<\/p>\n<h3>FBX\u30a8\u30af\u30b9\u30dd\u30fc\u30c8\u8a2d\u5b9a\u306e\u62bc\u3055\u3048\u3069\u3053\u308d<\/h3>\n<p>3ds Max \u306e File \u2192 Export \u3067 .fbx \u3092\u9078\u3073\u3001\u30a8\u30af\u30b9\u30dd\u30fc\u30c8\u30c0\u30a4\u30a2\u30ed\u30b0\u3067\u4ee5\u4e0b\u3092\u6709\u52b9\u5316\u3057\u307e\u3059\u3002Embed Media\uff08\u30c6\u30af\u30b9\u30c1\u30e3\u57cb\u3081\u8fbc\u307f\uff09\u306f\u30c6\u30b9\u30c8\u3067\u8cea\u611f\u3092\u78ba\u8a8d\u3059\u308b\u3068\u304d\u306b\u306f\u4fbf\u5229\u3067\u3059\u304c\u3001Painter \u3067\u306f\u30e1\u30c3\u30b7\u30e5\u3068UV\u3060\u3051\u3092\u5f15\u304d\u7d99\u3050\u904b\u7528\u306b\u3059\u308b\u306e\u3067\u3001Painter \u7528\u66f8\u304d\u51fa\u3057\u3067\u306f\u30aa\u30d5\u3067\u304b\u307e\u3044\u307e\u305b\u3093\u3002<\/p>\n<ul>\n<li>Smoothing Groups: ON\uff08Hard\/Soft Edge\u60c5\u5831\u3092\u4fdd\u6301\uff09<\/li>\n<li>Tangents and Binormals: ON\uff08Normal Map \u306e\u7b26\u53f7\u6574\u5408\u306b\u5fc5\u9808\uff09<\/li>\n<li>Triangulate: OFF\uff08Painter \u5074\u3067\u51e6\u7406\u3059\u308b\u524d\u63d0\u3001\u56db\u89d2\u30dd\u30ea\u30b4\u30f3\u306e\u307e\u307e\u4fdd\u3064\uff09<\/li>\n<li>Preserve edge orientation: ON\uff08\u30a8\u30c3\u30b8\u53cd\u8ee2\u9632\u6b62\uff09<\/li>\n<li>FBX Version: FBX 2020 \u4ee5\u964d\uff08Painter 12.0 \u3068\u4e92\u63db\uff09<\/li>\n<\/ul>\n<p>Tangents and Binormals \u304c OFF \u3060\u3068\u3001Painter \u3067\u30d9\u30a4\u30af\u3057\u305f Normal Map \u30923ds Max \u306b\u623b\u3057\u305f\u3068\u304d\u306b\u3001\u30a8\u30c3\u30b8\u306e\u9670\u5f71\u304c\u53cd\u8ee2\u3059\u308b\u5178\u578b\u7684\u306a\u30c8\u30e9\u30d6\u30eb\u304c\u8d77\u304d\u307e\u3059\u3002<\/p>\n<h3>OBJ\u306e\u4f7f\u3044\u3069\u3053\u308d<\/h3>\n<p>OBJ \u306f Smoothing Group \u3092 Hard\/Soft Edge \u3067\u306f\u306a\u304f\u9802\u70b9\u5358\u4f4d\u306e\u6cd5\u7dda\u3067\u8868\u73fe\u3059\u308b\u53e4\u3044\u5f62\u5f0f\u3002Painter \u3067\u306f\u30de\u30c6\u30ea\u30a2\u30eb\u60c5\u5831\u3092\u6301\u305f\u306a\u3044\u7d20\u306e\u30e1\u30c3\u30b7\u30e5\u3068\u3057\u3066\u8aad\u307f\u8fbc\u307e\u308c\u307e\u3059\u3002\u5efa\u7bc9VIZ\u306e\u5c0f\u7269\u30c6\u30b9\u30c8\uff08\u30d9\u30fc\u30b91\u500b\u30fb\u6905\u5b501\u811a\uff09\u306a\u3069\u3001\u30b5\u30d6\u30e1\u30c3\u30b7\u30e5\u5358\u4f4d\u3067\u8efd\u304f\u6e21\u3057\u305f\u3044\u3068\u304d\u306b\u306f\u6271\u3044\u3084\u3059\u3044\u9078\u629e\u80a2\u3067\u3059\u3002<\/p>\n<p>\u305f\u3060\u3057\u3001UDIM\u30fbSmoothing Group\u30fb\u8907\u96d1\u306aUV\u69cb\u9020\u3092\u4fdd\u3063\u305f\u307e\u307e\u904b\u3076\u306b\u306f\u60c5\u5831\u91cf\u304c\u8db3\u308a\u305a\u3001\u672c\u756a\u6848\u4ef6\u306e\u30e1\u30a4\u30f3\u53d7\u3051\u6e21\u3057\u306b\u306f\u5411\u304d\u307e\u305b\u3093\u3002OBJ \u306f\u300cPainter \u3067\u30c6\u30b9\u30c8\u30da\u30a4\u30f3\u30c8\u3092\u8a66\u3059\u300d\u300c\u30b5\u30d6\u30d1\u30fc\u30c4\u3060\u3051\u8ffd\u52a0\u3067\u9001\u308b\u300d\u3068\u3044\u3063\u305f\u88dc\u52a9\u7684\u7528\u9014\u306b\u7d5e\u308b\u306e\u304c\u4e8b\u6545\u304c\u5c11\u306a\u3044\u9078\u629e\u3002<\/p>\n<h3>USD\u30a8\u30af\u30b9\u30dd\u30fc\u30c8\uff1aOpenUSD\u3067\u30de\u30c6\u30ea\u30a2\u30eb\u968e\u5c64\u3092\u904b\u3076<\/h3>\n<p>3ds Max 2026 \u304b\u3089\u540c\u68b1\u306e USD for 3ds Max\uff082024\u5e7412\u6708\u306b<a href=\"https:\/\/github.com\/Autodesk\/3dsmax-usd\">\u30aa\u30fc\u30d7\u30f3\u30bd\u30fc\u30b9\u5316<\/a>\uff09\u306f\u3001\u30e1\u30c3\u30b7\u30e5\u30fbUV\u30fb\u30de\u30c6\u30ea\u30a2\u30eb\u968e\u5c64\u3092 USD \u30ec\u30a4\u30e4\u30fc\u3068\u3057\u3066\u66f8\u304d\u51fa\u305b\u307e\u3059\u3002Painter 12.0 \u3067\u3082 USD \u5165\u529b\u306b\u7d99\u7d9a\u5bfe\u5fdc\u3057\u3066\u304a\u308a\u3001\u6848\u4ef6\u5168\u4f53\u3092 OpenUSD \u30d9\u30fc\u30b9\u3067\u7d44\u3080\u30d1\u30a4\u30d7\u30e9\u30a4\u30f3\u3067\u306f USD \u7d4c\u7531\u306e\u30e9\u30a6\u30f3\u30c9\u30c8\u30ea\u30c3\u30d7\u304c\u9078\u629e\u80a2\u306b\u5165\u3063\u3066\u304d\u307e\u3057\u305f\u3002<\/p>\n<p>\u305f\u3060\u30572026\u5e744\u6708\u6642\u70b9\u306e\u5efa\u7bc9VIZ\u5b9f\u52d9\u3067\u306f\u3001USD \u30e9\u30a6\u30f3\u30c9\u30c8\u30ea\u30c3\u30d7\u306f\u300c\u5168\u30a2\u30bb\u30c3\u30c8\u306e\u7ba1\u7406\u3092 OpenUSD \u3067\u7d71\u4e00\u3059\u308b\u300d\u3088\u3046\u306a\u5927\u898f\u6a21\u30d1\u30a4\u30d7\u30e9\u30a4\u30f3\u5411\u304d\u30023\u30ab\u30c3\u30c8\u7a0b\u5ea6\u306e\u4f4f\u5b85\u6848\u4ef6\u3067\u306f FBX \u306e\u307b\u3046\u304c\u4e8b\u6545\u304c\u5c11\u306a\u304f\u3001\u66f8\u304d\u51fa\u3057\u6642\u9593\u3082\u77ed\u304f\u6e08\u307f\u307e\u3059\u3002USD \u306f3ds Max 2027 \u3068 Painter 2026 \u306e\u7d44\u307f\u5408\u308f\u305b\u3092\u6848\u4ef6\u5358\u4f4d\u3067\u8a55\u4fa1\u3057\u3066\u3001\u5f90\u3005\u306b\u53d6\u308a\u5165\u308c\u308b\u59ff\u52e2\u304c\u7121\u96e3\u3067\u3057\u3087\u3046\u3002<\/p>\n<h3>\u547d\u540d\u898f\u5247\uff1a_high\/_low\u3067\u30d9\u30a4\u30af\u30da\u30a2\u3092\u8a8d\u8b58<\/h3>\n<p>Painter \u306e Mesh Maps \u30d9\u30a4\u30af\u3067\u3001\u30cf\u30a4\u30dd\u30ea\u306e\u5f62\u72b6\u60c5\u5831\u3092\u30ed\u30fc\u30dd\u30ea\u306b\u30d9\u30a4\u30af\u3059\u308b\u306b\u306f\u3001\u547d\u540d\u898f\u5247\u3067\u30da\u30a2\u3092\u8a8d\u8b58\u3055\u305b\u308b\u65b9\u5f0f\u304c\u6a19\u6e96\u3067\u3059\u30023ds Max \u5074\u3067 <code>Sofa_low<\/code> \u3068 <code>Sofa_high<\/code> \u306e\u3088\u3046\u306b <code>_low<\/code> \uff0f <code>_high<\/code> \u30b5\u30d5\u30a3\u30c3\u30af\u30b9\u3092\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u540d\u306b\u4ed8\u3051\u3066 FBX \u3067\u66f8\u304d\u51fa\u3059\u3068\u3001Painter \u306e\u30d9\u30a4\u30af\u30c0\u30a4\u30a2\u30ed\u30b0\u3067\u300cMatch by Name\u300d\u3092\u9078\u3093\u3060\u3068\u304d\u3001\u81ea\u52d5\u3067\u30da\u30a2\u30ea\u30f3\u30b0\u3055\u308c\u307e\u3059\u3002<\/p>\n<p>\u3053\u306e\u547d\u540d\u898f\u5247\u3092\u5b88\u3089\u305a\u306b <code>Sofa<\/code> \u3068 <code>Sofa01<\/code> \u306e\u3088\u3046\u306a\u9023\u756a\u3060\u3051\u3067\u66f8\u304d\u51fa\u3059\u3068\u3069\u3046\u306a\u308b\u3067\u3057\u3087\u3046\u304b\u3002\u30d9\u30a4\u30af\u6642\u306b\u300c\u3069\u306e\u30cf\u30a4\u30dd\u30ea\u3092\u3069\u306e\u30ed\u30fc\u30dd\u30ea\u306b\u713c\u304d\u4ed8\u3051\u308b\u304b\u300d\u30921\u500b\u305a\u3064\u624b\u52d5\u3067\u5bfe\u5fdc\u4ed8\u3051\u308b\u3053\u3068\u306b\u306a\u308a\u3001\u5bb6\u517710\u70b9\u306e\u5bb6\u5177\u30bb\u30c3\u30c8\u3067\u306f\u6570\u5341\u5206\u306e\u624b\u9593\u306b\u3002\u66f8\u304d\u51fa\u3057\u524d\u306e\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u540d\u6574\u7406\u306f\u3001\u30d9\u30a4\u30af\u4f5c\u696d\u5168\u4f53\u306e\u6240\u8981\u6642\u9593\u30921\/3\u301c1\/5\u306b\u77ed\u7e2e\u3067\u304d\u308b\u521d\u52d5\u3067\u3059\u3002<\/p>\n<h2>Substance Painter\u3067\u306e\u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u4f5c\u6210\u3068Mesh