{"id":392,"date":"2026-05-27T09:59:51","date_gmt":"2026-05-27T00:59:51","guid":{"rendered":"https:\/\/persc.jp\/blog\/?p=392"},"modified":"2026-05-27T09:59:51","modified_gmt":"2026-05-27T00:59:51","slug":"blender-node-editor-materials","status":"publish","type":"post","link":"https:\/\/persc.jp\/blog\/blender-node-editor-materials\/","title":{"rendered":"Blender\u30ce\u30fc\u30c9\u30a8\u30c7\u30a3\u30bf\u30fc\u3067\u5efa\u7bc9\u30de\u30c6\u30ea\u30a2\u30eb\u3092\u4f5c\u308b\u65b9\u6cd5\uff5c\u5b9f\u52d9\u3067\u4f7f\u30466\u30d1\u30bf\u30fc\u30f3\u30104.x\u5bfe\u5fdc\u3011"},"content":{"rendered":"<p>Blender\u3067 Image Texture \u2192 Principled BSDF \u306e\u57fa\u672c3\u63a5\u7d9a\u306f\u7d44\u3081\u308b\u3051\u308c\u3069\u3001\u305d\u306e\u5148\u304c\u5206\u304b\u3089\u306a\u3044\u65b9\u3082\u591a\u3044\u306f\u305a\u3067\u3059\u3002\u5efa\u7bc9archviz\uff08\u5efa\u7bc9\u30d3\u30b8\u30e5\u30a2\u30e9\u30a4\u30bc\u30fc\u30b7\u30e7\u30f3\u30013DCG\u306b\u3088\u308b\u5efa\u7bc9\u30d1\u30fc\u30b9\u5236\u4f5c\u306e\u7dcf\u79f0\uff09\u3067\u7d20\u6750\u3092\u4f5c\u308a\u8fbc\u3080\u3068\u5fc5\u305a\u3076\u3064\u304b\u308b\u5834\u9762\u3002\u30b3\u30f3\u30af\u30ea\u306e\u8272\u30e0\u30e9\u3084\u91d1\u5c5e\uff0b\u9306\u306e\u5408\u6210\u3001Low-E \u30ac\u30e9\u30b9\u306e\u53cd\u5c04\u9632\u6b62\u819c\u306a\u3069\u3001\u983b\u51fa\u30d1\u30bf\u30fc\u30f3\u307b\u3069\u30ce\u30fc\u30c9\u306e\u7d44\u307f\u65b9\u3092\u4f53\u306b\u5165\u308c\u3066\u304a\u304f\u3068\u5224\u65ad\u304c\u65e9\u304f\u306a\u308a\u307e\u3059\u3002<\/p>\n<p>\u3053\u306e\u8a18\u4e8b\u3067\u306f Blender LTS 4.5 \/ 5.1 \u3092\u524d\u63d0\u306b\u3001\u5efa\u7bc9\u30de\u30c6\u30ea\u30a2\u30eb\u3067\u5373\u4f7f\u3048\u308b6\u30d1\u30bf\u30fc\u30f3\u306e\u63a5\u7d9a\u30d5\u30ed\u30fc\u3092\u6574\u7406\u3057\u307e\u3059\u3002\u3042\u308f\u305b\u3066\u4e3b\u89815\u30ab\u30c6\u30b4\u30ea\u306e\u30ce\u30fc\u30c9\u3001Node Wrangler \u306e\u5fc5\u9808\u30b7\u30e7\u30fc\u30c8\u30ab\u30c3\u30c8\u3001\u518d\u5229\u7528\u8a2d\u8a08\u307e\u3067\u3092\u89e3\u8aac\u3057\u307e\u3059\u3002PBR \u306e3\u30d1\u30e9\u30e1\u30fc\u30bf\u306e\u57fa\u790e\u306f<a href=\"https:\/\/persc.jp\/blog\/blender-material-setup-basics\/\">Blender\u30de\u30c6\u30ea\u30a2\u30eb\u8a2d\u5b9a\u5165\u9580\uff5c\u5efa\u7bc94\u7d20\u6750\u306ePBR\u30d1\u30e9\u30e1\u30fc\u30bf\u3068\u8a2d\u5b9a\u5024\u3092\u6574\u7406<\/a>\u304b\u3089\u78ba\u8a8d\u3067\u304d\u307e\u3059\u3002<\/p>\n<h2>\u30ce\u30fc\u30c9\u30a8\u30c7\u30a3\u30bf\u30fc\u3067\u4f55\u304c\u3067\u304d\u308b\u304b\uff5c\u5efa\u7bc9\u30d1\u30fc\u30b9\u306b\u304a\u3051\u308b\u4f4d\u7f6e\u3065\u3051<\/h2>\n<p>\u30ce\u30fc\u30c9\u30a8\u30c7\u30a3\u30bf\u30fc\uff08\u30b7\u30a7\u30fc\u30c0\u30fc\u30a8\u30c7\u30a3\u30bf\u30fc\uff09\u306f\u3001Blender \u306e\u30de\u30c6\u30ea\u30a2\u30eb\u3092\u300c\u30c6\u30af\u30b9\u30c1\u30e3\u3084\u30d7\u30ed\u30b7\u30fc\u30b8\u30e3\u30eb\u306a\u30e0\u30e9\u3001\u30b7\u30a7\u30fc\u30c0\u30fc\u306e\u6df7\u5408\u300d\u3092\u30d3\u30b8\u30e5\u30a2\u30eb\u306b\u7d44\u307f\u7acb\u3066\u308b\u5834\u6240\u3067\u3059\u3002\u30d7\u30ed\u30d1\u30c6\u30a3\u30d1\u30cd\u30eb\u306e\u6570\u5024\u5165\u529b\u3067\u306f\u5c4a\u304b\u306a\u3044\u8868\u73fe\u3092\u6271\u3046\u9818\u57df\u3067\u3001\u5efa\u7bc9archviz\u3067\u306f\u7d20\u6750\u306e\u4f5c\u308a\u8fbc\u307f\u304c\u6df1\u304f\u306a\u308b\u307b\u3069\u4f9d\u5b58\u5ea6\u304c\u4e0a\u304c\u308a\u307e\u3059\u3002<\/p>\n<h3>\u30ce\u30fc\u30c9\u30a8\u30c7\u30a3\u30bf\u30fc\u3068\u30d7\u30ed\u30d1\u30c6\u30a3\u30d1\u30cd\u30eb\u306e\u9055\u3044<\/h3>\n<p>\u300cRoughness \u306b\u30e0\u30e9\u3092\u5165\u308c\u305f\u3044\u300d\u3068\u611f\u3058\u305f\u3068\u304d\u3001\u3069\u3053\u304b\u3089\u624b\u3092\u3064\u3051\u308c\u3070\u3088\u3044\u3067\u3057\u3087\u3046\u304b\u3002Blender \u306e\u30de\u30c6\u30ea\u30a2\u30eb\u306b\u306f\u64cd\u4f5c\u306e\u5165\u53e3\u304c2\u3064\u3042\u308a\u307e\u3059\u3002<\/p>\n<p>\u30d7\u30ed\u30d1\u30c6\u30a3\u30d1\u30cd\u30eb\u306f N\u30ad\u30fc\u3067\u958b\u304f\u30b5\u30a4\u30c9\u30d1\u30cd\u30eb\u3001\u307e\u305f\u306f Material Properties \u30bf\u30d6\u304b\u3089\u547c\u3073\u51fa\u3057\u307e\u3059\u3002Principled BSDF \u306e\u30d1\u30e9\u30e1\u30fc\u30bf\u3092\u6570\u5024\u30b9\u30e9\u30a4\u30c0\u30fc\u3067\u76f4\u63a5\u52d5\u304b\u305b\u308b\u5834\u6240\u3067\u3001\u5358\u8272\u306e\u30b3\u30f3\u30af\u30ea\u30fb\u6728\u76ee\u306a\u3057\u306e\u677f\u6750\u30fb\u7121\u5730\u30ac\u30e9\u30b9\u3068\u3044\u3063\u305f\u300c\u30c6\u30af\u30b9\u30c1\u30e3\u3092\u4f7f\u308f\u306a\u3044\u7d20\u6750\u300d\u3060\u3051\u306a\u3089\u3053\u3053\u3067\u5b8c\u7d50\u3057\u307e\u3059\u3002<\/p>\n<p>\u30ce\u30fc\u30c9\u30a8\u30c7\u30a3\u30bf\u30fc\u306f\u3001\u30b7\u30a7\u30fc\u30c0\u30fc\u30a8\u30c7\u30a3\u30bf\u30fc\u753b\u9762\u306b\u5207\u308a\u66ff\u3048\u308b\u3068\u73fe\u308c\u308b\u30ce\u30fc\u30c9\u30d9\u30fc\u30b9\u306e\u7de8\u96c6\u9818\u57df\u3067\u3059\u3002Image Texture \u3092\u8aad\u307f\u8fbc\u3093\u3067 Base Color \u306b\u63a5\u7d9a\u3057\u305f\u308a\u3001Noise Texture \u3068 Color Ramp \u3067\u8272\u30e0\u30e9\u3092\u4f5c\u3063\u305f\u308a\u3001Mix Shader \u3067\u91d1\u5c5e\u306b\u9306\u3092\u4e57\u305b\u305f\u308a\u3068\u3001\u8907\u6570\u306e\u64cd\u4f5c\u3092\u7d44\u307f\u5408\u308f\u305b\u308b\u5834\u9762\u3067\u672c\u9818\u3092\u767a\u63ee\u3057\u307e\u3059\u3002<\/p>\n<p>\u5224\u65ad\u306e\u76ee\u5b89\u306f\u300cRoughness \u306b\u30e0\u30e9\u3092\u5165\u308c\u305f\u3044\u300d\u300c\u91d1\u5c5e\u306e\u4e0a\u306b\u9306\u3092\u4e57\u305b\u305f\u3044\u300d\u300c\u30b3\u30f3\u30af\u30ea\u306e\u8272\u3092\u4e0d\u5747\u4e00\u306b\u3057\u305f\u3044\u300d\u3068\u611f\u3058\u305f\u77ac\u9593\u3067\u3059\u3002\u30b9\u30e9\u30a4\u30c0\u30fc\u306e\u6570\u50241\u3064\u3067\u306f\u8868\u73fe\u3067\u304d\u306a\u3044\u8981\u671b\u304c\u51fa\u3066\u304d\u305f\u3089\u3001\u30ce\u30fc\u30c9\u30a8\u30c7\u30a3\u30bf\u30fc\u3078\u306e\u5883\u76ee\u3060\u3068\u8003\u3048\u3066\u304b\u307e\u3044\u307e\u305b\u3093\u3002<\/p>\n<h3>Blender 4.x\u301c5.1 \u3067\u306e\u30ce\u30fc\u30c9\u30a8\u30c7\u30a3\u30bf\u30fc\u5909\u66f4\u70b9<\/h3>\n<p>\u30ce\u30fc\u30c9\u30a8\u30c7\u30a3\u30bf\u30fc\u306f4.x \u304b\u30895.1 \u306b\u304b\u3051\u3066\u9023\u7d9a\u7684\u306b\u9032\u5316\u3057\u3066\u304a\u308a\u3001\u904e\u53bb\u306e\u30c1\u30e5\u30fc\u30c8\u30ea\u30a2\u30eb\u3068\u753b\u9762\u304c\u9055\u3063\u3066\u6238\u60d1\u3046\u5834\u9762\u304c\u5897\u3048\u3066\u3044\u307e\u3059\u3002\u5efa\u7bc9archviz\u306b\u95a2\u4fc2\u3059\u308b\u5909\u66f4\u70b9\u3092\u6642\u7cfb\u5217\u3067\u62bc\u3055\u3048\u3066\u304a\u304f\u3068\u3001\u6559\u6750\u306e\u8aad\u307f\u66ff\u3048\u30b3\u30b9\u30c8\u304c\u4e0b\u304c\u308a\u307e\u3059\u3002<\/p>\n<table>\n<thead>\n<tr>\n<th>\u30d0\u30fc\u30b8\u30e7\u30f3<\/th>\n<th>\u4e3b\u8981\u5909\u66f4\u70b9<\/th>\n<th>\u5185\u5bb9<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>4.0<\/td>\n<td>Principled BSDF v2<\/td>\n<td>OpenPBR Surface \u898f\u683c\u306b\u6e96\u62e0\u3057\u3066\u518d\u69cb\u7bc9\u3002\u65e7 Transmission \u2192 Transmission Weight \/ \u65e7 Coat \u2192 Coat Weight \/ \u65e7 Sheen \u2192 Sheen Weight \u306b\u30d1\u30e9\u30e1\u30fc\u30bf\u6539\u540d<\/td>\n<\/tr>\n<tr>\n<td>4.1<\/td>\n<td>Musgrave \u7d71\u5408<\/td>\n<td>Musgrave Texture \u304c Noise Texture \u306b\u7d71\u5408\u3002\u65e7 Dimension \u306f Noise Roughness \u3067\u4ee3\u66ff\uff08\u63db\u7b97\u5f0f Roughness = Lacunarity^(-Dimension)\uff09<\/td>\n<\/tr>\n<tr>\n<td>4.2 LTS<\/td>\n<td>Eevee Next \u6b63\u5f0f\u7d71\u5408<\/td>\n<td>Material Output \u306b Thickness \u5165\u529b\u65b0\u8a2d\u3002\u65e7 Screen Space Refraction \u2192 Raytraced Transmission \u306b\u518d\u7de8<\/td>\n<\/tr>\n<tr>\n<td>4.3<\/td>\n<td>Diffuse Roughness \u5165\u529b<\/td>\n<td>Oren-Nayar \u7cfb\u306e\u30e9\u30d5\u306a\u62e1\u6563\u53cd\u5c04\u5236\u5fa1\u3002\u6f06\u55b0\u30fb\u7d19\u30af\u30ed\u30b9\u30fb\u7121\u5857\u88c5\u77f3\u818f\u30dc\u30fc\u30c9\u306b\u5411\u304f<\/td>\n<\/tr>\n<tr>\n<td>5.0<\/td>\n<td>OpenPBR Surface \u6b63\u5f0f\u6e96\u62e0 + Thin Film Iridescence<\/td>\n<td>Principled BSDF \u304c OpenPBR Surface \u306b\u6b63\u5f0f\u6e96\u62e0\u3002\u8584\u819c\u5e72\u6e09\u304c\u5c02\u7528\u30bd\u30b1\u30c3\u30c8\u3068\u3057\u3066\u8ffd\u52a0<\/td>\n<\/tr>\n<tr>\n<td>5.0<\/td>\n<td>Bundles \/ Closures<\/td>\n<td>Geometry Nodes \u6a5f\u80fd\u304c\u30b7\u30a7\u30fc\u30c0\u30ce\u30fc\u30c9\u3067\u3082\u5229\u7528\u53ef\u80fd\u3002Closure Zone \u3067\u30ce\u30fc\u30c9\u8ffd\u52a0\u6ce8\u5165\u304c\u53ef\u80fd<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>5.0 \u306e OpenPBR Surface \u6b63\u5f0f\u6e96\u62e0\u306f\u3001\u5916\u90e8DCC\uff083DCG\u30fbCAD\u7cfb\u30bd\u30d5\u30c8\uff09\u3068\u306e PBR \u4e92\u63db\u6027\u304c\u5927\u304d\u304f\u4e0a\u304c\u3063\u305f\u30dd\u30a4\u30f3\u30c8\u3067\u3059\u3002\u5177\u4f53\u7684\u306b\u306f Substance Painter \u3084 Unreal Engine \u3068\u306e\u30c7\u30fc\u30bf\u53d7\u3051\u6e21\u3057\u3067\u610f\u5473\u304c\u901a\u3058\u3084\u3059\u304f\u306a\u308a\u307e\u3057\u305f\uff08<a href=\"https:\/\/developer.blender.org\/docs\/release_notes\/5.0\/rendering\/\">Blender 5.0: Rendering Shader Nodes \u516c\u5f0f\u30ea\u30ea\u30fc\u30b9\u30ce\u30fc\u30c8<\/a>\uff09\u3002\u5b8c\u5168\u4e92\u63db\u306b\u5411\u3051\u305f\u30ed\u30fc\u30c9\u30de\u30c3\u30d7\uff08Issue #145127\uff09\u30822026\u5e74\u5185\u306b\u9032\u884c\u4e2d\u3067\u3001\u5916\u90e8\u30ec\u30f3\u30c0\u30e9\u30fc\u3078\u7d20\u6750\u3092\u6301\u3061\u51fa\u3057\u3066\u3082\u6570\u5024\u306e\u610f\u5473\u304c\u901a\u3058\u308b\u72b6\u6cc1\u304c\u6574\u3044\u3064\u3064\u3042\u308a\u307e\u3059\u3002<\/p>\n<p>3.x \u6642\u4ee3\u306e\u30c1\u30e5\u30fc\u30c8\u30ea\u30a2\u30eb\u3092\u898b\u306a\u304c\u3089\u300c\u753b\u9762\u3067\u540c\u3058\u5834\u6240\u306b\u30d1\u30e9\u30e1\u30fc\u30bf\u304c\u898b\u3064\u304b\u3089\u306a\u3044\u300d\u3068\u3044\u3046\u6238\u60d1\u3044\u306f\u30014.0 \u306e\u30d1\u30e9\u30e1\u30fc\u30bf\u6539\u540d\u30684.1 \u306e Musgrave \u7d71\u5408\u304c\u539f\u56e0\u306b\u306a\u3063\u3066\u3044\u308b\u30b1\u30fc\u30b9\u304c\u307b\u3068\u3093\u3069\u3067\u3059\u3002Bundles \/ Closures\uff085.0\u3067\u8ffd\u52a0\u3055\u308c\u305f\u30b7\u30a7\u30fc\u30c0\u30ce\u30fc\u30c9\u306e\u65b0\u6982\u5ff5\uff09\u306f\u30b8\u30aa\u30e1\u30c8\u30ea\u30ce\u30fc\u30c9\u6587\u8108\u3067\u672c\u9818\u3092\u767a\u63ee\u3059\u308b\u6a5f\u80fd\u3067\u3001\u5efa\u7bc9archviz\u3067\u306e\u672c\u683c\u7684\u306a\u4f7f\u3044\u65b9\u306f<a href=\"https:\/\/persc.jp\/blog\/blender-geometry-nodes-architecture-guide\/\">Blender \u30b8\u30aa\u30e1\u30c8\u30ea\u30ce\u30fc\u30c9 \u5efa\u7bc9\u5b8c\u5168\u30ac\u30a4\u30c9<\/a>\u3067\u89e3\u8aac\u3057\u3066\u3044\u307e\u3059\u3002<\/p>\n<h2>\u5efa\u7bc9\u30d1\u30fc\u30b9\u3067\u4f7f\u3046\u4e3b\u8981\u30ce\u30fc\u30c9 