Maps\u30d9\u30a4\u30af<\/h2>\n<p>Painter \u3067 New Project \u3092\u4f5c\u308b\u3068\u304d\u306b\u3001\u30c6\u30f3\u30d7\u30ec\u30fc\u30c8\uff08Metallic Roughness\uff0fSpecular Glossiness \u7b49\uff09\u30fbDocument Resolution\u30fbUDIM ON\/OFF \u3092\u78ba\u5b9a\u3055\u305b\u307e\u3059\u3002Mesh Maps \u30d9\u30a4\u30af\u306f Normal\uff0fAO\uff0fCurvature \u306e3\u3064\u3092\u6700\u4f4e\u9650\u62bc\u3055\u3048\u308c\u3070\u3001\u30b9\u30de\u30fc\u30c8\u30de\u30c6\u30ea\u30a2\u30eb\u3068\u30b9\u30de\u30fc\u30c8\u30de\u30b9\u30af\u306e\u5927\u534a\u304c\u6a5f\u80fd\u3057\u307e\u3059\u3002<\/p>\n<h3>New Project\uff1a\u30c6\u30f3\u30d7\u30ec\u30fc\u30c8\u3068\u89e3\u50cf\u5ea6\u306e\u9078\u3073\u5206\u3051<\/h3>\n<p>Painter \u306e New Project \u30c0\u30a4\u30a2\u30ed\u30b0\u3067\u306f\u3001\u6700\u521d\u306b Template \u3092\u9078\u3073\u307e\u3059\u3002\u5efa\u7bc9VIZ\u3068\u591a\u304f\u306e\u5b9f\u52d9\u3067\u6a19\u6e96\u306a\u306e\u306f\u300cPBR Metallic Roughness\u300d\u30c6\u30f3\u30d7\u30ec\u30fc\u30c8\u3067\u3001Base Color\uff0fRoughness\uff0fMetalness\uff0fNormal\uff0fHeight \u306e\u6a19\u6e965\u30de\u30c3\u30d7\u69cb\u6210\u3002\u300cPBR Specular Glossiness\u300d\u306f\u53e4\u3044\u30b2\u30fc\u30e0\u30a8\u30f3\u30b8\u30f3\u4e92\u63db\u306e\u30ec\u30ac\u30b7\u30fc\u69cb\u6210\u3067\u3001\u73fe\u5728\u306e\u5efa\u7bc9VIZ\u3067\u306f\u539f\u5247\u4f7f\u3044\u307e\u305b\u3093\u3002<\/p>\n<p>Document Resolution \u306f\u3001\u6700\u7d42\u66f8\u304d\u51fa\u3057\u306e\u89e3\u50cf\u5ea6\u3067\u306f\u306a\u304f Painter \u5185\u90e8\u306e\u4f5c\u696d\u89e3\u50cf\u5ea6\u3067\u3059\u30022K\uff082048\u00d72048\uff09\u3092\u51fa\u767a\u70b9\u306b\u3057\u3066\u3001\u30da\u30a4\u30f3\u30c8\u304c\u716e\u8a70\u307e\u3063\u3066\u304b\u3089\u66f8\u304d\u51fa\u3057\u6642\u306b4K\uff0f8K\u3078\u4e0a\u3052\u308b\u904b\u7528\u304c\u7121\u96e3\u3002\u6700\u521d\u304b\u30898K\u3067\u4f5c\u696d\u3059\u308b\u3068\u3001Mesh Maps \u30d9\u30a4\u30af\u3068\u30ec\u30a4\u30e4\u30fc\u64cd\u4f5c\u304c\u91cd\u304f\u306a\u308a\u30013ds Max \u306e\u30d3\u30e5\u30fc\u30dd\u30fc\u30c8\u64cd\u4f5c\u3068\u4e26\u884c\u4f5c\u696d\u304c\u3057\u3065\u3089\u304f\u306a\u308a\u307e\u3059\u3002<\/p>\n<h3>Bake Mesh Maps\uff1a7\u30de\u30c3\u30d7\u306e\u5f79\u5272<\/h3>\n<p>Mesh Maps\uff08<a href=\"https:\/\/helpx.adobe.com\/substance-3d-painter\/using\/baking.html\">\u516c\u5f0f\u30c9\u30ad\u30e5\u30e1\u30f3\u30c8<\/a>\uff09\u3067\u30d9\u30a4\u30af\u3059\u308b7\u30de\u30c3\u30d7\u306e\u5f79\u5272\u306f\u4ee5\u4e0b\u306e\u3068\u304a\u308a\u3002\u30b9\u30de\u30fc\u30c8\u30de\u30c6\u30ea\u30a2\u30eb\u304c\u30a8\u30c3\u30b8\u6469\u8017\u30fb\u30b3\u30fc\u30ca\u30fc\u6c5a\u308c\u30fb\u51f9\u51f8\u306e\u9670\u5f71\u3092\u81ea\u52d5\u3067\u9069\u7528\u3059\u308b\u969b\u306e\u300c\u4e0b\u5730\u60c5\u5831\u300d\u306b\u306a\u308a\u307e\u3059\u3002<\/p>\n<table>\n<thead>\n<tr>\n<th>Mesh Map<\/th>\n<th>\u5f79\u5272<\/th>\n<th>\u30b9\u30de\u30fc\u30c8\u30de\u30c6\u30ea\u30a2\u30eb\u3067\u306e\u7528\u9014<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Normal<\/td>\n<td>\u6cd5\u7dda\u60c5\u5831\uff08\u9ad8\u30dd\u30ea\u306e\u5f62\u72b6\u3092\u4f4e\u30dd\u30ea\u306b\u8ee2\u5199\uff09<\/td>\n<td>\u51f9\u51f8\u8868\u73fe\u306e\u4e0b\u5730<\/td>\n<\/tr>\n<tr>\n<td>World Space Normal<\/td>\n<td>\u30ef\u30fc\u30eb\u30c9\u5ea7\u6a19\u7cfb\u306e\u6cd5\u7dda<\/td>\n<td>\u4e0a\u9762\u306e\u30db\u30b3\u30ea\u30fb\u6c34\u3060\u307e\u308a\u306a\u3069\u65b9\u5411\u4f9d\u5b58\u8868\u73fe<\/td>\n<\/tr>\n<tr>\n<td>ID<\/td>\n<td>\u30de\u30c6\u30ea\u30a2\u30ebID\uff08\u8272\u5206\u3051\u30de\u30b9\u30af\uff09<\/td>\n<td>\u8907\u6570\u30de\u30c6\u30ea\u30a2\u30eb\u306e\u81ea\u52d5\u5206\u96e2<\/td>\n<\/tr>\n<tr>\n<td>Ambient Occlusion<\/td>\n<td>\u63a5\u89e6\u906e\u853d\uff08\u9685\u306e\u6697\u3055\uff09<\/td>\n<td>\u30b3\u30fc\u30ca\u30fc\u6c5a\u308c\u30fb\u9670\u5f71\u306e\u6fc3\u3055<\/td>\n<\/tr>\n<tr>\n<td>Curvature<\/td>\n<td>\u30a8\u30c3\u30b8\u306e\u51f9\u51f8\uff08\u51f8\u30a8\u30c3\u30b8\uff1d\u767d\u3001\u51f9\u30a8\u30c3\u30b8\uff1d\u9ed2\uff09<\/td>\n<td>\u30a8\u30c3\u30b8\u6469\u8017\u30fb\u5857\u88c5\u5265\u304c\u308c<\/td>\n<\/tr>\n<tr>\n<td>Position<\/td>\n<td>\u30ef\u30fc\u30eb\u30c9\u5ea7\u6a19\u4f4d\u7f6e<\/td>\n<td>\u4e0a\u4e0b\u65b9\u5411\u30b0\u30e9\u30c7\u30fc\u30b7\u30e7\u30f3\u30fb\u7d4c\u5e74\u5909\u5316<\/td>\n<\/tr>\n<tr>\n<td>Thickness<\/td>\n<td>\u900f\u904e\u539a\u307f\uff08\u88cf\u9762\u307e\u3067\u306e\u8ddd\u96e2\uff09<\/td>\n<td>\u30b5\u30d6\u30b5\u30fc\u30d5\u30a7\u30b9\u30b9\u30ad\u30e3\u30bf\u30ea\u30f3\u30b0\u30fb\u5e03\u5730<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Painter 12.1\uff08Beta\uff09\u3067\u5c0e\u5165\u3055\u308c\u305f\u81ea\u52d5\u518d\u30d9\u30a4\u30af\u3068 Skew \u88dc\u6b63\u6a5f\u80fd\u3092\u4f7f\u3046\u3068\u3001\u30d9\u30a4\u30af\u30d1\u30e9\u30e1\u30fc\u30bf\u3092\u8a66\u884c\u932f\u8aa4\u3057\u306a\u304c\u3089\u7d50\u679c\u3092\u5373\u5ea7\u306b\u78ba\u8a8d\u3067\u304d\u307e\u3059\u3002\u5bb6\u51771\u70b9\u306e Mesh Maps \u30bb\u30c3\u30c8\u30a2\u30c3\u30d7\u304c30\u5206\u304b\u308910\u5206\u524d\u5f8c\u306b\u5727\u7e2e\u3067\u304d\u308b\u5834\u9762\u3082\u3042\u308b\u3067\u3057\u3087\u3046\u3002<\/p>\n<h3>\u30d9\u30a4\u30af\u3067\u8d77\u3053\u308a\u304c\u3061\u306a\u5931\u6557<\/h3>\n<p>Mesh Maps \u30d9\u30a4\u30af\u3067\u983b\u51fa\u3059\u308b\u30c8\u30e9\u30d6\u30eb\u3068\u5bfe\u51e6\u3092\u307e\u3068\u3081\u307e\u3059\u3002\u539f\u56e0\u306e\u5927\u534a\u306fUV\u5074\u304b Smoothing Group \u5074\u3002<\/p>\n<p>UV \u30b7\u30fc\u30e0\u306b\u6cbf\u3063\u3066\u9ed2\u3044\u7dda\u304c\u51fa\u308b\u3068\u304d\u3001UV \u30b7\u30fc\u30e0\u4f4d\u7f6e\u3068 Hard Edge \u4f4d\u7f6e\u304c\u305a\u308c\u3066\u3044\u308b\u306e\u304c\u539f\u56e0\u306e\u3053\u3068\u304c\u591a\u304f\u30013ds Max \u5074\u306b\u623b\u3063\u3066 Smoothing Group \u3092\u6253\u3061\u76f4\u3057\u307e\u3059\u3002\u30b7\u30fc\u30e0\u5272\u308c\uff08\u30c6\u30af\u30b9\u30c1\u30e3\u304cUV\u306e\u5883\u76ee\u3067\u4e0d\u81ea\u7136\u306b\u5207\u308c\u308b\uff09\u306f\u3001Padding\uff08Dilation\uff09\u8a2d\u5b9a\u3092\u30c6\u30af\u30b9\u30c1\u30e3\u30bb\u30c3\u30c8\u8a2d\u5b9a\u3067 16\u301c32px \u306b\u4e0a\u3052\u308b\u3068\u8efd\u6e1b\u3067\u304d\u307e\u3059\u3002<\/p>\n<p>\u30cf\u30a4\u30dd\u30ea\u3068\u30ed\u30fc\u30dd\u30ea\u306e\u5f62\u72b6\u304c\u5927\u304d\u304f\u305a\u308c\u3066\u3044\u308b\u3068\u304d\u306f\u3001\u30d9\u30a4\u30af\u6642\u306e Frontal\/Rear Distance\uff08\u30ec\u30a4\u306e\u63a2\u7d22\u8ddd\u96e2\uff09\u3092\u4f38\u3070\u3059\u304b\u3001Cage\uff08\u30d9\u30a4\u30af\u6642\u306e\u63a2\u7d22\u7bc4\u56f2\u3092\u53ef\u8996\u5316\u3057\u305f\u30e1\u30c3\u30b7\u30e5\uff09\u3092\u5225\u66f8\u304d\u51fa\u3057\u3057\u3066\u8aad\u307f\u8fbc\u3080\u3068\u3001Normal Map \u30d9\u30a4\u30af\u306e\u66b4\u308c\u3092\u6291\u3048\u3089\u308c\u307e\u3059\u3002<\/p>\n<h3>\u30cf\u30a4\u30dd\u30eaFBX\u3092\u4f7f\u3063\u305f\u30d9\u30a4\u30af\u624b\u9806<\/h3>\n<p>\u300cUse Low Poly Mesh as High Poly\u300d\u3092\u30aa\u30d5\u306b\u3057\u3001High Definition Meshes \u6b04\u306b <code>Sofa_high.fbx<\/code> \u3092\u8aad\u307f\u8fbc\u307e\u305b\u308b\u3068\u3001\u30ed\u30fc\u30dd\u30ea\uff08<code>Sofa_low<\/code>\uff09\u306b\u30cf\u30a4\u30dd\u30ea\u306e\u5f62\u72b6\u60c5\u5831\u3092\u713c\u304d\u4ed8\u3051\u3089\u308c\u307e\u3059\u3002Match by Name \u3092\u9078\u629e\u3057\u3066\u304a\u304f\u3068\u3001\u8907\u6570\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u306e\u30d9\u30a4\u30af\u304c\u540c\u6642\u306b\u8d70\u308a\u3001\u5bb6\u517710\u70b9\u30bb\u30c3\u30c8\u30921\u56de\u306e\u30d9\u30a4\u30af\u3067\u51e6\u7406\u3067\u304d\u307e\u3059\u3002<\/p>\n<p>\u30d9\u30a4\u30af\u4e2d\u306b Cage \u3092\u53ef\u8996\u5316\u3057\u3066\u3001\u660e\u3089\u304b\u306b\u30ec\u30a4\u304c\u5f53\u305f\u3063\u3066\u3044\u306a\u3044\u9818\u57df\u304c\u3042\u308c\u3070 Frontal Distance \u3092 0.001 \u2192 0.005m \u306a\u3069\u306b\u4f38\u3070\u3059\u3068\u3001Normal Map \u306e\u6b20\u3051\u304c\u89e3\u6d88\u3059\u308b\u30b1\u30fc\u30b9\u304c\u591a\u304f\u3042\u308a\u307e\u3059\u3002<\/p>\n<h2>\u30da\u30a4\u30f3\u30c8\u30fb\u30b9\u30de\u30fc\u30c8\u30de\u30c6\u30ea\u30a2\u30eb\u904b\u7528\u3068\u66f8\u304d\u51fa\u3057\u524d\u306e\u89e3\u50cf\u5ea6\u5224\u65ad<\/h2>\n<p>Painter \u672c\u4f53\u306e\u771f\u4fa1\u306f\u3001\u30b9\u30de\u30fc\u30c8\u30de\u30c6\u30ea\u30a2\u30eb\u3068\u30b9\u30de\u30fc\u30c8\u30de\u30b9\u30af\u3067\u300c\u6c5a\u308c\u30fb\u6469\u8017\u30fb\u7d4c\u5e74\u5909\u5316\u300d\u3092 Mesh Maps \u304b\u3089\u81ea\u52d5\u751f\u6210\u3067\u304d\u308b\u70b9\u306b\u3042\u308a\u307e\u3059\u3002\u5efa\u7bc9VIZ\u306e\u5bb6\u5177\u30fb\u5efa\u6750\u30fb\u30d7\u30ed\u30c0\u30af\u30c8\u3067\u518d\u73fe\u3059\u308b\u7d4c\u5e74\u8868\u73fe\u306e8\u5272\u306f\u3001\u65e2\u5b58\u306e\u30b9\u30de\u30fc\u30c8\u30de\u30c6\u30ea\u30a2\u30eb\u3092\u30d9\u30fc\u30b9\u306b\u5fae\u8abf\u6574\u3059\u308b\u5f62\u3067\u7d44\u307f\u7acb\u3066\u3089\u308c\u307e\u3059\u3002<\/p>\n<h3>\u30b9\u30de\u30fc\u30c8\u30de\u30c6\u30ea\u30a2\u30eb\u3068\u30b9\u30de\u30fc\u30c8\u30de\u30b9\u30af\u306e\u57fa\u672c<\/h3>\n<p>\u30b9\u30de\u30fc\u30c8\u30de\u30c6\u30ea\u30a2\u30eb\u306f\u3001Mesh Maps\uff08\u7279\u306b Curvature \u3068 AO\uff09\u3092\u5165\u529b\u306b\u3057\u3066\u3001\u30a8\u30c3\u30b8\u90e8\u5206\u306e\u6469\u8017\u30fb\u30b3\u30fc\u30ca\u30fc\u90e8\u5206\u306e\u6c5a\u308c\u30fb\u4e0a\u9762\u306e\u57c3\u3092\u81ea\u52d5\u914d\u7f6e\u3059\u308b\u30de\u30c6\u30ea\u30a2\u30eb\u30d1\u30c3\u30af\u3002\u300cIron Worn\u300d\u300cWood Floor Old\u300d\u300cConcrete Damaged\u300d\u306e\u3088\u3046\u306a\u540d\u524d\u3067\u3001Painter \u306e\u30b7\u30a7\u30eb\u30d5\u306b\u6570\u767e\u7a2e\u985e\u304c\u6a19\u6e96\u540c\u68b1\u3055\u308c\u3066\u3044\u307e\u3059\u3002<\/p>\n<p>\u30b9\u30de\u30fc\u30c8\u30de\u30b9\u30af\u306f\u3001\u30ec\u30a4\u30e4\u30fc\u306b\u5f53\u3066\u3066\u90e8\u5206\u7684\u306b\u52b9\u679c\u3092\u51fa\u3059\u305f\u3081\u306e\u30de\u30b9\u30af\u30d1\u30c3\u30af\u3067\u3001\u300cEdge Wear\u300d\u300cDirt Cavity\u300d\u300cDrip\u300d\u306e\u3088\u3046\u306b\u3001Mesh Maps \u3092\u8aad\u3093\u3067\u30de\u30b9\u30af\u9818\u57df\u3092\u81ea\u52d5\u751f\u6210\u3057\u307e\u3059\u3002\u4e21\u8005\u3092\u7d44\u307f\u5408\u308f\u305b\u308b\u3068\u3001\u30d5\u30ed\u30fc\u30ea\u30f3\u30b0\u6750\u306e\u7d4c\u5e74\u8868\u73fe\u30921\u301c2\u5206\u3067\u30d9\u30fc\u30b9\u307e\u3067\u4f5c\u308c\u307e\u3059\u3002<\/p>\n<h3>\u5efa\u7bc9VIZ\u5411\u3051\u4e8b\u4f8b\uff1a\u30b3\u30f3\u30af\u30ea\u30fc\u30c8\u30fb\u30d5\u30ed\u30fc\u30ea\u30f3\u30b0\u30fb\u30d8\u30a2\u30e9\u30a4\u30f3\u30e1\u30bf\u30eb<\/h3>\n<p>\u30b3\u30f3\u30af\u30ea\u30fc\u30c8\u6253\u3061\u3063\u3071\u306a\u3057\u3092\u8868\u73fe\u3059\u308b\u30b1\u30fc\u30b9\u3001\u30d9\u30fc\u30b9\u306b\u300cConcrete Bare\u300d\u30b9\u30de\u30fc\u30c8\u30de\u30c6\u30ea\u30a2\u30eb\u3092\u7f6e\u304d\u3001\u4e0a\u306b\u300cDrip\u300d\u30b9\u30de\u30fc\u30c8\u30de\u30b9\u30af\u4ed8\u304d\u306e\u30ec\u30a4\u30e4\u30fc\u3067\u96e8\u3060\u308c\u3092\u8ffd\u52a0\u3057\u3001\u30b3\u30fc\u30ca\u30fc\u90e8\u5206\u306b\u300cDirt Cavity\u300d\u30ec\u30a4\u30e4\u30fc\u3067\u9ed2\u305a\u307f\u3092\u8db3\u30593\u5c64\u69cb\u6210\u304c\u5b9a\u756a\u3067\u3059\u3002Curvature \u3068 AO \u304c\u4e0b\u5730\u3068\u3057\u3066\u52b9\u304f\u305f\u3081\u30013ds Max \u5074\u306e\u30e1\u30c3\u30b7\u30e5\u306b\u30a8\u30c3\u30b8\u3092\u8efd\u304f Chamfer\uff08\u9762\u53d6\u308a\u30010.5\u301c1mm\uff09\u3057\u3066\u304a\u304f\u3068\u30ea\u30a2\u30eb\u611f\u304c\u4e00\u6bb5\u4e0a\u304c\u308a\u307e\u3059\u3002<\/p>\n<p>\u30d5\u30ed\u30fc\u30ea\u30f3\u30b0\u6750\u306f\u300cWood Floor Plank\u300d\u3092\u30d9\u30fc\u30b9\u306b\u3001Roughness \u5024\u3092 0.4\u301c0.6\uff08\u30c4\u30e4\u3092\u6291\u3048\u305f\u6728\u6750\uff09\u306b\u8abf\u6574\u3057\u3001\u8e0f\u307f\u8de1\uff08\u4eba\u306e\u52d5\u7dda\uff09\u3092\u300cFootprints\u300d\u30b9\u30de\u30fc\u30c8\u30de\u30b9\u30af\u3067\u8ffd\u52a0\u3059\u308b\u6d41\u308c\u3002\u30d8\u30a2\u30e9\u30a4\u30f3\u30e1\u30bf\u30eb\u306f\u300cAluminum Brushed\u300d\u3092\u30d9\u30fc\u30b9\u306b\u3001Anisotropy\uff08\u7570\u65b9\u6027\u53cd\u5c04\uff09\u306e\u65b9\u5411\u3092UV\u306eU\u8ef8\u306b\u305d\u308d\u3048\u308b\u3068\u30013ds Max \u5074\u306b\u623b\u3057\u305f\u3068\u304d\u306b\u91d1\u5c5e\u306e\u7e26\u76ee\u304c\u7e26\u65b9\u5411\u306b\u4e26\u3093\u3067\u8868\u793a\u3055\u308c\u307e\u3059\u3002<\/p>\n<h3>\u30d7\u30ed\u30c0\u30af\u30c8\u5411\u3051\u4e8b\u4f8b\uff1a\u30a8\u30c3\u30b8\u6469\u8017\u30fb\u5857\u88c5\u5265\u304c\u308c\u30fb\u6c5a\u308c<\/h3>\n<p>\u30d7\u30ed\u30c0\u30af\u30c8\u306e\u30a8\u30c3\u30b8\u6469\u8017\u306f\u3001Curvature \u306e\u51f8\u6210\u5206\uff08\u767d\u3044\u9818\u57df\uff09\u3092\u30de\u30b9\u30af\u306b\u4f7f\u3044\u3001\u30d9\u30fc\u30b9\u30ab\u30e9\u30fc\u3092\u300c\u30d9\u30fc\u30b9\u8272 \u2192 \u4e0b\u5730\u91d1\u5c5e\u8272\u300d\u306b\u5207\u308a\u66ff\u3048\u308b2\u5c64\u69cb\u6210\u3067\u518d\u73fe\u3057\u307e\u3059\u3002\u5857\u88c5\u5265\u304c\u308c\u306f\u300cPaint Chipped\u300d\u30b9\u30de\u30fc\u30c8\u30de\u30c6\u30ea\u30a2\u30eb\u3092\u5f53\u3066\u3001Mesh Maps \u306e Curvature \u5f37\u5ea6\u3092 0.5\u301c1.5 \u306e\u7bc4\u56f2\u3067\u8abf\u6574\u3059\u308b\u3068\u30ea\u30a2\u30eb\u3055\u304c\u5909\u308f\u308a\u307e\u3059\u3002<\/p>\n<p>\u30aa\u30d5\u30a3\u30b9\u7528\u4ec0\u5668\uff08\u30b3\u30d4\u30fc\u6a5f\u30fb\u68da\uff09\u306e\u624b\u57a2\u6c5a\u308c\u306f\u3001\u300cHand Smudge\u300d\u30b9\u30de\u30fc\u30c8\u30de\u30b9\u30af\uff0b Roughness \u3092 0.05 \u7a0b\u5ea6\u4e0a\u4e57\u305b\u3059\u308b\u7d44\u307f\u5408\u308f\u305b\u3067\u5bfe\u5fdc\u53ef\u80fd\u3002\u3088\u304f\u89e6\u3089\u308c\u308b\u5f15\u304d\u51fa\u3057\u524d\u9762\u3060\u3051\u624b\u6c57\u306e\u8de1\u304c\u6b8b\u308b\u3088\u3046\u306a\u8868\u73fe\u304c\u7d44\u3081\u307e\u3059\u3002<\/p>\n<h3>\u89e3\u50cf\u5ea6\u3068Dilation\uff1a\u66f8\u304d\u51fa\u3057\u6642\u306e\u30b7\u30fc\u30e0\u6ef2\u307f\u5bfe\u7b56<\/h3>\n<p>Texture Set Settings \u306e Dilation\uff08\u30d1\u30c7\u30a3\u30f3\u30b0\u3001UV\u30b7\u30fc\u30e0\u5916\u5074\u3078\u30c6\u30af\u30b9\u30c1\u30e3\u3092\u4f38\u3070\u3059\u7bc4\u56f2\uff09\u306f\u3001\u30c7\u30d5\u30a9\u30eb\u30c816px\u3092 32\u301c48px \u306b\u4e0a\u3052\u3066\u304a\u304f\u3068\u3001\u66f8\u304d\u51fa\u3057\u5f8c\u306e\u30c6\u30af\u30b9\u30c1\u30e3\u304c3ds Max \u4e0a\u3067 UV \u30b7\u30fc\u30e0\u4f4d\u7f6e\u306b\u9ed2\u3044\u7dda\u3092\u51fa\u3057\u306b\u304f\u304f\u306a\u308a\u307e\u3059\u3002\u5bb6\u5177\u306e\u30bd\u30d5\u30a1\uff08\u7e2b\u3044\u76ee\u30b7\u30fc\u30e0\u304c\u591a\u3044\uff09\u3067\u306f Dilation \u309264px\u307e\u3067\u4e0a\u3052\u308b\u904b\u7528\u3082\u7121\u7406\u306e\u306a\u3044\u3084\u308a\u65b9\u3067\u3059\u3002<\/p>\n<p>\u66f8\u304d\u51fa\u3057\u89e3\u50cf\u5ea6\u306f\u3001Texture Set Settings \u3067 4K\uff084096\u00d74096\uff09\u3092\u6a19\u6e96\u306b\u3057\u3001\u6700\u7d42\u30ab\u30c3\u30c8\u3060\u30518K\uff088192\u00d78192\uff09\u306b\u4e0a\u3052\u308b\u904b\u7528\u304c\u6642\u9593\u52b9\u7387\u306b\u5408\u3044\u307e\u3059\u30028K\u306f VRAM 8GB \u30af\u30e9\u30b9\u306eGPU\u3067\u3082\u51e6\u7406\u304c\u9045\u304f\u306a\u308a\u30013ds Max \u306e\u30d3\u30e5\u30fc\u30dd\u30fc\u30c8\u8868\u793a\u3082\u91cd\u304f\u306a\u308b\u305f\u3081\u3001\u8fd1\u8ddd\u96e2\u30a2\u30c3\u30d7\u30ab\u30c3\u30c8\u3060\u3051\u306b\u9650\u5b9a\u3059\u308b\u306e\u304c\u4e8b\u6545\u304c\u5c11\u306a\u3044\u9078\u629e\u3002<\/p>\n<h3>\u7de8\u96c6\u90e8\u304c\u8aad\u307f\u89e3\u3044\u305fPainter 12.0\u306e\u4f7f\u3044\u52dd\u624b<\/h3>\n<p>\u3053\u3053\u3067\u3072\u3068\u3064\u3001\u7de8\u96c6\u90e8\u306e\u8abf\u67fb\u30d9\u30fc\u30b9\u306e\u6240\u611f\u3092\u6dfb\u3048\u3066\u304a\u304d\u307e\u3059\u3002Painter 12.0 \u306e<a href=\"https:\/\/experienceleague.adobe.com\/en\/docs\/substance-3d-painter\/using\/release-notes\/version-12-0\">\u516c\u5f0f\u30ea\u30ea\u30fc\u30b9\u30ce\u30fc\u30c8<\/a>\u3068\u6d77\u5916\u30ec\u30d3\u30e5\u30fc\u306e\u5171\u901a\u898b\u89e3\u3092\u8aad\u307f\u89e3\u304f\u3068\u300112.0\u4e16\u4ee3\u306f\u300c\u30d9\u30a4\u30af\u3068\u518d\u7de8\u96c6\u306e\u30b5\u30a4\u30af\u30eb\u304c\u77ed\u304f\u306a\u3063\u305f\u300d\u70b9\u3067\u5b9f\u52d9\u30a4\u30f3\u30d1\u30af\u30c8\u304c\u5927\u304d\u3044\u30d0\u30fc\u30b8\u30e7\u30f3\u3068\u8a00\u3048\u305d\u3046\u3067\u3059\u3002Flatten layers \u3067\u30ec\u30a4\u30e4\u30fc\u30b9\u30bf\u30c3\u30af\u306e\u91cd\u3055\u3092\u8efd\u6e1b\u3057\u3001Warp to Geometry \u3067\u30c7\u30ab\u30fc\u30eb\u6295\u5f71\u30923D\u5f62\u72b6\u306b\u8ffd\u5f93\u3055\u305b\u308b\u6d41\u308c\u306f\u3001\u5bb6\u5177\u306e\u30e9\u30d9\u30eb\u8cbc\u308a\u30fb\u6728\u76ee\u65b9\u5411\u306e\u5fae\u8abf\u6574\u306b\u305d\u306e\u307e\u307e\u52b9\u304d\u307e\u3059\u3002<\/p>\n<p>\u516c\u5f0f\u30c9\u30ad\u30e5\u30e1\u30f3\u30c8\u306b\u306f\u300cpost effects \u5f37\u5316\u300d\u3068\u3060\u3051\u8a18\u8f09\u3055\u308c\u3066\u3044\u307e\u3059\u304c\u3001\u6d77\u5916\u30d5\u30a9\u30fc\u30e9\u30e0\uff08Adobe Community\uff09\u306e\u5831\u544a\u3092\u8aad\u307f\u6bd4\u3079\u308b\u3068\u3001\u30d3\u30e5\u30fc\u30dd\u30fc\u30c8\u306e\u8272\u518d\u73fe\u304c3ds Max \u5074\u306e\u30ec\u30f3\u30c0\u30ea\u30f3\u30b0\u7d50\u679c\u306b\u8fd1\u3065\u3044\u305f\u3068\u3044\u3046\u58f0\u304c\u8907\u6570\u306e\u30e6\u30fc\u30b6\u30fc\u304b\u3089\u4e0a\u304c\u3063\u3066\u3044\u307e\u3059\u3002Painter \u3067\u898b\u3048\u3066\u3044\u305f\u8272\u304c\u305d\u306e\u307e\u307eMax\u306b\u623b\u305b\u308b\u65b9\u5411\u3078\u306e\u9032\u5316\u3068\u6349\u3048\u3066\u3088\u3055\u305d\u3046\u3067\u3059\u3002\u5b9f\u6a5f\u691c\u8a3c\u306f\u4eca\u5f8c\u5225\u8a18\u4e8b\u3067\u884c\u3046\u4e88\u5b9a\u3067\u3059\u304c\u3001\u73fe\u6642\u70b9\u3067\u516c\u958b\u60c5\u5831\u304b\u3089\u8aad\u307f\u53d6\u308c\u308b\u7bc4\u56f2\u3067\u306f\u3001Painter 12.0 \u3078\u66f4\u65b0\u3059\u308b\u5224\u65ad\u306f\u304b\u306a\u308a\u59a5\u5f53\u306a\u9078\u629e\u3068\u3044\u3048\u305d\u3046\u3067\u3059\u3002<\/p>\n<p>12.1 Beta \u306e\u81ea\u52d5\u518d\u30d9\u30a4\u30af\u3068 Skew \u88dc\u6b63\u306f\u3001\u5bb6\u517710\u70b9\u30bb\u30c3\u30c8\u306e\u30c6\u30af\u30b9\u30c1\u30e3\u4f5c\u6210\u306e\u3088\u3046\u306a\u7e70\u308a\u8fd4\u3057\u4f5c\u696d\u3067\u52b9\u3044\u3066\u304d\u307e\u3059\u3002Beta \u3067\u3042\u308b\u70b9\u306b\u6ce8\u610f\u306f\u8981\u308a\u307e\u3059\u304c\u3001\u30d9\u30a4\u30af\u5931\u6557\u306e\u624b\u623b\u308a\u304c\u6e1b\u308b\u306a\u3089\u3001\u672c\u756a\u6848\u4ef6\u3068\u5206\u96e2\u3057\u305f\u691c\u8a3c\u74b0\u5883\u3067\u5148\u306b\u89e6\u3063\u3066\u304a\u304f\u4fa1\u5024\u306f\u3042\u308a\u305d\u3046\u3067\u3059\u3002<\/p>\n<h2>3ds Max\u3078\u623b\u3059\uff5cPBR\u30c6\u30af\u30b9\u30c1\u30e3\u66f8\u304d\u51fa\u3057\u3068\u30de\u30c6\u30ea\u30a2\u30eb\u5272\u308a\u5f53\u3066<\/h2>\n<p>Painter \u3067\u66f8\u304d\u51fa\u3057\u305f PBR \u30c6\u30af\u30b9\u30c1\u30e3\u30923ds Max \u5074\u306b\u623b\u3059\u3068\u304d\u306f\u3001Export Textures \u30d7\u30ea\u30bb\u30c3\u30c8\u9078\u629e\u3068\u30ab\u30e9\u30fc\u30b9\u30da\u30fc\u30b9\u8a2d\u5b9a\u304c\u3059\u3079\u3066\u3002Physical Material\u30fbVRayMtl\u30fbCoronaPhysicalMtl \u306e3\u7cfb\u7d71\u3067\u3001\u30b9\u30ed\u30c3\u30c8\u540d\u3068\u5fc5\u8981\u30de\u30c3\u30d7\u304c\u5fae\u5999\u306b\u9055\u3046\u306e\u3067\u3001\u30ec\u30f3\u30c0\u30e9\u30fc\u5225\u306e\u30d7\u30ea\u30bb\u30c3\u30c8\u3067\u66f8\u304d\u51fa\u3059\u306e\u304c\u4e8b\u6545\u9632\u6b62\u306e\u738b\u9053\u306b\u306a\u308a\u307e\u3059\u3002<\/p>\n<h3>Export Textures\u30d7\u30ea\u30bb\u30c3\u30c8\u9078\u629e\uff1a3\u30ec\u30f3\u30c0\u30e9\u30fc\u5225<\/h3>\n<p>File \u2192 Export Textures \u3067\u3001Output Template \u306b\u4ee5\u4e0b\u306e\u30d7\u30ea\u30bb\u30c3\u30c8\u3092\u9078\u3073\u307e\u3059\u3002Painter \u306f PBR Metallic Roughness \u7cfb\u306e\u6a19\u6e96\u30d7\u30ea\u30bb\u30c3\u30c8\u3092\u8907\u6570\u540c\u68b1\u3057\u3066\u304a\u308a\u30013ds Max \u7cfb\u306e\u5404\u30ec\u30f3\u30c0\u30e9\u30fc\u5411\u3051\u306f\u516c\u5f0f\u30fb\u30b3\u30df\u30e5\u30cb\u30c6\u30a3\u914d\u5e03\u306e\u30d7\u30ea\u30bb\u30c3\u30c8\u3092\u4f7f\u3046\u306e\u304c\u6a19\u6e96\u3067\u3059\u3002<\/p>\n<table>\n<thead>\n<tr>\n<th>Output Template<\/th>\n<th>\u5bfe\u8c61\u30ec\u30f3\u30c0\u30e9\u30fc<\/th>\n<th>\u30b9\u30ed\u30c3\u30c8\u5bfe\u5fdc<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>PBR