5\u30ab\u30c6\u30b4\u30ea<\/h2>\n<p>\u5efa\u7bc9archviz\u3067\u672c\u5f53\u306b\u4f7f\u3046\u30ce\u30fc\u30c9\u306f\u30015\u30ab\u30c6\u30b4\u30ea15\u301c20\u7a2e\u306b\u7d5e\u308c\u307e\u3059\u3002\u5168\u90e8\u899a\u3048\u308b\u5fc5\u8981\u306f\u306a\u304f\u3001\u5404\u30ab\u30c6\u30b4\u30ea\u304b\u30892\u301c3\u7a2e\u3092\u62bc\u3055\u3048\u308c\u3070\u5b9f\u52d96\u30d1\u30bf\u30fc\u30f3\u3092\u7d44\u307f\u4e0a\u3052\u3089\u308c\u308b\u69cb\u9020\u306b\u306a\u3063\u3066\u3044\u307e\u3059\u3002<\/p>\n<table>\n<thead>\n<tr>\n<th>\u30ab\u30c6\u30b4\u30ea<\/th>\n<th>\u4e3b\u8981\u30ce\u30fc\u30c9<\/th>\n<th>\u5efa\u7bc9\u3067\u306e\u7528\u9014<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>\u30b7\u30a7\u30fc\u30c0\u30fc<\/td>\n<td>Principled BSDF \/ Mix Shader \/ Glass BSDF<\/td>\n<td>\u7d20\u6750\u306e\u8cea\u611f\u5b9a\u7fa9\u30fb\u8907\u6570\u7d20\u6750\u306e\u5408\u6210<\/td>\n<\/tr>\n<tr>\n<td>\u30c6\u30af\u30b9\u30c1\u30e3<\/td>\n<td>Image Texture \/ Noise Texture \/ Voronoi Texture<\/td>\n<td>\u5199\u771f\u30c6\u30af\u30b9\u30c1\u30e3\u30fb\u30d7\u30ed\u30b7\u30fc\u30b8\u30e3\u30eb\u306a\u30e0\u30e9<\/td>\n<\/tr>\n<tr>\n<td>\u30ab\u30e9\u30fc\u8abf\u6574<\/td>\n<td>Color Ramp \/ Hue-Saturation-Value \/ Mix Color<\/td>\n<td>\u8272\u57df\u5236\u9650\u30fb\u660e\u5ea6\u8abf\u6574\u30fb\u30c6\u30af\u30b9\u30c1\u30e3\u5408\u6210<\/td>\n<\/tr>\n<tr>\n<td>\u30d9\u30af\u30c8\u30eb<\/td>\n<td>Texture Coordinate \/ Mapping \/ Normal Map \/ Bump<\/td>\n<td>UV\u53d6\u5f97\u30fb\u30b9\u30b1\u30fc\u30eb\u8abf\u6574\u30fb\u51f9\u51f8\u8868\u73fe<\/td>\n<\/tr>\n<tr>\n<td>\u30b3\u30f3\u30d0\u30fc\u30bf\u30fc<\/td>\n<td>Math \/ Map Range \/ Combine-Separate XYZ<\/td>\n<td>\u5024\u5909\u63db\u30fb\u30c6\u30af\u30b9\u30c1\u30e3\u5408\u6210\u306e\u88dc\u52a9<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3>\u30b7\u30a7\u30fc\u30c0\u30fc\u30ce\u30fc\u30c9\uff08Principled BSDF \/ Mix Shader\uff09<\/h3>\n<p>Principled BSDF v2 \u306f\u3001\u5efa\u7bc9\u7d20\u6750\u306e9\u5272\u4ee5\u4e0a\u30921\u3064\u3067\u8cc4\u3048\u308b\u4e07\u80fd\u30b7\u30a7\u30fc\u30c0\u30fc\u3067\u3059\u3002\u4e3b\u8981\u5165\u529b\u306f Base Color \/ Roughness \/ Metallic \/ Normal \u306e4\u3064\u3002\u3053\u308c\u306b4.0 \u3067\u6539\u540d\u3055\u308c\u305f Transmission Weight \/ Coat Weight \/ Sheen Weight \u3068\u30014.3 \u3067\u8ffd\u52a0\u3055\u308c\u305f Diffuse Roughness \u304c\u52a0\u308f\u308a\u307e\u3059\u3002<\/p>\n<p>Coat Weight \u306f\u3001\u30b3\u30f3\u30af\u30ea\u6253\u3061\u653e\u3057\u306e\u30b3\u30fc\u30c6\u30a3\u30f3\u30b0\u611f\u3084\u30d5\u30ed\u30fc\u30ea\u30f3\u30b0\u306e\u30a6\u30ec\u30bf\u30f3\u5857\u88c5\u611f\u3092\u8868\u73fe\u3059\u308b\u3068\u304d\u306b\u6709\u52b9\u3067\u3001Coat Roughness \u30920.05\u301c0.2 \u306b\u8a2d\u5b9a\u3059\u308b\u3068\u300c\u7d20\u6750\u306e\u4e0a\u306b\u8584\u3044\u900f\u660e\u5c64\u304c\u4e57\u3063\u3066\u3044\u308b\u300d\u72b6\u614b\u304c\u518d\u73fe\u3067\u304d\u307e\u3059\u3002Diffuse Roughness \u306f4.3 \u3067\u8ffd\u52a0\u3055\u308c\u305f\u6bd4\u8f03\u7684\u65b0\u3057\u3044\u5165\u529b\u3067\u3001\u6f06\u55b0\u3084\u7d19\u30af\u30ed\u30b9\u3001\u7121\u5857\u88c5\u77f3\u818f\u30dc\u30fc\u30c9\u306e\u7c97\u3044\u62e1\u6563\u53cd\u5c04\u3092\u7269\u7406\u30d9\u30fc\u30b9\u3067\u63cf\u3051\u308b\u3088\u3046\u306b\u306a\u308a\u307e\u3057\u305f\u3002<\/p>\n<p>Mix Shader \u306f\u30012\u3064\u306e\u30b7\u30a7\u30fc\u30c0\u30fc\u3092 Fac \u5024\uff080\u301c1\uff09\u3067\u30d6\u30ec\u30f3\u30c9\u3059\u308b\u30ce\u30fc\u30c9\u3067\u3059\u3002Fac \u306b\u30c6\u30af\u30b9\u30c1\u30e3\u3092\u63a5\u7d9a\u3059\u308b\u3068\u300c\u4f4d\u7f6e\u30d1\u30bf\u30fc\u30f3\u306b\u5fdc\u3058\u305f\u7d20\u6750\u306e\u5207\u308a\u66ff\u3048\u300d\u304c\u53ef\u80fd\u306b\u306a\u308a\u3001\u91d1\u5c5e\uff0b\u9306\u3001\u30b3\u30f3\u30af\u30ea\uff0b\u30e2\u30eb\u30bf\u30eb\u3001\u571f\u58c1\uff0b\u82d4\u306e\u3088\u3046\u306a\u8907\u5408\u7d20\u6750\u30921\u30e1\u30c3\u30b7\u30e5\u5185\u3067\u7d44\u307f\u7acb\u3066\u3089\u308c\u308b\u3088\u3046\u306b\u306a\u308a\u307e\u3059\u3002\u30ac\u30e9\u30b9\u306e\u8a73\u7d30\u306a\u8a2d\u5b9a\u306f<a href=\"https:\/\/persc.jp\/blog\/blender-glass-material-settings\/\">Blender\u30ac\u30e9\u30b9\u304c\u7834\u7dbb\u3059\u308b5\u3064\u306e\u539f\u56e0\u3068\u8a2d\u5b9a\u306e\u76f4\u3057\u65b9\uff5c\u5efa\u7bc9\u30d1\u30fc\u30b9\u5b9f\u52d9\u5411\u3051<\/a>\u3067\u7834\u7dbb\u539f\u56e0\u30688\u30bf\u30a4\u30d7\u5225\u306e\u8a2d\u5b9a\u5024\u3092\u89e3\u8aac\u3057\u3066\u3044\u307e\u3059\u3002<\/p>\n<h3>\u30c6\u30af\u30b9\u30c1\u30e3\u30ce\u30fc\u30c9\uff08Image Texture \/ Noise Texture \/ Voronoi Texture\uff09<\/h3>\n<p>Image Texture \u306f\u3001\u5916\u90e8\u306e PBR \u30c6\u30af\u30b9\u30c1\u30e3\u3092\u8aad\u307f\u8fbc\u3080\u30ce\u30fc\u30c9\u3067\u3059\u3002Poly Haven \u3084 ambientCG\u3001Poliigon \u306a\u3069\u304b\u3089 CC0\uff08\u5546\u7528\u5229\u7528\u53ef\u30fb\u30af\u30ec\u30b8\u30c3\u30c8\u4e0d\u8981\uff09\u307e\u305f\u306f\u6709\u511f\u306e\u30c6\u30af\u30b9\u30c1\u30e3\u30bb\u30c3\u30c8\u3092\u30c0\u30a6\u30f3\u30ed\u30fc\u30c9\u3057\u3066\u4f7f\u3046\u306e\u304c\u5efa\u7bc9archviz\u306e\u5b9a\u756a\u904b\u7528\u306b\u306a\u3063\u3066\u3044\u307e\u3059\u3002<\/p>\n<p>Image Texture \u306e\u6700\u5927\u306e\u843d\u3068\u3057\u7a74\u304c Color Space\uff08\u30ab\u30e9\u30fc\u30b9\u30da\u30fc\u30b9\uff09\u8a2d\u5b9a\u3067\u3059\u3002Base Color \u306b\u4f7f\u3046\u8272\u30c6\u30af\u30b9\u30c1\u30e3\u306f sRGB \u306e\u307e\u307e\u3001Roughness \/ Metallic \/ Normal \/ Height \u306a\u3069\u306e\u30c7\u30fc\u30bf\u7cfb\u30c6\u30af\u30b9\u30c1\u30e3\u306f Non-Color \u306b\u5909\u66f4\u3057\u307e\u3059\u3002Non-Color \u3078\u306e\u5909\u66f4\u3092\u5fd8\u308c\u308b\u3068\u3001Roughness \u30de\u30c3\u30d7\u3092\u7e4b\u3044\u3060\u306e\u306b\u53cd\u5c04\u304c\u5909\u308f\u3089\u306a\u3044\u75c7\u72b6\u304c\u51fa\u307e\u3059\u3002<\/p>\n<p>Noise Texture \u306f\u30014.1 \u3067 Musgrave Texture \u3092\u7d71\u5408\u3057\u305f\u30d7\u30ed\u30b7\u30fc\u30b8\u30e3\u30eb\u30c6\u30af\u30b9\u30c1\u30e3\u3067\u3059\uff08<a href=\"https:\/\/cgcookie.com\/community\/18433-where-is-dimension-now-that-musgrave-texture-node-has-been-replaced-by-noise-texture-node\">CG Cookie Community: Musgrave \u2192 Noise \u7d71\u5408<\/a>\uff09\u3002Scale 5\u301c20 \/ Detail 2\u301c8 \/ Roughness 0.5\u301c0.8 \u304c\u5efa\u7bc9\u7d20\u6750\u306e\u51fa\u767a\u70b9\u3067\u3001Fac \u51fa\u529b\u3092 Color Ramp \u306b\u901a\u3059\u306e\u304c\u6a19\u6e96\u30d1\u30bf\u30fc\u30f3\u3067\u3059\u3002\u30b3\u30f3\u30af\u30ea\u306e\u8272\u30e0\u30e9\u3084\u77f3\u6750\u306e\u81ea\u7136\u306a\u6a21\u69d8\u3092\u3001\u30c6\u30af\u30b9\u30c1\u30e3\u753b\u50cf\u306a\u3057\u3067\u751f\u6210\u3067\u304d\u307e\u3059\u3002<\/p>\n<p>Voronoi Texture \u306f\u3001\u6c17\u6ce1\u5165\u308a\u306e\u30ac\u30e9\u30b9\u30d6\u30ed\u30c3\u30af\u3001\u30e2\u30b6\u30a4\u30af\u30bf\u30a4\u30eb\u3001\u81ea\u7136\u306a\u77f3\u306e\u5272\u308c\u76ee\u6a21\u69d8\u306e\u751f\u6210\u306b\u5411\u304d\u307e\u3059\u3002Scale \u3092\u5909\u3048\u308b\u3068\u7c92\u306e\u5927\u304d\u3055\u304c\u3001Smoothness \u3092\u5909\u3048\u308b\u3068\u7c92\u306e\u5883\u754c\u306e\u67d4\u3089\u304b\u3055\u304c\u8abf\u6574\u3067\u304d\u307e\u3059\u3002<\/p>\n<h3>\u30ab\u30e9\u30fc\u8abf\u6574\u30fb\u30d9\u30af\u30c8\u30eb\u30fb\u30b3\u30f3\u30d0\u30fc\u30bf\u30fc\u30ce\u30fc\u30c9<\/h3>\n<p>\u30ab\u30e9\u30fc\u8abf\u6574\u30ab\u30c6\u30b4\u30ea\u3067\u5efa\u7bc9archviz\u3067\u983b\u7528\u3055\u308c\u308b\u306e\u306f3\u7a2e\u3067\u3059\u3002Color Ramp \u306f\u767d\u9ed2\u30b0\u30e9\u30c7\u30fc\u30b7\u30e7\u30f3\u30922\u70b9\u4ee5\u4e0a\u306e\u30ab\u30b9\u30bf\u30e0\u30ab\u30e9\u30fc\u306b\u5909\u63db\u3057\u307e\u3059\u3002Hue-Saturation-Value \u306f\u65e2\u5b58\u30c6\u30af\u30b9\u30c1\u30e3\u306e\u8272\u5473\u3092 Hue \u30b7\u30d5\u30c8 \/ \u5f69\u5ea6 \/ \u660e\u5ea6\u3067\u8abf\u6574\u3001Mix Color \u306f2\u3064\u306e\u8272\u3092 Multiply \/ Add \/ Screen \u7b49\u306e\u30d6\u30ec\u30f3\u30c9\u30e2\u30fc\u30c9\u3067\u5408\u6210\u3057\u307e\u3059\u3002<\/p>\n<p>\u30d9\u30af\u30c8\u30eb\u7cfb\u3067\u306f\u3001Texture Coordinate \u3067UV\u3084 Object \u5ea7\u6a19\u3092\u53d6\u5f97\u3057\u3001Mapping \u30ce\u30fc\u30c9\u306b\u6e21\u3057\u3066\u30c6\u30af\u30b9\u30c1\u30e3\u306e\u30b9\u30b1\u30fc\u30eb\u30fb\u56de\u8ee2\u30fb\u30aa\u30d5\u30bb\u30c3\u30c8\u3092\u8abf\u6574\u3059\u308b\u306e\u304c\u6a19\u6e96\u5f62\u3067\u3059\u3002Normal Map \u30ce\u30fc\u30c9\u306f Image Texture\uff08Non-Color\uff09\u304b\u3089\u306e RGB \u30ce\u30fc\u30de\u30eb\u30de\u30c3\u30d7\u3092\u30d9\u30af\u30c8\u30eb\u306b\u5909\u63db\u3057\u3001Bump \u30ce\u30fc\u30c9\u306f\u30b0\u30ec\u30fc\u30b9\u30b1\u30fc\u30eb\u306e\u9ad8\u3055\u30c7\u30fc\u30bf\u304b\u3089\u7591\u4f3c\u7684\u306a\u51f9\u51f8\u3092\u751f\u6210\u3057\u307e\u3059\u3002<\/p>\n<p>Normal Map \u3068 Bump \u306e\u4f7f\u3044\u5206\u3051\u306f\u3001\u30c6\u30af\u30b9\u30c1\u30e3\u30d5\u30a1\u30a4\u30eb\u304b\u3089\u8aad\u307f\u8fbc\u3080\u306a\u3089 Normal Map\u3001\u30d7\u30ed\u30b7\u30fc\u30b8\u30e3\u30eb\u306a\u30ce\u30fc\u30c9\u304b\u3089\u76f4\u63a5\u53d7\u3051\u53d6\u308b\u306a\u3089 Bump\u3001\u3068\u6574\u7406\u3067\u304d\u307e\u3059\u3002Bump \u2192 Normal Map \u306e Normal \u5165\u529b\u3068\u3044\u3046\u63a5\u7d9a\u306b\u3059\u308b\u3068\u3001\u30c6\u30af\u30b9\u30c1\u30e3\u7531\u6765\u306e\u51f9\u51f8\u3068\u30d7\u30ed\u30b7\u30fc\u30b8\u30e3\u30eb\u7531\u6765\u306e\u5fae\u7d30\u51f9\u51f8\u306e\u4e8c\u6bb5\u69cb\u3048\u306b\u306a\u308a\u3001\u30b3\u30f3\u30af\u30ea\u6253\u3061\u653e\u3057\u3084\u53e4\u6750\u306e\u8868\u60c5\u3092\u4e00\u6bb5\u6df1\u304f\u3067\u304d\u307e\u3059\u3002<\/p>\n<h2>\u5efa\u7bc9\u30d1\u30fc\u30b9\u3067\u5373\u4f7f\u3048\u308b 6\u3064\u306e\u30ce\u30fc\u30c9\u69cb\u6210\u30d1\u30bf\u30fc\u30f3<\/h2>\n<p>\u5efa\u7bc9\u30de\u30c6\u30ea\u30a2\u30eb\u3067\u3076\u3064\u304b\u308b\u7d44\u307f\u65b9\u306f\u3001\u7a81\u304d\u8a70\u3081\u308b\u30686\u30d1\u30bf\u30fc\u30f3\u306b\u96c6\u7d04\u3067\u304d\u307e\u3059\u30021\u3064\u305a\u3064\u63a5\u7d9a\u30d5\u30ed\u30fc\u3092\u899a\u3048\u3066\u304a\u304f\u3068\u3001\u65b0\u3057\u3044\u7d20\u6750\u306b\u53d6\u308a\u7d44\u3080\u3068\u304d\u3082\u300c\u3053\u308c\u306f\u30d1\u30bf\u30fc\u30f33\u3068\u30d1\u30bf\u30fc\u30f35\u306e\u7d44\u307f\u5408\u308f\u305b\u300d\u3068\u5207\u308a\u5206\u3051\u3066\u8003\u3048\u3089\u308c\u308b\u3088\u3046\u306b\u306a\u308a\u307e\u3059\u3002<\/p>\n<h3>\u30d1\u30bf\u30fc\u30f31\uff5cPBR\u30c6\u30af\u30b9\u30c1\u30e3\u30bb\u30c3\u30c8\u306e\u6a19\u6e96\u63a5\u7d9a<\/h3>\n<p>\u5916\u90e8\u306e PBR \u30c6\u30af\u30b9\u30c1\u30e3\u30bb\u30c3\u30c8\u3092\u305d\u306e\u307e\u307e\u4f7f\u3046\u3001\u3082\u3063\u3068\u3082\u57fa\u672c\u7684\u306a\u30d1\u30bf\u30fc\u30f3\u3067\u3059\u3002Texture Coordinate \u2192 Mapping \u2192 Image Texture\uff08Color\u3001sRGB\uff09\u2192 Principled BSDF\uff08Base Color\uff09\u306e\u6d41\u308c\u306b\u52a0\u3048\u3066\u3001Roughness \u30de\u30c3\u30d7\u306f Image Texture\uff08Non-Color\uff09\u2192 Principled BSDF\uff08Roughness\uff09\u3001Normal \u30de\u30c3\u30d7\u306f Image Texture\uff08Non-Color\uff09\u2192 Normal