Metallic Roughness<\/td>\n<td>Physical Material \u6a19\u6e96<\/td>\n<td>Base Color\uff0fRoughness\uff0fMetalness\uff0fNormal\uff0fHeight<\/td>\n<\/tr>\n<tr>\n<td>Vray Next (Metallic Roughness)<\/td>\n<td>V-Ray for 3ds Max<\/td>\n<td>Diffuse\uff0fReflection Roughness\uff0fMetalness\uff0fBump (Normal)\uff0fDisplacement<\/td>\n<\/tr>\n<tr>\n<td>Arnold 5 (AiStandardSurface)<\/td>\n<td>Arnold\uff08MAXtoA\uff09<\/td>\n<td>baseColor\uff0fspecularRoughness\uff0fmetalness\uff0fnormal\uff0fdisplacement<\/td>\n<\/tr>\n<tr>\n<td>USD PBR Metal Roughness<\/td>\n<td>USD UsdPreviewSurface<\/td>\n<td>diffuseColor\uff0froughness\uff0fmetallic\uff0fnormal<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Corona \u7528\u306f\u5c02\u7528\u30d7\u30ea\u30bb\u30c3\u30c8\u304c\u6a19\u6e96\u540c\u68b1\u3055\u308c\u3066\u304a\u3089\u305a\u3001PBR Metallic Roughness \u3092\u4f7f\u3063\u3066CoronaPhysicalMtl \u306b\u624b\u52d5\u3067\u5272\u308a\u5f53\u3066\u308b\u306e\u304c\u4e00\u822c\u7684\u3002Painter \u306e\u30b7\u30a7\u30eb\u30d5\u306b\u81ea\u4f5c\u30d7\u30ea\u30bb\u30c3\u30c8\u3092\u8ffd\u52a0\u3059\u308b\u3068\u304d\u306f\u3001<code>My DocumentsAdobeAdobe Substance 3D Painterassetsexport-presets<\/code> \u306b\u7f6e\u3044\u3066\u304a\u304f\u3068\u518d\u5229\u7528\u3067\u304d\u307e\u3059\u3002<\/p>\n<h3>Physical Material\u3078\u306e\u5272\u308a\u5f53\u3066<\/h3>\n<p>3ds Max \u306e Physical Material\uff08Slate Material Editor \u3067\u53f3\u30af\u30ea\u30c3\u30af \u2192 Materials \u2192 General \u2192 Physical Material\uff09\u306b PBR \u30c6\u30af\u30b9\u30c1\u30e3\u3092\u5f53\u3066\u308b\u3068\u304d\u306e\u57fa\u672c\u5bfe\u5fdc\u306f\u4ee5\u4e0b\u306e\u3068\u304a\u308a\u3002\u30b9\u30ed\u30c3\u30c8\u540d\u304c\u6a19\u6e96\u7684\u3067\u5bfe\u5fdc\u95a2\u4fc2\u3082\u7d20\u76f4\u306a\u306e\u3067\u3001PBR Metallic Roughness \u30d7\u30ea\u30bb\u30c3\u30c8\u3067\u66f8\u304d\u51fa\u3057\u305f\u30d5\u30a1\u30a4\u30eb\u3092\u305d\u306e\u307e\u307e\u9806\u756a\u306b\u5f53\u3066\u3066\u3044\u3051\u307e\u3059\u3002<\/p>\n<table>\n<thead>\n<tr>\n<th>Painter\u66f8\u304d\u51fa\u3057\u30de\u30c3\u30d7<\/th>\n<th>Physical Material \u30b9\u30ed\u30c3\u30c8<\/th>\n<th>\u30ab\u30e9\u30fc\u30b9\u30da\u30fc\u30b9<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Base Color<\/td>\n<td>Base Color Map<\/td>\n<td>sRGB<\/td>\n<\/tr>\n<tr>\n<td>Roughness<\/td>\n<td>Roughness Map<\/td>\n<td>Non-Color\uff08Linear\uff09<\/td>\n<\/tr>\n<tr>\n<td>Metalness<\/td>\n<td>Metalness Map<\/td>\n<td>Non-Color\uff08Linear\uff09<\/td>\n<\/tr>\n<tr>\n<td>Normal<\/td>\n<td>Bump Map\uff08Normal Bump \u7d4c\u7531\uff09<\/td>\n<td>Non-Color\uff08Linear\uff09<\/td>\n<\/tr>\n<tr>\n<td>Height<\/td>\n<td>Displacement Map<\/td>\n<td>Non-Color\uff08Linear\uff09<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Roughness \u3068 Glossiness \u306e\u30e2\u30fc\u30c9\u5207\u308a\u66ff\u3048\u306f Physical Material \u306e dropdown \u3067\u9078\u629e\u3067\u304d\u308b\u8a2d\u8a08\u3067\u3001\u30c7\u30d5\u30a9\u30eb\u30c8\u306e Roughness \u30e2\u30fc\u30c9\u306e\u307e\u307e PBR Metallic Roughness \u30d7\u30ea\u30bb\u30c3\u30c8\u3092\u4f7f\u3046\u3068\u6574\u5408\u3057\u307e\u3059\u3002Normal Map \u306f\u7d20\u306eBitmap\u3067\u306f\u306a\u304f\u3001Normal Bump \u30de\u30c3\u30d7\u3092\u4ecb\u3057\u3066 Bump Map \u30b9\u30ed\u30c3\u30c8\u306b\u7e4b\u3050\u306e\u304c3ds Max \u306e\u4f5c\u6cd5\u3002<\/p>\n<p>\u5b9f\u52d9\u3067\u306f\u3001\u3053\u3053\u3067 Bitmap \u306e Coordinates \u30bf\u30d6\u306b\u3042\u308b\u300cOverride\u300d\u3092\u6709\u52b9\u306b\u3057\u3066\u30ab\u30e9\u30fc\u30b9\u30da\u30fc\u30b9\u3092\u8a2d\u5b9a\u3057\u76f4\u3059\u6d41\u308c\u304c\u5b9a\u756a\u3067\u3059\u3002\u5efa\u7bc9VIZ\u306e3\u30ab\u30c3\u30c8\u6848\u4ef6\u3067\u3082\u3001\u5bb6\u51771\u70b9\u305a\u3064\u300cBase Color \u306f sRGB\u3001\u305d\u308c\u4ee5\u5916\u306f Non-Color\u300d\u3092\u30eb\u30fc\u30c6\u30a3\u30f3\u5316\u3057\u3066\u304a\u304f\u3068\u3001\u30ac\u30f3\u30de\u8d77\u56e0\u306e\u8272\u30ba\u30ec\u4e8b\u6545\u304c\u3050\u3063\u3068\u6e1b\u308a\u307e\u3059\u3002<\/p>\n<h3>V-Ray Material\uff0fCorona Physical Material\u3078\u306e\u5272\u308a\u5f53\u3066\u5dee\u5206<\/h3>\n<p>V-Ray Material\uff08VRayMtl\uff09\u306f\u3001PBR \u306e\u6982\u5ff5\u3092\u30ec\u30ac\u30b7\u30fc\u306a Diffuse\uff0fReflect\uff0fRefract \u69cb\u9020\u306e\u4e0a\u306b\u4e57\u305b\u3066\u3044\u308b\u95a2\u4fc2\u4e0a\u3001Painter \u306e\u51fa\u529b\u3092\u305d\u306e\u307e\u307e\u5f53\u3066\u308b\u3068\u30b9\u30ed\u30c3\u30c8\u306e\u5bfe\u5fdc\u3067\u8ff7\u3044\u304c\u3061\u3067\u3059\u3002Chaos\u516c\u5f0f\u306e<a href=\"https:\/\/support.chaos.com\/hc\/en-us\/articles\/4409418018833-Substance-Painter-to-V-Ray-PBR-Workflow\">Substance Painter to V-Ray PBR \u30ef\u30fc\u30af\u30d5\u30ed\u30fc<\/a>\u306b\u6cbf\u3046\u3068\u3001\u4ee5\u4e0b\u306e\u5bfe\u5fdc\u95a2\u4fc2\u304c\u6a19\u6e96\u3002<\/p>\n<table>\n<thead>\n<tr>\n<th>Painter\u66f8\u304d\u51fa\u3057\u30de\u30c3\u30d7<\/th>\n<th>VRayMtl \u30b9\u30ed\u30c3\u30c8<\/th>\n<th>\u88dc\u8db3<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Base Color<\/td>\n<td>Diffuse Map<\/td>\n<td>sRGB<\/td>\n<\/tr>\n<tr>\n<td>Roughness<\/td>\n<td>Reflection Roughness Map<\/td>\n<td>BRDF \u3067 Use Roughness \u3092 ON<\/td>\n<\/tr>\n<tr>\n<td>Metalness<\/td>\n<td>Metalness Map<\/td>\n<td>sRGB\uff1dOFF\uff08Linear\uff09<\/td>\n<\/tr>\n<tr>\n<td>Normal<\/td>\n<td>Normal Map\uff08VRayNormalMap \u7d4c\u7531 \u2192 Bump Map \u30b9\u30ed\u30c3\u30c8\uff09<\/td>\n<td>OpenGL \u5f62\u5f0f\u304c\u6a19\u6e96<\/td>\n<\/tr>\n<tr>\n<td>Height<\/td>\n<td>Displacement Map<\/td>\n<td>VRayDisplacementMod \u63a8\u5968<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>VRayMtl \u3067\u306f BRDF \u30bb\u30af\u30b7\u30e7\u30f3\u306e\u300cUse Roughness\u300d\u3092 ON \u306b\u3057\u3066\u304b\u3089 Reflection Roughness \u306b Roughness \u30de\u30c3\u30d7\u3092\u5dee\u3057\u307e\u3059\u3002Normal Map \u306f VRayNormalMap \u30ce\u30fc\u30c9\u3092\u4ecb\u3057\u3066 Bump Map \u30b9\u30ed\u30c3\u30c8\u306b\u7e4b\u3050\u3068\u3001Tangent Space \u306e\u7b26\u53f7\u304c\u5b89\u5b9a\u3002<\/p>\n<p>CoronaPhysicalMtl \u306f PBR \u8a2d\u8a08\u3068\u7d20\u76f4\u306b\u6574\u5408\u3059\u308b\u8a2d\u8a08\u3067\u3001Painter \u306e PBR Metallic Roughness \u51fa\u529b\u3092\u307b\u307c\u6a5f\u68b0\u7684\u306b\u5404\u30b9\u30ed\u30c3\u30c8\u3078\u5f53\u3066\u308c\u3070\u52d5\u304d\u307e\u3059\u3002Chaos \u516c\u5f0f\u306e<a href=\"https:\/\/docs-chaos.atlassian.net\/wiki\/spaces\/CRMAX\/pages\/124758873\/Corona+Physical+Material\">Corona Physical Material \u30c9\u30ad\u30e5\u30e1\u30f3\u30c8<\/a>\u3067\u306f IOR \u30e2\u30fc\u30c9\u306e Specular\uff0fRoughness \u5207\u308a\u66ff\u3048\u306b\u89e6\u308c\u3066\u3044\u307e\u3059\u304c\u3001Painter \u9023\u643a\u3067\u306f