Map \u2192 Principled BSDF\uff08Normal\uff09\u306e3\u7cfb\u7d71\u3092\u4e26\u8d70\u3055\u305b\u307e\u3059\u3002<\/p>\n<p>Texture Coordinate \u2192 Mapping \u2192 Image Texture \u306e3\u70b9\u30bb\u30c3\u30c8\u306f\u3001\u30b9\u30b1\u30fc\u30eb\u8abf\u6574\u306e\u6a19\u6e96\u5f62\u3067\u3059\u3002Mapping \u30ce\u30fc\u30c9\u306e Scale X\/Y \u3092\u5909\u3048\u308b\u3053\u3068\u3067\u300c2m\u00d72m \u306e\u30bf\u30a4\u30eb\u300d\u3068\u300c50cm\u00d750cm \u306e\u30bf\u30a4\u30eb\u300d\u3092\u5207\u308a\u66ff\u3048\u3089\u308c\u308b\u306e\u3067\u3001\u6848\u4ef6\u306e\u30b9\u30b1\u30fc\u30eb\u306b\u5408\u308f\u305b\u3066\u5b9f\u5bf8\u8abf\u6574\u3067\u304d\u307e\u3059\u3002<\/p>\n<p>\u3053\u306e\u30d1\u30bf\u30fc\u30f3\u306f Node Wrangler \u306e Ctrl+Shift+T \u306730\u79d2\u4ee5\u4e0b\u3067\u81ea\u52d5\u63a5\u7d9a\u3067\u304d\u307e\u3059\u3002\u624b\u4f5c\u696d\u30673\u301c5\u5206\u304b\u304b\u308b\u4f5c\u696d\u304c\u30b7\u30e7\u30fc\u30c8\u30ab\u30c3\u30c81\u767a\u3067\u6d88\u3048\u308b\u306e\u3067\u3001\u4f4f\u5b853\u30ab\u30c3\u30c8\u7d0d\u54c1\u306e\u3088\u3046\u306a\u8907\u6570\u7d20\u6750\u3092\u6271\u3046\u6848\u4ef6\u3067\u6642\u77ed\u52b9\u679c\u304c\u51fa\u307e\u3059\u3002\u30c6\u30af\u30b9\u30c1\u30e3\u30b9\u30b1\u30fc\u30eb\u304c\u305d\u308c\u3067\u3082\u5408\u308f\u306a\u3044\u5834\u5408\u3084\u3001UV\u5074\u3067\u6b6a\u307f\u304c\u51fa\u308b\u5834\u5408\u306f\u3001<a href=\"https:\/\/persc.jp\/blog\/blender-architecture-uv-mapping\/\">Blender UV\u5c55\u958b4\u624b\u9806\uff5c\u5efa\u7bc9\u30d1\u30fc\u30b9\u306eSeam\u8a2d\u5b9a\u3068\u5b9f\u5bf8\u30b9\u30b1\u30fc\u30eb\u8abf\u6574<\/a>\u3067 UV \u5c55\u958b\u306e\u5074\u304b\u3089\u89e3\u6c7a\u3059\u308b\u65b9\u6cd5\u3092\u89e3\u8aac\u3057\u3066\u3044\u307e\u3059\u3002<\/p>\n<h3>\u30d1\u30bf\u30fc\u30f32\uff5cColor Ramp\u3067\u8272\u8abf\u6574\u30fb\u660e\u5ea6\u30de\u30b9\u30af<\/h3>\n<p>Color Ramp \u306f\u3001\u30c6\u30af\u30b9\u30c1\u30e3\u3084 Noise \u306e\u5024\u3092\u300c2\u70b9\u4ee5\u4e0a\u306e\u30ab\u30b9\u30bf\u30e0\u30ab\u30e9\u30fc\u30b0\u30e9\u30c7\u30fc\u30b7\u30e7\u30f3\u300d\u306b\u5909\u63db\u3059\u308b\u30ce\u30fc\u30c9\u3067\u3059\u3002Noise Texture \u3084 Image Texture \u306e Fac \/ Color \u51fa\u529b\u3092 Color Ramp \u306b\u901a\u3057\u3066\u304b\u3089 Principled BSDF \u306b\u63a5\u7d9a\u3059\u308b\u3053\u3068\u3067\u3001\u7d20\u6750\u306e\u8272\u57df\u3068\u30b3\u30f3\u30c8\u30e9\u30b9\u30c8\u3092\u81ea\u7531\u306b\u5236\u5fa1\u3067\u304d\u307e\u3059\u3002<\/p>\n<p>\u63a5\u7d9a\u4f8b\u306f Noise Texture \/ Image Texture \u2192 Color Ramp \u2192 Principled BSDF\uff08Base Color \u307e\u305f\u306f Roughness\uff09\u3002Color Ramp \u306e\u5de6\u7aef\u3068\u53f3\u7aef\u306b\u8272\u3092\u5272\u308a\u5f53\u3066\u308b\u3068\u3001\u300c\u30b3\u30f3\u30af\u30ea=\u767d\u304b\u3089\u8584\u30b0\u30ec\u30fc\u307e\u3067\u300d\u300c\u6728\u6750=\u660e\u308b\u3044\u6728\u76ee\u8272\u304b\u3089\u6697\u3044\u6728\u76ee\u8272\u307e\u3067\u300d\u306e\u3088\u3046\u306b\u7d20\u6750\u306e\u8272\u57df\u3092\u72ed\u304f\u7d5e\u308c\u307e\u3059\u3002<\/p>\n<p>Roughness \u5165\u529b\u306b\u7e4b\u3050\u5834\u5408\u306f\u3001\u767d\u306e\u5074\u304c\u9ad8 Roughness\uff08\u3056\u3089\u3064\u304d\uff09\u3001\u9ed2\u306e\u5074\u304c\u4f4e Roughness\uff08\u3064\u308b\u3064\u308b\uff09\u306b\u306a\u308a\u307e\u3059\u3002Noise \u3092 Color Ramp \u7d4c\u7531\u3067 Roughness \u306b\u6e21\u3059\u3068\u300c\u4e0d\u5747\u4e00\u306a\u3056\u3089\u3064\u304d\u300d\u304c\u518d\u73fe\u3067\u304d\u3001\u30b3\u30f3\u30af\u30ea\u6253\u3061\u653e\u3057\u306e\u8272\u30e0\u30e9\u3068\u9023\u52d5\u3057\u305f\u5149\u6ca2\u306e\u4e0d\u5747\u4e00\u3055\u3092\u8868\u73fe\u3067\u304d\u307e\u3059\u3002Color Ramp \u306e\u88dc\u9593\u30bf\u30a4\u30d7\uff08Linear \/ Constant \/ Ease \u7b49\uff09\u3092\u5207\u308a\u66ff\u3048\u308b\u3068\u3001\u8272\u306e\u5909\u5316\u306e\u67d4\u3089\u304b\u3055\u304c\u5909\u308f\u308b\u306e\u3067\u3001\u7d20\u6750\u3054\u3068\u306b\u8a66\u3057\u3066\u304f\u3060\u3055\u3044\u3002<\/p>\n<h3>\u30d1\u30bf\u30fc\u30f33\uff5cNoise Texture\u3067\u30d7\u30ed\u30b7\u30fc\u30b8\u30e3\u30eb\u306a\u7d20\u6750\u30e0\u30e9<\/h3>\n<p>\u30c6\u30af\u30b9\u30c1\u30e3\u753b\u50cf\u304c\u624b\u5143\u306b\u306a\u3044\u3068\u304d\u306e\u9003\u3052\u9053\u3068\u3057\u3066\u3001Noise Texture \u3068 Color Ramp \u3068 Bump \u306e\u7d44\u307f\u5408\u308f\u305b\u3067\u7d20\u6750\u306e8\u5272\u3092\u518d\u73fe\u3067\u304d\u307e\u3059\u3002\u30b3\u30f3\u30af\u30ea\u30fb\u77f3\u6750\u30fb\u571f\u58c1\u30fb\u30e2\u30eb\u30bf\u30eb\u306a\u3069\u3001\u81ea\u7136\u306a\u30e0\u30e9\u304c\u3042\u308b\u7d20\u6750\u307b\u3069\u3053\u306e\u30d1\u30bf\u30fc\u30f3\u304c\u52b9\u304d\u307e\u3059\u3002<\/p>\n<p>\u8272\u30e0\u30e9\u306e\u57fa\u672c\u63a5\u7d9a\u306f Noise Texture\uff08Scale 5\u301c20\uff09\u2192 Color Ramp\uff08\u767d\u301c\u8584\u30b0\u30ec\u30fc\uff09\u2192 Principled BSDF \u306e Base Color\u3002\u65e2\u5b58\u306e\u30c6\u30af\u30b9\u30c1\u30e3\u753b\u50cf\u304c\u3042\u308b\u306a\u3089\u3001Mix Color \u30ce\u30fc\u30c9\u3092\u631f\u3093\u3067 Noise \u306e\u30e0\u30e9\u3092\u8584\u304f\u91cd\u306d\u308b\u3068\u3001\u30c6\u30af\u30b9\u30c1\u30e3\u306e\u7e70\u308a\u8fd4\u3057\u611f\u3092\u307c\u304b\u305b\u307e\u3059\u3002<\/p>\n<p>\u51f9\u51f8\u306e\u8ffd\u52a0\u306f Noise Texture \u2192 Bump \u2192 Principled BSDF\uff08Normal\uff09\u3002Bump \u30ce\u30fc\u30c9\u306e Strength \u306f0.1\u301c0.3 \u304c\u5efa\u7bc9\u7d20\u6750\u3067\u81ea\u7136\u306a\u7bc4\u56f2\u3067\u3001\u30c7\u30d5\u30a9\u30eb\u30c8\u306e1.0 \u306e\u307e\u307e\u3060\u3068\u51f9\u51f8\u304c\u8a87\u5f35\u3055\u308c\u3059\u304e\u3066\u767a\u6ce1\u30b9\u30c1\u30ed\u30fc\u30eb\u306e\u3088\u3046\u306a\u9055\u548c\u611f\u304c\u51fa\u307e\u3059\u3002Noise Texture \u306e Scale \u3092\u5909\u3048\u308b\u3068\u3001\u51f9\u51f8\u306e\u7d30\u304b\u3055\u304c\u5207\u308a\u66ff\u308f\u308a\u307e\u3059\u3002<\/p>\n<p>\u30b3\u30f3\u30af\u30ea\u306e\u7d30\u90e8\u8868\u73fe\u306f<a href=\"https:\/\/persc.jp\/blog\/blender-concrete-materials\/\">Blender\u3067\u30b3\u30f3\u30af\u30ea\u30fc\u30c8\u3092\u30ea\u30a2\u30eb\u306b\u898b\u305b\u308b\u30de\u30c6\u30ea\u30a2\u30eb\u8a2d\u5b9a\uff5c\u6253\u3061\u653e\u3057\u30fb\u30e2\u30eb\u30bf\u30eb\u306e\u8cea\u611f\u518d\u73fe<\/a>\u3067\u6253\u3061\u653e\u3057\u30fb\u30e2\u30eb\u30bf\u30eb\u30fb\u578b\u67a0\u8de1\u30fb\u6c5a\u308c\u30de\u30c3\u30d7\u3092\u5de5\u7a0b\u9806\u306b\u307e\u3068\u3081\u3066\u3044\u307e\u3059\u3002<\/p>\n<h3>\u30d1\u30bf\u30fc\u30f34\uff5cBump \/ Normal Map \u3067\u51f9\u51f8\u8868\u73fe<\/h3>\n<p>\u51f9\u51f8\u8868\u73fe\u306b\u306f Normal Map \u3068 Bump \u306e2\u7cfb\u7d71\u304c\u3042\u308a\u3001\u7528\u9014\u3067\u4f7f\u3044\u5206\u3051\u307e\u3059\u3002<\/p>\n<p>Normal Map\uff08Vector &gt; Normal Map\uff09\u306f\u3001Image Texture\uff08Non-Color \u5fc5\u9808\uff09\u304b\u3089 RGB \u30ce\u30fc\u30de\u30eb\u30de\u30c3\u30d7\u3092\u8aad\u307f\u8fbc\u307f\u3001\u30d9\u30af\u30c8\u30eb\u60c5\u5831\u306b\u5909\u63db\u3057\u307e\u3059\u3002Strength \u306f0.5\u301c1.5 \u304c\u5efa\u7bc9\u7d20\u6750\u306e\u81ea\u7136\u306a\u7bc4\u56f2\u3067\u3001\u30b3\u30f3\u30af\u30ea\u6253\u3061\u653e\u3057\u306a\u30890.3\u301c0.6\u3001\u6728\u76ee\u30c6\u30af\u30b9\u30c1\u30e3\u306a\u30890.5\u301c1.0 \u304c\u51fa\u767a\u70b9\u3067\u3059\u3002\u30c7\u30d5\u30a9\u30eb\u30c8\u306e1.0 \u306e\u307e\u307e\u3067\u9055\u548c\u611f\u304c\u51fa\u308b\u5834\u5408\u306f\u4e0b\u3052\u3066\u304f\u3060\u3055\u3044\u3002<\/p>\n<p>Bump\uff08Vector &gt; Bump\uff09\u306f\u3001\u30b0\u30ec\u30fc\u30b9\u30b1\u30fc\u30eb\u306e\u9ad8\u3055\u30c7\u30fc\u30bf\u304b\u3089\u7591\u4f3c\u7684\u306a\u51f9\u51f8\u3092\u4f5c\u308b\u30ce\u30fc\u30c9\u3067\u3059\u3002Image Texture \u7d4c\u7531\u3067\u3082\u4f7f\u3048\u307e\u3059\u304c\u3001Noise Texture \u3084 Voronoi Texture \u306a\u3069\u30d7\u30ed\u30b7\u30fc\u30b8\u30e3\u30eb\u30ce\u30fc\u30c9\u306e Fac \u51fa\u529b\u304b\u3089\u76f4\u63a5\u53d7\u3051\u53d6\u308c\u308b\u306e\u304c\u5f37\u307f\u3067\u3001Strength 0.05\u301c0.2 \u304c\u5efa\u7bc9\u7d20\u6750\u306e\u843d\u3061\u7740\u3044\u305f\u7bc4\u56f2\u3067\u3059\u3002<\/p>\n<p>\u4e8c\u6bb5\u69cb\u3048\u306e\u7d44\u307f\u65b9\u3068\u3057\u3066\u3001Bump \u306e\u51fa\u529b\u3092 Normal Map \u30ce\u30fc\u30c9\u306e Normal \u5165\u529b\u306b\u3064\u306a\u3050\u3068\u3001\u30c6\u30af\u30b9\u30c1\u30e3\u7531\u6765\u306e\u51f9\u51f8\u3068\u30d7\u30ed\u30b7\u30fc\u30b8\u30e3\u30eb\u7531\u6765\u306e\u5fae\u7d30\u51f9\u51f8\u304c\u4e8c\u5c64\u3067\u8868\u73fe\u3067\u304d\u307e\u3059\u3002\u53e4\u6750\u3084\u77f3\u6750\u3001\u7d4c\u5e74\u306e\u3042\u308b\u30b3\u30f3\u30af\u30ea\u3067\u52b9\u679c\u304c\u51fa\u3084\u3059\u3044\u63a5\u7d9a\u3067\u3059\u3002<\/p>\n<h3>\u30d1\u30bf\u30fc\u30f35\uff5cMix Shader\u3067\u8907\u6570\u30de\u30c6\u30ea\u30a2\u30eb\u3092\u5408\u6210<\/h3>\n<p>1\u30e1\u30c3\u30b7\u30e5\u306b\u8907\u6570\u306e\u7d20\u6750\u3092\u5171\u5b58\u3055\u305b\u305f\u3044\u3068\u304d\u306f\u3001Mix Shader \u30672\u3064\u306e\u30b7\u30a7\u30fc\u30c0\u30fc\u3092\u30d6\u30ec\u30f3\u30c9\u3057\u307e\u3059\u3002\u63a5\u7d9a\u30d5\u30ed\u30fc\u306f Shader A\uff08Principled BSDF\uff09+ Shader B \u2192 Mix Shader\uff08Fac \u30c6\u30af\u30b9\u30c1\u30e3\uff09\u2192 Material Output \u3067\u3001Fac \u5165\u529b\u306b\u30c6\u30af\u30b9\u30c1\u30e3\u3084 Noise \u3092\u63a5\u7d9a\u3059\u308b\u3068\u300c\u4f4d\u7f6e\u30d1\u30bf\u30fc\u30f3\u306b\u5fdc\u3058\u305f\u5207\u308a\u66ff\u3048\u300d\u304c\u6210\u7acb\u3057\u307e\u3059\u3002<\/p>\n<p>\u5b9f\u52d9\u3067\u306e\u4f7f\u3044\u3069\u3053\u308d\u306f\u3001\u91d1\u5c5e\uff0b\u9306\uff08Noise + Color Ramp \u3092 Fac \u306b\uff09\u3001\u30b3\u30f3\u30af\u30ea\uff0b\u30e2\u30eb\u30bf\u30eb\uff08\u9ad8\u3055\u30de\u30c3\u30d7\u3092 Fac \u306b\uff09\u3001\u571f\u58c1\uff0b\u82d4\uff08Y\u8ef8 Mapping \u3092 Fac \u306b\uff09\u3068\u3044\u3063\u305f\u8907\u5408\u7d20\u6750\u3067\u3059\u3002\u30ab\u30fc\u30c6\u30f3\u30a6\u30a9\u30fc\u30eb\u306e\u3088\u3046\u306b\u30d5\u30ec\u30fc\u30e0\u3068\u9762\u304c\u660e\u78ba\u306b\u5206\u304b\u308c\u308b\u5bfe\u8c61\u306f\u3001Mix Shader \u30671\u30e1\u30c3\u30b7\u30e5\u306b\u53ce\u3081\u308b\u3088\u308a\u3082\u3001\u5225\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u306b\u5206\u3051\u3066\u30de\u30c6\u30ea\u30a2\u30eb\u3092\u5225\u3005\u306b\u5f53\u3066\u308b\u307b\u3046\u304c\u7ba1\u7406\u30b3\u30b9\u30c8\u304c\u4f4e\u304f\u306a\u308b\u30b1\u30fc\u30b9\u304c\u591a\u3044\u306e\u3067\u3001\u5f62\u72b6\u304c\u8907\u96d1\u304b\u3069\u3046\u304b\u3067\u5224\u65ad\u3059\u308b\u306e\u304c\u73fe\u5b9f\u89e3\u3067\u3059\u3002<\/p>\n<p>Eevee Next \u3092\u4f7f\u3046\u5834\u9762\u3067\u306f\u3001Material Output \u306e Thickness \u5165\u529b\u306b\u3082\u5024\u3092\u5165\u308c\u3066\u304a\u304f\u3068\u898b\u6804\u3048\u304c\u5b89\u5b9a\u3057\u307e\u3059\u3002\u5e73\u677f\u30ac\u30e9\u30b9\u306a\u3089 Value 0 \u3067\u5341\u5206\u3067\u3059\u3002Blender 5.0 \u3067\u6b63\u5f0f\u7d71\u5408\u3055\u308c\u305f