Roughness \u30e2\u30fc\u30c9\u306e\u307e\u307e\u4f7f\u3046\u306e\u304c\u6a19\u6e96\u3067\u3059\u3002<\/p>\n<h3>Bitmap Loader\u3067\u306e\u30ea\u30f3\u30af\u3068Project Folder\u904b\u7528<\/h3>\n<p>3ds Max \u306e Project Folder\uff08File \u2192 Set Project Folder\uff09\u3092\u6848\u4ef6\u5358\u4f4d\u3067\u5207\u308a\u3001Painter \u304b\u3089\u306e\u66f8\u304d\u51fa\u3057\u5148\u3092 <code>&lt;Project&gt;\/sceneassets\/images<\/code> \u306b\u7d71\u4e00\u3059\u308b\u3068\u3001Bitmap \u306e\u30ea\u30f3\u30af\u304c\u76f8\u5bfe\u30d1\u30b9\u3067\u4fdd\u5b58\u3055\u308c\u307e\u3059\u3002\u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u3092\u5225PC\u306b\u6e21\u3059\u3068\u304d\u3084\u3001\u7d0d\u54c1\u6642\u306b\u30d5\u30a1\u30a4\u30eb\u4e00\u5f0f\u3092\u5727\u7e2e\u3059\u308b\u5834\u9762\u3067\u3001\u30ea\u30f3\u30af\u5207\u308c\u3092\u8d77\u3053\u3057\u306b\u304f\u304f\u306a\u308a\u307e\u3059\u3002<\/p>\n<p>\u8907\u6570\u306e\u6848\u4ef6\u30921\u3064\u306eMax\u30bb\u30c3\u30b7\u30e7\u30f3\u3067\u958b\u304f\u904b\u7528\u3067\u306f\u3001Project Folder \u306e\u5207\u308a\u66ff\u3048\u3092\u6848\u4ef6\u3054\u3068\u306b\u5fb9\u5e95\u3059\u308b\u3068\u3001Bitmap \u306e\u30ea\u30f3\u30af\u304c\u610f\u56f3\u3057\u306a\u3044\u30d5\u30a9\u30eb\u30c0\u3092\u53c2\u7167\u3059\u308b\u4e8b\u6545\u304c\u6e1b\u308b\u3067\u3057\u3087\u3046\u3002<\/p>\n<h2>USD\u7d4c\u7531\u306e\u30de\u30c6\u30ea\u30a2\u30eb\u53d7\u3051\u6e21\u3057<\/h2>\n<p>USD \u306f3ds Max 2026 \u4ee5\u964d\u306e OpenUSD \u30d7\u30e9\u30b0\u30a4\u30f3\u304c\u30aa\u30fc\u30d7\u30f3\u30bd\u30fc\u30b9\u5316\u3055\u308c\u3001Painter 12.0 \u3082USD\u51fa\u529b\u306b\u7d99\u7d9a\u5bfe\u5fdc\u3057\u3066\u3044\u308b\u305f\u3081\u3001PBR \u30de\u30c6\u30ea\u30a2\u30eb\u968e\u5c64\u3092\u4fdd\u3063\u305f\u307e\u307e\u5f80\u5fa9\u3055\u305b\u308b\u9078\u629e\u80a2\u3068\u3057\u3066\u73fe\u5b9f\u5473\u3092\u5e2f\u3073\u3066\u304d\u307e\u3057\u305f\u3002\u305f\u3060\u3057\u5efa\u7bc9VIZ\u5b9f\u52d9\u3067\u306e\u4e3b\u6d41\u306f\u4f9d\u7136\u3068\u3057\u3066 FBX \uff0b PBR \u30c6\u30af\u30b9\u30c1\u30e3\u753b\u50cf\u3002USD \u306f\u5927\u898f\u6a21\u30a2\u30bb\u30c3\u30c8\u904b\u7528\u3084AR\u7528\u9014\u3067\u90e8\u5206\u7684\u306b\u63a1\u7528\u3055\u308c\u308b\u6bb5\u968e\u3067\u3059\u3002<\/p>\n<h3>USD\u5bfe\u5fdc\u72b6\u6cc1\uff1a3ds Max 2024\u4ee5\u964d\u306e\u6574\u5099<\/h3>\n<p>3ds Max \u306f2024 \u304b\u3089 OpenUSD \u30d7\u30e9\u30b0\u30a4\u30f3\u306e\u7d71\u5408\u3092\u9032\u3081\u30012026 \u3067 USD 0.10\uff08Layer Editor\u3001light linking \u542b\u3080\uff09\u3092\u540c\u68b1\u30012027 \u306b\u3082\u7d99\u7d9a\u642d\u8f09\u3055\u308c\u3066\u3044\u307e\u3059\u3002\u30d7\u30e9\u30b0\u30a4\u30f3\u306f2024\u5e7412\u6708\u306b<a href=\"https:\/\/github.com\/Autodesk\/3dsmax-usd\">GitHub\u4e0a\u3067\u30aa\u30fc\u30d7\u30f3\u30bd\u30fc\u30b9\u5316<\/a>\u3055\u308c\u3001\u30b3\u30df\u30e5\u30cb\u30c6\u30a3\u3067\u30d3\u30eb\u30c9\u30aa\u30d7\u30b7\u30e7\u30f3\u3092\u78ba\u8a8d\u3067\u304d\u308b\u72b6\u614b\u306b\u3002Painter \u5074\u3082 Painter 12.0 \u3067 USD \u5165\u51fa\u529b\u306b\u7d99\u7d9a\u5bfe\u5fdc\u3057\u3066\u304a\u308a\u3001USDz\uff08Apple AR \u5411\u3051\uff09\u30d7\u30ea\u30bb\u30c3\u30c8\u3082\u6a19\u6e96\u540c\u68b1\u3055\u308c\u3066\u3044\u307e\u3059\u3002<\/p>\n<h3>UsdPreviewSurface\u3068PBR\u30de\u30c3\u30d7\u306e\u5bfe\u5fdc\u95a2\u4fc2<\/h3>\n<p>USD \u306e\u30de\u30c6\u30ea\u30a2\u30eb\u6a19\u6e96\u3067\u3042\u308b UsdPreviewSurface \u306f\u3001PBR Metallic Roughness \u3068\u7d20\u76f4\u306b\u5bfe\u5fdc\u3057\u307e\u3059\u3002<code>diffuseColor<\/code>\uff0f<code>metallic<\/code>\uff0f<code>roughness<\/code>\uff0f<code>normal<\/code>\uff0f<code>occlusion<\/code>\uff0f<code>emissiveColor<\/code> \u306e\u5404\u5165\u529b\u306b Painter \u304b\u3089\u306e PBR \u30c6\u30af\u30b9\u30c1\u30e3\u3092\u5dee\u3059\u3068\u30013ds Max \u4e0a\u3067\u3082\u8fd1\u3044\u898b\u3048\u65b9\u304c\u518d\u73fe\u3067\u304d\u307e\u3059\u3002<\/p>\n<p>\u305f\u3060\u3057\u3001\u30ec\u30f3\u30c0\u30e9\u30fc\u56fa\u6709\u306e\u9ad8\u5ea6\u306a\u30de\u30c6\u30ea\u30a2\u30eb\u6a5f\u80fd\uff08V-Ray \u306e Sheen\u3001Corona \u306e Procedural Fabric Material \u7b49\uff09\u306f UsdPreviewSurface \u3067\u306f\u8868\u73fe\u3067\u304d\u306a\u3044\u305f\u3081\u3001\u6700\u7d42\u4ed5\u4e0a\u3052\u30ab\u30c3\u30c8\u3067\u306f USD \u3067\u904b\u3093\u3060\u5f8c\u306b\u5404\u30ec\u30f3\u30c0\u30e9\u30fc\u306e\u30cd\u30a4\u30c6\u30a3\u30d6\u30de\u30c6\u30ea\u30a2\u30eb\uff08VRayMtl\uff0fCoronaPhysicalMtl\uff09\u306b\u624b\u52d5\u3067\u5272\u308a\u76f4\u3059\u904b\u7528\u306b\u3002<\/p>\n<h3>\u5efa\u7bc9VIZ\u3067\u306eUSD\u5c0e\u5165\u5224\u65ad<\/h3>\n<p>USD \u3092\u5b9f\u52d9\u306b\u53d6\u308a\u8fbc\u3080\u76ee\u5b89\u3068\u306a\u308b\u306e\u306f\u3001\u300c\u540c\u3058\u30a2\u30bb\u30c3\u30c8\uff08\u5bb6\u5177\u30fb\u5efa\u6750\u30fb\u4ec0\u5668\uff09\u3092\u8907\u6570\u6848\u4ef6\u3067\u4f7f\u3044\u56de\u3059\u300d\u300c3ds Max \u4ee5\u5916\u306eDCC\uff08Maya\u30fbBlender\u30fbHoudini\uff09\u3068\u4e26\u884c\u904b\u7528\u3059\u308b\u300d\u300cAR\uff0fVR\u914d\u4fe1\u304c\u8981\u4ef6\u306b\u5165\u308b\u300d\u306e\u3044\u305a\u308c\u304b\u3002\u4f4f\u5b853\u30ab\u30c3\u30c8\u30fb1\u6848\u4ef6\u5358\u767a\u306e\u7d0d\u54c1\u3067\u306f\u3001FBX \u306e\u307b\u3046\u304c\u66f8\u304d\u51fa\u3057\u6642\u9593\u3082\u691c\u8a3c\u6642\u9593\u3082\u77ed\u304f\u6e08\u3080\u3067\u3057\u3087\u3046\u3002<\/p>\n<h2>\u3064\u307e\u305a\u304d\u30dd\u30a4\u30f3\u30c8\u3068\u30c8\u30e9\u30d6\u30eb\u30b7\u30e5\u30fc\u30c8\u9006\u5f15\u304d<\/h2>\n<p>\u9023\u643a\u3067\u8a70\u307e\u308b\u7b87\u6240\u306f\u3001UV\uff0f\u30ab\u30e9\u30fc\u30b9\u30da\u30fc\u30b9\uff0fNormal \u306e\u7b26\u53f7\uff0fDilation \u306e4\u7a2e\u985e\u306b\u307b\u307c\u96c6\u7d04\u3055\u308c\u307e\u3059\u3002\u767a\u751f\u3057\u305f\u75c7\u72b6\u304b\u3089\u539f\u56e0\u306b\u9006\u5f15\u304d\u3067\u304d\u308b\u3088\u3046\u3001\u5178\u578b\u7684\u306a4\u30d1\u30bf\u30fc\u30f3\u3092\u307e\u3068\u3081\u307e\u3059\u3002<\/p>\n<h3>\u30d9\u30a4\u30af\u3067\u30b7\u30fc\u30e0\u304c\u76ee\u7acb\u3064\uff1aSmoothing Group\u30fbUV\u30b7\u30fc\u30e0\u30fbPadding<\/h3>\n<p>\u30d9\u30a4\u30af\u5f8c\u306e Mesh Maps\uff08\u7279\u306b Normal\uff09\u3067UV\u30b7\u30fc\u30e0\u306b\u6cbf\u3063\u3066\u7dda\u304c\u898b\u3048\u308b\u3068\u304d\u3001UV\u30b7\u30fc\u30e0\u4f4d\u7f6e\u3068 Smoothing Group \u306e Hard\/Soft Edge \u4f4d\u7f6e\u304c\u305a\u308c\u3066\u3044\u308b\u306e\u304c\u7b2c\u4e00\u306e\u7591\u3044\u30023ds Max \u306b\u623b\u3063\u3066\u3001UV\u30b7\u30fc\u30e0\u306e\u3042\u308b\u8fba\u3092\u3059\u3079\u3066 Hard Edge \u306b\u3057\u3001UV\u30b7\u30fc\u30e0\u306e\u306a\u3044\u8fba\u306f\u3059\u3079\u3066 Smooth Edge \u306b\u305d\u308d\u3048\u3066\u304b\u3089 FBX \u3092\u66f8\u304d\u76f4\u3057\u3066\u304f\u3060\u3055\u3044\u3002<\/p>\n<p>Padding\uff08Dilation\uff09\u4e0d\u8db3\u306a\u3089\u3001Painter \u306e Texture Set Settings \u3067 16 \u2192 32\u301c64px \u306b\u4e0a\u3052\u308b\u3068\u6539\u5584\u3057\u307e\u3059\u3002\u305d\u308c\u3067\u3082\u76ee\u7acb\u3064\u3088\u3046\u306a\u3089\u3001UV \u30b7\u30a7\u30eb\u306e\u9593\u9694\u3092\u5e83\u3052\u308b\uff08UV Editor \u3067 Pack UVs \u306e Padding \u3092 4 \u2192 8px \u306b\u4e0a\u3052\u308b\uff09\u65b9\u5411\u3067\u518d\u30d1\u30c3\u30af\u3057\u307e\u3059\u3002<\/p>\n<h3>Painter\u306e\u8272\u3068Max\u306e\u8272\u304c\u9055\u3046\uff1a\u30ab\u30e9\u30fc\u30b9\u30da\u30fc\u30b9\u30fbTone Mapping\u30fbRoughness\u53cd\u8ee2<\/h3>\n<p>Painter \u306e\u30d3\u30e5\u30fc\u30dd\u30fc\u30c8\u30683ds Max \u306e\u30ec\u30f3\u30c0\u30ea\u30f3\u30b0\u7d50\u679c\u3067\u8272\u304c\u9055\u3046\u539f\u56e0\u306f\u3001\u307b\u307c\u4ee5\u4e0b\u306e3\u3064\u3002<\/p>\n<ul>\n<li>Base Color \u306e sRGB \u8a2d\u5b9a\u304c\u30aa\u30d5\u306b\u306a\u3063\u3066\u3044\u308b\uff083ds Max \u306eBitmap \u3067 Override OFF\uff09<\/li>\n<li>Roughness\uff0fMetalness\uff0fNormal \u304c sRGB \u3067\u8aad\u307f\u8fbc\u307e\u308c\u3066\u3044\u308b\uff08Linear\/Non-Color \u306b\u3059\u3079\u304d\uff09<\/li>\n<li>3ds Max \u5074\u306e Tone Mapping\uff08Exposure Control\uff09\u304c Painter \u5074\u3068\u7570\u306a\u308b<\/li>\n<\/ul>\n<p>Painter \u306e\u8868\u793a\u306f\u7dda\u5f62\u7a7a\u9593 + sRGB \u30ac\u30f3\u30de\u88dc\u6b63\u3067\u30d3\u30e5\u30fc\u30dd\u30fc\u30c8\u306b\u51fa\u3066\u3044\u308b\u306e\u3067\u30013ds Max \u5074\u3067 sRGB Linear \u306e\u30ec\u30f3\u30c0\u30ea\u30f3\u30b0\u8a2d\u5b9a\u306b\u3057\u3066\u304a\u304f\u3068\u3001\u8fd1\u3044\u898b\u3048\u65b9\u306b\u305d\u308d\u3044\u307e\u3059\u3002Roughness \u3068 Glossiness \u304c\u53cd\u8ee2\u3057\u3066\u898b\u3048\u308b\u306a\u3089\u3001Physical Material \u306e dropdown \u3067 Roughness \u30e2\u30fc\u30c9\u306b\u56fa\u5b9a\u3057\u3001VRayMtl \u3067\u306f\u300cUse Roughness\u300d\u3092 ON \u306b\u3057\u3066\u304f\u3060\u3055\u3044\u3002<\/p>\n<h3>Normal\u306e\u51f9\u51f8\u304c\u9006\uff1aDirectX\/OpenGL\u306e\u9078\u629e\u30df\u30b9<\/h3>\n<p>Normal Map \u306e\u51f9\u51f8\u304c\u53cd\u8ee2\u3057\u3066\u898b\u3048\u308b\uff08\u51f8\u30a8\u30c3\u30b8\u304c\u51f9\u3093\u3067\u898b\u3048\u308b\uff09\u306a\u3089\u3001\u66f8\u304d\u51fa\u3057\u6642\u306e\u898f\u683c\u30df\u30b9\u306e\u53ef\u80fd\u6027\u304c\u9ad8\u3044\u3067\u3059\u3002Painter \u306e Export Textures \u3067 Normal Map \u306e Format \u3092\u300cOpenGL\u300d\u306b\u7d71\u4e00\u3059\u308b\u3068\u30013ds Max\u30fbV-Ray\u30fbCorona\u30fbArnold \u306e\u3059\u3079\u3066\u3067\u6574\u5408\u3057\u307e\u3059\u3002\u300cDirectX\u300d\u3067\u66f8\u304d\u51fa\u3059\u3068G\u8ef8\uff08\u7dd1\u30c1\u30e3\u30f3\u30cd\u30eb\uff09\u304c\u53cd\u8ee2\u3057\u3066\u3044\u308b\u6271\u3044\u306b\u306a\u308b\u305f\u3081\u30013ds Max \u7cfb\u3067\u306f\u51f9\u51f8\u304c\u9006\u8ee2\u3002<\/p>\n<p>\u3059\u3067\u306b DirectX \u3067\u66f8\u304d\u51fa\u3057\u3066\u3057\u307e\u3063\u305f\u3068\u304d\u306f\u30013ds Max \u5074\u306e Normal Bump \u30de\u30c3\u30d7\u3067\u300cFlip Green\u300d\u3092\u6709\u52b9\u306b\u3059\u308c\u3070\u3001\u66f8\u304d\u76f4\u3057\u305b\u305a\u306b\u53cd\u8ee2\u3092\u5438\u53ce\u3067\u304d\u307e\u3059\u3002<\/p>\n<h3>\u30c6\u30af\u30b9\u30c1\u30e3\u304c\u306b\u3058\u3080\uff1aDilation\u30fbPadding\u4e0d\u8db3\u3001Mip\u8a2d\u5b9a<\/h3>\n<p>3ds Max \u306e\u30ec\u30f3\u30c0\u30ea\u30f3\u30b0\u7d50\u679c\u3067UV\u30b7\u30fc\u30e0\u4f4d\u7f6e\u306b\u30c6\u30af\u30b9\u30c1\u30e3\u306e\u306b\u3058\u307f\u304c\u51fa\u308b\u3068\u304d\u3001Dilation \u4e0d\u8db3\u304c\u7b2c\u4e00\u306e\u7591\u3044\u3002\u6b21\u306b\u3001Bitmap Loader \u306e\u300cFiltering\u300d\u3067 Pyramidal\uff08Mip Map\uff09\u304c ON \u306b\u306a\u3063\u3066\u304a\u308a\u3001\u4f4e\u89e3\u50cf\u5ea6\u30ab\u30c3\u30c8\u3067 Mip \u304c\u306b\u3058\u307f\u3092\u52a9\u9577\u3057\u3066\u3044\u308b\u30b1\u30fc\u30b9\u304c\u3042\u308a\u307e\u3059\u3002Filtering \u3092\u300cSummed Area\u300d\u307e\u305f\u306f OFF\uff08None\uff09\u306b\u5207\u308a\u66ff\u3048\u308b\u3068\u3001\u30b7\u30e3\u30fc\u30d7\u3055\u304c\u623b\u308a\u307e\u3059\u3002<\/p>\n<p>\u305f\u3060\u3057 Filtering OFF \u306f\u30e2\u30a2\u30ec\u3092\u767a\u751f\u3055\u305b\u3084\u3059\u3044\u306e\u3067\u3001\u8fd1\u8ddd\u96e2\u30ab\u30c3\u30c8\u3060\u3051\u306b\u9650\u5b9a\u3059\u308b\u306e\u304c\u7121\u96e3\u3067\u3059\u3002\u4e2d\u9060\u666f\u30ab\u30c3\u30c8\u306f Pyramidal \u306e\u307e\u307e\u904b\u7528\u3057\u3001Dilation \u5074\u3067\u5bfe\u51e6\u3059\u308b\u3068\u7121\u7406\u306a\u304f\u56de\u305b\u308b\u3067\u3057\u3087\u3046\u3002<\/p>\n<h2>Painter\u9023\u643a\u3092\u5b9f\u88c5\u3059\u308b\u3068\u73fe\u5834\u306e\u30d5\u30ed\u30fc\u306f\u3069\u3046\u5909\u308f\u308b\u304b<\/h2>\n<p>\u3053\u3053\u307e\u3067\u306e\u8a2d\u5b9a\u3092\u3072\u3068\u3068\u304a\u308a\u901a\u305b\u308b\u3068\u3001\u73fe\u5834\u306e\u5236\u4f5c\u30d5\u30ed\u30fc\u306f\u3069\u3093\u306a\u666f\u8272\u306b\u306a\u308b\u3067\u3057\u3087\u3046\u304b\u3002\u5fdc\u7528\u30b7\u30ca\u30ea\u30aa\u30922\u3064\u306b\u7d5e\u3063\u3066\u63cf\u3044\u3066\u304a\u304d\u307e\u3059\u3002<\/p>\n<p>\u5bb6\u517710\u70b9\u30bb\u30c3\u30c8\u306ePBR\u30c6\u30af\u30b9\u30c1\u30e3\u4f5c\u6210\u3092\u5f93\u6765\u30d5\u30ed\u30fc\u3067\u3053\u306a\u3059\u3068\u3001\u534a\u65e5\u301c1\u65e5\u4ed5\u4e8b\u306b\u306a\u308a\u304c\u3061\u3067\u3059\u30023ds Max \u5074\u3067UV\u3068 Smoothing Group \u3092\u305d\u308d\u3048\u3001<code>_low<\/code>\uff0f<code>_high<\/code> \u547d\u540d\u3067\u4e00\u62ec\u66f8\u304d\u51fa\u3057\u3057\u3001Painter \u306e Match by Name \u3067\u30d9\u30a4\u30af\u3001\u30b9\u30de\u30fc\u30c8\u30de\u30c6\u30ea\u30a2\u30eb\uff0b\u30b9\u30de\u30fc\u30c8\u30de\u30b9\u30af\u3067\u4ed5\u4e0a\u3052\u308b\u6d41\u308c\u306b\u7f6e\u304d\u63db\u3048\u308b\u3068\u3001\u540c\u3058\u4f5c\u696d\u91cf\u304c2\u301c3\u6642\u9593\u306b\u5727\u7e2e\u3067\u304d\u308b\u611f\u899a\u3067\u3059\u3002Painter 12.1 Beta \u306e\u81ea\u52d5\u518d\u30d9\u30a4\u30af\u304c\u672c\u756a\u7248\u306b\u5165\u308c\u3070\u3001\u30d9\u30a4\u30af\u5931\u6557\u306e\u624b\u623b\u308a\u3082\u6570\u5206\u5358\u4f4d\u3067\u5438\u53ce\u3067\u304d\u308b\u3088\u3046\u306b\u306a\u308b\u3067\u3057\u3087\u3046\u3002<\/p>\n<p>\u3082\u3046\u4e00\u3064\u3001\u8907\u6570DCC\u4e26\u884c\u904b\u7528\u3067\u306eUSD\u30e9\u30a6\u30f3\u30c9\u30c8\u30ea\u30c3\u30d7\u3002\u4f4f\u5b853\u30ab\u30c3\u30c8\u306e\u5358\u767a\u6848\u4ef6\u3067\u306fFBX\u304c\u901f\u3044\u3068\u66f8\u304d\u307e\u3057\u305f\u304c\u3001\u5bb6\u5177\u30fb\u5efa\u6750\u3092100\u70b9\u5358\u4f4d\u3067\u30b9\u30c8\u30c3\u30af\u3057\u3066\u4f7f\u3044\u56de\u3059\u30b9\u30bf\u30b8\u30aa\u3067\u306f\u8a71\u304c\u5909\u308f\u308a\u307e\u3059\u3002Maya\u30fbBlender\u30fb3ds