Thin Film Iridescence\uff08\u8584\u819c\u5e72\u6e09\uff09\u306f\u3001Principled BSDF \u306b Thin Film \u5c02\u7528\u30bd\u30b1\u30c3\u30c8\u3068\u3057\u3066\u8ffd\u52a0\u3055\u308c\u3066\u3044\u307e\u3059\u3002Coat \u5c64\uff08\u30af\u30ea\u30a2\u30b3\u30fc\u30c8\uff09\u3068\u306f\u72ec\u7acb\u3057\u305f\u5225\u30d1\u30e9\u30e1\u30fc\u30bf\u7fa4\u3068\u3044\u3046\u4f4d\u7f6e\u3065\u3051\u3067\u3059\uff08<a href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/render\/shader_nodes\/shader\/principled.html\">Principled BSDF\uff5cBlender 5.1 Manual<\/a> \/ <a href=\"https:\/\/projects.blender.org\/blender\/blender\/pulls\/118477\">#118477 Cycles: Add thin film iridescence to Principled BSDF<\/a>\uff09\u3002<\/p>\n<table>\n<thead>\n<tr>\n<th>Thin Film \u30d1\u30e9\u30e1\u30fc\u30bf<\/th>\n<th>\u5185\u5bb9<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Thin Film Thickness<\/td>\n<td>\u30ca\u30ce\u30e1\u30fc\u30c8\u30eb\u5358\u4f4d\u306e\u819c\u539a\u3002100\u301c1000nm \u304c\u53ef\u8996\u5149\u6ce2\u9577\u5e2f\u3067\u5e72\u6e09\u8272\u304c\u6700\u5f37\u306b\u51fa\u308b\u30ec\u30f3\u30b8<\/td>\n<\/tr>\n<tr>\n<td>Thin Film IOR<\/td>\n<td>\u8584\u819c\u81ea\u4f53\u306e\u5c48\u6298\u7387\u3002\u30c7\u30d5\u30a9\u30eb\u30c81.5\uff08glass\uff09\u30011.0\uff08vacuum\/air\uff09\u301c4.0\uff08germanium\uff09<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Mix Shader \u3068\u7d44\u307f\u5408\u308f\u305b\u308b\u3068\u3001\u300c\u91d1\u5c5e\u9762\u306e\u4e0a\u306b\u8584\u819c\u5e72\u6e09\u30b3\u30fc\u30c6\u30a3\u30f3\u30b0\u300d\u300c\u30ac\u30e9\u30b9\u9762\u306e\u4e0a\u306b\u53cd\u5c04\u9632\u6b62\u819c\u300d\u306e\u3088\u3046\u306a\u30b3\u30fc\u30c6\u30a3\u30f3\u30b0\u611f\u306e\u3042\u308b\u5408\u6210\u7d20\u6750\u304c\u8868\u73fe\u3067\u304d\u307e\u3059\u3002Coat IOR \u3068 Coat Thickness \u3067\u8584\u819c\u5e72\u6e09\u3092\u5236\u5fa1\u3059\u308b\u66f8\u304d\u65b9\u306f\u8aa4\u308a\u3067\u3001Thin Film \u5c02\u7528\u30bd\u30b1\u30c3\u30c8\u3092\u76f4\u63a5\u89e6\u308b\u904b\u7528\u304c\u6b63\u89e3\u3067\u3059\u3002<\/p>\n<p>\u8584\u819c\u5e72\u6e09\u306e\u91d1\u5c5e\u5fdc\u7528\uff08\u9285\u677f\u5c4b\u6839\u306e\u7d4c\u5e74\u9752\u7dd1\u8272\u3001\u30c1\u30bf\u30f3\u30b5\u30c3\u30b7\u306e\u8679\u8272\u3001\u9178\u5316\u88ab\u819c\u30d6\u30ed\u30f3\u30ba\u88c5\u98fe\u91d1\u7269\uff09\u306f<a href=\"https:\/\/persc.jp\/blog\/blender-archviz-individual-guides\/\">Blender\u5efa\u7bc9\u30d1\u30fc\u30b9 \u30de\u30c6\u30ea\u30a2\u30eb6\u30c6\u30af\u30cb\u30c3\u30af\uff5c\u30bf\u30a4\u30eb\u30fb\u58c1\u7d19\u30fb\u30d5\u30a1\u30d6\u30ea\u30c3\u30af\u30fb\u690d\u683d\u30fb\u591c\u666f\u306e\u8cea\u611f\u8a2d\u5b9a<\/a>\u3067\u89e3\u8aac\u3057\u3066\u3044\u307e\u3059\u3002\u30ac\u30e9\u30b9\u9762\u3078\u306e\u5fdc\u7528\u306f<a href=\"https:\/\/persc.jp\/blog\/blender-glass-material-settings\/\">Blender\u30ac\u30e9\u30b9\u304c\u7834\u7dbb\u3059\u308b5\u3064\u306e\u539f\u56e0\u3068\u8a2d\u5b9a\u306e\u76f4\u3057\u65b9<\/a>\u3067\u5b9f\u88c5\u624b\u9806\u3092\u307e\u3068\u3081\u307e\u3057\u305f\u3002<\/p>\n<h3>\u30d1\u30bf\u30fc\u30f36\uff5cHue\/Saturation\u30fbMix Color\u3067\u30c6\u30af\u30b9\u30c1\u30e3\u306e\u30d0\u30ea\u30a8\u30fc\u30b7\u30e7\u30f3\u5c55\u958b<\/h3>\n<p>\u540c\u3058\u30c6\u30af\u30b9\u30c1\u30e3\u304b\u3089\u8907\u6570\u306e\u8272\u9055\u3044\u3092\u751f\u307f\u51fa\u3057\u305f\u3044\u3068\u304d\u306f\u3001Hue\/Saturation\/Value \u3067 Hue \u30b7\u30d5\u30c8\u3092\u304b\u3051\u308b\u306e\u304c\u5b9a\u756a\u3067\u3059\u30021\u679a\u306e\u30aa\u30fc\u30af\u6728\u76ee\u30c6\u30af\u30b9\u30c1\u30e3\u304b\u3089\u3001Hue \u3092\u00b10.05 \u305a\u3089\u3059\u3060\u3051\u3067\u30a6\u30a9\u30eb\u30ca\u30c3\u30c8\u5bc4\u308a\u30fb\u30d1\u30a4\u30f3\u5bc4\u308a\u306e\u8272\u9055\u3044\u304c\u4f5c\u308c\u307e\u3059\u3002\u30db\u30c6\u30eb\u3084\u96c6\u5408\u4f4f\u5b85\u3001\u30aa\u30d5\u30a3\u30b9\u306e\u91cf\u7523\u6848\u4ef6\u3067\u300c\u540c\u3058\u6728\u76ee\u3092\u5225\u306e\u90e8\u5c4b\u3067\u306f\u5c11\u3057\u9055\u3046\u8272\u3067\u300d\u3068\u3044\u3046\u8981\u671b\u306b\u5fdc\u3048\u3084\u3059\u304f\u306a\u308a\u307e\u3059\u3002<\/p>\n<p>Mix Color\uff08\u30d6\u30ec\u30f3\u30c9\u30e2\u30fc\u30c9 Multiply\uff09\u306f\u3001Base Color \u306b AO\uff08\u30a2\u30f3\u30d3\u30a8\u30f3\u30c8\u30aa\u30af\u30eb\u30fc\u30b8\u30e7\u30f3\u3001\u30b3\u30fc\u30ca\u30fc\u3084\u51f9\u90e8\u306b\u9670\u5f71\u3092\u843d\u3068\u3059\u30de\u30c3\u30d7\uff09\u3092\u4e57\u7b97\u3057\u3066\u30a6\u30a7\u30b6\u30ea\u30f3\u30b0\u3092\u8868\u73fe\u3059\u308b\u7528\u9014\u3067\u983b\u51fa\u3057\u307e\u3059\u3002\u30b3\u30fc\u30ca\u30fc\u3084\u51f9\u90e8\u306b\u81ea\u7136\u306a\u6697\u307f\u304c\u843d\u3061\u3066\u3001\u65b0\u7bc9\u306e\u3088\u3046\u306a\u30d5\u30e9\u30c3\u30c8\u306a\u5370\u8c61\u304b\u3089\u7d4c\u5e74\u611f\u306e\u3042\u308b\u7d20\u6750\u3078\u3068\u8868\u60c5\u304c\u5909\u308f\u308a\u307e\u3059\u3002<\/p>\n<p>\u6728\u76ee\u30c6\u30af\u30b9\u30c1\u30e3\u306e\u9078\u5b9a\u3068\u8272\u88dc\u6b63\u3001\u30bf\u30a4\u30ea\u30f3\u30b0\u306e\u7e70\u308a\u8fd4\u3057\u611f\u3092\u306a\u304f\u3059\u65b9\u6cd5\u306f<a