Max \u306e\u6df7\u5728\u74b0\u5883\u3067\u3001\u5171\u901a\u30a2\u30bb\u30c3\u30c8\u3092 USD \u30ec\u30a4\u30e4\u30fc\u3067\u7ba1\u7406\u3057\u3001Painter 12.0 \u306eUSD\u5165\u51fa\u529b\u3067 Mesh Maps \u3068PBR\u30de\u30c3\u30d7\u3092\u4e57\u305b\u308b\u904b\u7528\u304c\u30012026\u301c2027\u5e74\u306e\u73fe\u5b9f\u89e3\u3068\u3057\u3066\u898b\u3048\u3066\u304d\u307e\u3057\u305f\u3002\u5efa\u7bc9VIZ\u696d\u754c\u5168\u4f53\u304c\u3044\u304d\u306a\u308a USD \u306b\u79fb\u308b\u3053\u3068\u306f\u306a\u3044\u3068\u3057\u3066\u3082\u3001\u5927\u898f\u6a21\u30a2\u30bb\u30c3\u30c8\u30d1\u30a4\u30d7\u30e9\u30a4\u30f3\u304b\u3089\u9806\u306bUSD\u304c\u6a19\u6e96\u5316\u3057\u3066\u3044\u304f\u6d41\u308c\u306f\u9032\u3080\u306e\u3067\u306f\u306a\u3044\u3067\u3057\u3087\u3046\u304b\u3002<\/p>\n<h2>\u307e\u3068\u3081\uff5c\u9023\u643a\u306e\u9375\u306fUV\u30fb\u30ab\u30e9\u30fc\u30b9\u30da\u30fc\u30b9\u30fb\u30d7\u30ea\u30bb\u30c3\u30c8<\/h2>\n<p>3ds Max \u00d7 Substance 3D Painter \u306e\u9023\u643a\u306f\u3001UV\u6e96\u5099\uff08Unwrap UVW\u30fbTexel Density\u30fbSmoothing Group\u30fbUDIM\uff09\uff0fFBX\u66f8\u304d\u51fa\u3057\uff08Smoothing Groups\u30fbTangents and Binormals \u5fc5\u9808\uff09\uff0fMesh Maps \u30d9\u30a4\u30af\uff08Normal\u30fbAO\u30fbCurvature \u304c\u4e0b\u5730\uff09\uff0f\u30b9\u30de\u30fc\u30c8\u30de\u30c6\u30ea\u30a2\u30eb\u904b\u7528\uff0fPBR Export\uff08PBR Metallic Roughness \uff0f Vray Next \uff0f Arnold 5 \u306e3\u30d7\u30ea\u30bb\u30c3\u30c8\u4f7f\u3044\u5206\u3051\uff09\uff0f3ds Max \u623b\u3057\uff08Physical Material\uff0fVRayMtl\uff0fCoronaPhysicalMtl \u306e\u30b9\u30ed\u30c3\u30c8\u5bfe\u5fdc\uff09\u306e6\u5de5\u7a0b\u3067\u7d44\u307f\u7acb\u3066\u307e\u3059\u3002<\/p>\n<p>2026\u5e744\u6708\u6642\u70b9\u306e\u6700\u65b0\u7d44\u307f\u5408\u308f\u305b\u306f\u30013ds Max 2027\uff082026\u5e743\u670825\u65e5\u30ea\u30ea\u30fc\u30b9\uff09\u3068 Substance 3D Painter 2026 \u30d0\u30fc\u30b8\u30e7\u30f312.0\uff082026\u5e743\u67089\u65e5\u30ea\u30ea\u30fc\u30b9\uff09\u3002\u9023\u643a\u3067\u8a70\u307e\u308a\u3084\u3059\u3044\u306e\u306f\u3001UV\u30b7\u30fc\u30e0\u3068 Smoothing Group \u306e\u4e0d\u4e00\u81f4\u3001\u30ab\u30e9\u30fc\u30b9\u30da\u30fc\u30b9\uff08sRGB \uff0f Non-Color\uff09\u306e\u8aa4\u9069\u7528\u3001Normal Map \u306e OpenGL\uff0fDirectX \u898f\u683c\u30df\u30b9\u3001Dilation \u4e0d\u8db3\u306e4\u70b9\u306b\u96c6\u7d04\u3055\u308c\u307e\u3059\u3002<\/p>\n<p>3ds Max 2027 \u306e Smart Bevel\uff0fNoise Plus\uff0fField Helper \u3084\u3001Painter 12.0 \u306e Flatten\uff0fWarp to Geometry\uff0fpost effects \u5f37\u5316\u3001Painter 12.1 Beta \u306e\u81ea\u52d5\u518d\u30d9\u30a4\u30af\u30fbSkew \u88dc\u6b63\u306f\u3001\u3044\u305a\u308c\u3082\u4eca\u56de\u306e\u9023\u643a\u30d5\u30ed\u30fc\u3092\u52a0\u901f\u3059\u308b\u65b9\u5411\u306e\u66f4\u65b0\u3067\u3059\u3002\u30da\u30a4\u30f3\u30c8\u5de5\u7a0b\u3068\u6700\u7d42\u30ec\u30f3\u30c0\u30ea\u30f3\u30b0\u5de5\u7a0b\u306e\u5f80\u5fa9\u3092\u5f93\u6765\u3088\u308a\u77ed\u3044\u6642\u9593\u3067\u56de\u305b\u308b\u3088\u3046\u306b\u306a\u3063\u3066\u3044\u307e\u3059\u3002USD \u30e9\u30a6\u30f3\u30c9\u30c8\u30ea\u30c3\u30d7\u306f2026\u5e744\u6708\u6642\u70b9\u3067\u306f\u5927\u898f\u6a21\u30a2\u30bb\u30c3\u30c8\u904b\u7528\u5411\u304d\u306e\u9078\u629e\u80a2\u3067\u3001\u4f4f\u5b853\u30ab\u30c3\u30c8\u306e\u5358\u767a\u6848\u4ef6\u3067\u306f FBX \u7d4c\u7531\u304c\u5f15\u304d\u7d9a\u304d\u7121\u96e3\u3002<\/p>\n<h3>\u3042\u308f\u305b\u3066\u8aad\u307f\u305f\u3044<\/h3>\n<ul>\n<li><a href=\"https:\/\/persc.jp\/blog\/3dsmax-dcc-render-hub\/\">3ds Max \u9023\u643a\u5b8c\u5168\u30ac\u30a4\u30c9<\/a> \u2014 \u4ed6DCC\u30bd\u30d5\u30c8\u3084\u6709\u511f\u30ec\u30f3\u30c0\u30e9\u30fc\u3068\u306e\u9023\u643a\u5168\u4f53\u50cf\u3092\u78ba\u8a8d\u3057\u305f\u3044\u65b9\u3078<\/li>\n<li><a href=\"https:\/\/persc.jp\/blog\/3dsmax-lighting\/\">3ds Max \u00d7 V-Ray \u5efa\u7bc9\u30d1\u30fc\u30b9 \u30e9\u30a4\u30c6\u30a3\u30f3\u30b0\u8a2d\u5b9a\u30ac\u30a4\u30c9<\/a> \u2014 V-Ray\u5074\u3067\u306e\u30e9\u30a4\u30c6\u30a3\u30f3\u30b0\u30fbGI\u30c6\u30f3\u30d7\u30ec\u3092\u5b9f\u6570\u5024\u3067\u62bc\u3055\u3048\u305f\u3044\u65b9\u3078<\/li>\n<li><a href=\"https:\/\/persc.jp\/blog\/3dsmax-corona\/\">3ds Max \u00d7 Chaos Corona\uff5c\u5efa\u7bc9\u7279\u5316\u30ec\u30f3\u30c0\u30e9\u30fc\u306e\u8a2d\u5b9a\u3068\u7279\u5fb4<\/a> \u2014 CoronaPhysicalMtl\u3067\u306e\u5272\u308a\u5f53\u3066\u3092\u8a73\u3057\u304f\u77e5\u308a\u305f\u3044\u65b9\u3078<\/li>\n<li><a href=\"https:\/\/persc.jp\/blog\/3dsmax-arnold\/\">3ds Max \u00d7 Arnold\uff5c\u6a19\u6e96\u642d\u8f09\u30ec\u30f3\u30c0\u30e9\u30fc\u306e\u6d3b\u7528\u30ac\u30a4\u30c9<\/a> \u2014 Arnold\uff08MAXtoA\uff09\u3067\u306ePBR\u904b\u7528\u3092\u78ba\u8a8d\u3057\u305f\u3044\u65b9\u3078<\/li>\n<li><a href=\"https:\/\/persc.jp\/blog\/3dsmax-guide\/\">3ds Max\u5b8c\u5168\u89e3\u8aac\u30ac\u30a4\u30c9<\/a> \u2014 3ds Max\u5168\u4f53\u50cf\u3068\u5efa\u7bc9VIZ\u696d\u754c\u3067\u306e\u4f4d\u7f6e\u3065\u3051\u304b\u3089\u77e5\u308a\u305f\u3044\u65b9\u3078<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>3ds Max\u304b\u3089Painter\u306b\u6e21\u3057\u305f\u30c6\u30af\u30b9\u30c1\u30e3\u304cMax\u3067\u8272\u304c\u9055\u3063\u3066\u898b\u3048\u308b\u3001\u30d9\u30a4\u30af\u3067\u9ed2\u3044\u7dda\u304c\u51fa\u308b\u3001Normal\u306e\u51f9\u51f8\u304c\u9006\u306b\u306a\u308b\u30023ds Max \u3068 Substance 3D Painter\uff08PBR\u30c6\u30af\u30b9\u30c1\u30e3\u5236\u4f5c\u5c02\u7528\u30c4\u30fc [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"swell_btn_cv_data":"","footnotes":""},"categories":[117,125,118],"tags":[],"class_list":["post-5013","post","type-post","status-publish","format-standard","hentry","category-3dcg","category-3ds-max","category-software-3dcg"],"acf":[],"_links":{"self":[{"href":"https:\/\/persc.jp\/blog\/wp-json\/wp\/v2\/posts\/5013","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/persc.jp\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/persc.jp\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/persc.jp\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/persc.jp\/blog\/wp-json\/wp\/v2\/comments?post=5013"}],"version-history":[{"count":1,"href":"https:\/\/persc.jp\/blog\/wp-json\/wp\/v2\/posts\/5013\/revisions"}],"predecessor-version":[{"id":5060,"href":"https:\/\/persc.jp\/blog\/wp-json\/wp\/v2\/posts\/5013\/revisions\/5060"}],"wp:attachment":[{"href":"https:\/\/persc.jp\/blog\/wp-json\/wp\/v2\/media?parent=5013"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/persc.jp\/blog\/wp-json\/wp\/v2\/categories?post=5013"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/persc.jp\/blog\/wp-json\/wp\/v2\/tags?post=5013"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}