href=\"https:\/\/persc.jp\/blog\/blender-wood-texture-settings\/\">Blender\u3067\u6728\u76ee\u3092\u81ea\u7136\u306b\u898b\u305b\u308b\u30c6\u30af\u30b9\u30c1\u30e3\u8a2d\u5b9a5\u30b9\u30c6\u30c3\u30d7\uff5c\u4ed5\u4e0a\u3052\u30fb\u7528\u9014\u5225\u306eRoughness\u5024\u3068\u8272\u88dc\u6b63\u30d5\u30ed\u30fc<\/a>\u3067\u6df1\u6398\u308a\u3057\u3066\u3044\u307e\u3059\u3002<\/p>\n<h2>\u30ce\u30fc\u30c9\u306e\u6574\u7406\u30fb\u518d\u5229\u7528\u30c6\u30af\u30cb\u30c3\u30af<\/h2>\n<p>\u8907\u96d1\u306a\u30ce\u30fc\u30c9\u69cb\u6210\u306f\u3001\u6574\u7406\u3068\u518d\u5229\u7528\u306e\u4ed5\u7d44\u307f\u3092\u8a2d\u8a08\u3057\u3066\u304a\u304b\u306a\u3044\u3068\u3001\u6848\u4ef6\u3092\u307e\u305f\u3050\u9803\u306b\u306f\u8ab0\u3082\u89e6\u308c\u306a\u3044\u5de8\u5927\u30b0\u30e9\u30d5\u306b\u306a\u3063\u3066\u3044\u304d\u307e\u3059\u3002\u30ce\u30fc\u30c9\u30b0\u30eb\u30fc\u30d7\u30fb\u30d5\u30ec\u30fc\u30e0\u30fb\u30a2\u30bb\u30c3\u30c8\u30d6\u30e9\u30a6\u30b6\u30fbNode Wrangler \u306e4\u3064\u3067\u69cb\u9020\u5316\u3057\u3066\u304a\u304f\u3068\u3001\u534a\u5e74\u5f8c\u306e\u81ea\u5206\u3084\u4ed6\u306e\u30e1\u30f3\u30d0\u30fc\u304c\u305d\u306e\u307e\u307e\u4f7f\u3044\u56de\u305b\u308b\u8cc7\u7523\u306b\u306a\u308a\u307e\u3059\u3002<\/p>\n<h3>\u30ce\u30fc\u30c9\u30b0\u30eb\u30fc\u30d7\u3068\u30d5\u30ec\u30fc\u30e0\u306e\u6d3b\u7528<\/h3>\n<p>\u30ce\u30fc\u30c9\u30b0\u30eb\u30fc\u30d7\uff08Ctrl+G\uff09\u306f\u3001\u8907\u6570\u306e\u30ce\u30fc\u30c9\u30921\u3064\u306b\u307e\u3068\u3081\u3066\u518d\u5229\u7528\u3067\u304d\u308b\u4ed5\u7d44\u307f\u3067\u3059\u3002PBR \u30c6\u30af\u30b9\u30c1\u30e3\u30bb\u30c3\u30c8\u4e00\u5f0f\uff08Image Texture\u00d73 + Normal Map + Mapping\uff09\u30921\u30b0\u30eb\u30fc\u30d7\u306b\u3057\u3066\u304a\u304f\u3068\u3001\u30b0\u30eb\u30fc\u30d7\u5185\u306e\u30ce\u30fc\u30c9\u3092\u4fee\u6b63\u3059\u308b\u3060\u3051\u3067\u3001\u305d\u306e\u30b0\u30eb\u30fc\u30d7\u3092\u4f7f\u3063\u3066\u3044\u308b\u3059\u3079\u3066\u306e\u30de\u30c6\u30ea\u30a2\u30eb\u306b\u5373\u6642\u53cd\u6620\u3055\u308c\u307e\u3059\u3002\u5efa\u7269\u5168\u4f53\u306e\u7d20\u6750\u30b9\u30b1\u30fc\u30eb\u3092\u4e00\u62ec\u30672\u500d\u306b\u3057\u305f\u3044\u3001\u30ce\u30fc\u30de\u30eb\u30de\u30c3\u30d7 Strength \u3092\u5168\u7d20\u6750\u3067\u63c3\u3048\u305f\u3044\u3001\u3068\u3044\u3046\u3088\u3046\u306a\u8981\u671b\u304c\u4e00\u767a\u3067\u901a\u308b\u3088\u3046\u306b\u306a\u308a\u307e\u3059\u3002<\/p>\n<p>\u30d5\u30ec\u30fc\u30e0\uff08Ctrl+J\uff09\u306f\u3001\u898b\u305f\u76ee\u3060\u3051\u306e\u30b0\u30eb\u30fc\u30d4\u30f3\u30b0\u3067\u3001\u52d5\u4f5c\u306b\u306f\u5f71\u97ff\u3057\u307e\u305b\u3093\u3002\u30c6\u30af\u30b9\u30c1\u30e3\u7cfb\u3001\u51f9\u51f8\u7cfb\u3001\u8272\u88dc\u6b63\u7cfb\u306e\u3088\u3046\u306a\u6a5f\u80fd\u3067\u30e9\u30d9\u30eb\u4ed8\u3051\u3057\u3066\u30ce\u30fc\u30c9\u3092\u56f2\u3063\u3066\u304a\u304f\u3068\u3001\u5f8c\u304b\u3089\u898b\u8fd4\u3057\u305f\u3068\u304d\u306b\u5f79\u5272\u304c\u4e00\u76ee\u3067\u5206\u304b\u308a\u307e\u3059\u3002<\/p>\n<p>\u30ce\u30fc\u30c9\u30b0\u30eb\u30fc\u30d7\u306e\u30cd\u30b9\u30c8\u5316\uff08\u30b0\u30eb\u30fc\u30d7\u306e\u4e2d\u306b\u30b0\u30eb\u30fc\u30d7\uff09\u306f2\u968e\u5c64\u3092\u8d85\u3048\u308b\u3068\u5206\u304b\u308a\u306b\u304f\u304f\u306a\u308b\u306e\u3067\u3001\u6df1\u304f\u3057\u3059\u304e\u306a\u3044\u904b\u7528\u304c\u73fe\u5b9f\u89e3\u3067\u3059\u3002Blender 5.x \u3067\u306f Geometry Nodes\u3001Shader\u3001Compositor \u306e\u5404 Node Editor \u9593\u3067\u30ce\u30fc\u30c9\u30b3\u30d4\u30da\u304c\u53ef\u80fd\u306b\u306a\u308a\u307e\u3057\u305f\u3002Math \u30ce\u30fc\u30c9\u3084\u30c6\u30af\u30b9\u30c1\u30e3\u53c2\u7167\u3092\u8de8\u3044\u3067\u518d\u5229\u7528\u3067\u304d\u308b\u5834\u9762\u304c\u5897\u3048\u3066\u3044\u307e\u3059\uff08<a href=\"https:\/\/www.blendernation.com\/2025\/10\/16\/how-nodes-change-in-blender-5-0\/\">How Nodes Change in Blender 5.0\uff5cBlenderNation<\/a>\uff09\u3002\u30b7\u30a7\u30fc\u30c0\u5074\u3067\u7d44\u3093\u3060\u8272\u88dc\u6b63\u30ed\u30b8\u30c3\u30af\u3092 Compositor \u5074\u306b\u6d41\u7528\u3057\u305f\u3044\u3068\u304d\u306a\u3069\u306b\u52b9\u304d\u307e\u3059\u3002<\/p>\n<h3>\u30a2\u30bb\u30c3\u30c8\u30d6\u30e9\u30a6\u30b6\u3068\u30de\u30c6\u30ea\u30a2\u30eb\u30e9\u30a4\u30d6\u30e9\u30ea\u306e\u4f5c\u308a\u65b9<\/h3>\n<p>\u30ce\u30fc\u30c9\u30b0\u30eb\u30fc\u30d7\u3092\u53f3\u30af\u30ea\u30c3\u30af\u3057\u3066 Mark as Asset \u3092\u5b9f\u884c\u3059\u308b\u3068\u3001\u30a2\u30bb\u30c3\u30c8\u30d6\u30e9\u30a6\u30b6\u306b\u767b\u9332\u3055\u308c\u3066\u3001\u5225\u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u304b\u3089\u30c9\u30e9\u30c3\u30b0\uff06\u30c9\u30ed\u30c3\u30d7\u3067\u547c\u3073\u51fa\u305b\u308b\u3088\u3046\u306b\u306a\u308a\u307e\u3059\u30021\u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u76ee\u3067\u4f5c\u308a\u8fbc\u3093\u3060\u30b3\u30f3\u30af\u30ea\u30de\u30c6\u30ea\u30a2\u30eb\u3092\u30012\u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u76ee\u3067\u521d\u671f\u69cb\u7bc9\u30b3\u30b9\u30c8\u3092\u304b\u3051\u305a\u306b\u4f7f\u3044\u56de\u305b\u308b\u4ed5\u7d44\u307f\u3067\u3059\u3002<\/p>\n<p>\u30e9\u30a4\u30d6\u30e9\u30ea\u306e\u30d5\u30a1\u30a4\u30eb\u69cb\u6210\u306f\u3001\u7d20\u6750\u30ab\u30c6\u30b4\u30ea\u3067 .blend \u30d5\u30a1\u30a4\u30eb\u3092\u5206\u5272\u3057\u3001\u5171\u6709\u30d5\u30a9\u30eb\u30c0\u306b\u96c6\u7d04\u3059\u308b\u8a2d\u8a08\u304c\u904b\u7528\u3057\u3084\u3059\u304f\u306a\u308a\u307e\u3059\u3002\u305f\u3068\u3048\u3070 concrete.blend\u3001wood.blend\u3001glass_metal.blend \u306e\u3088\u3046\u306b\u5206\u3051\u3066\u304a\u304f\u3068\u3001\u6848\u4ef6\u3054\u3068\u306b\u5fc5\u8981\u306a\u30ab\u30c6\u30b4\u30ea\u3060\u3051\u30e9\u30a4\u30d6\u30e9\u30ea\u30d1\u30b9\u306b\u8ffd\u52a0\u3067\u304d\u307e\u3059\u3002Blender \u306f\u30d5\u30a9\u30eb\u30c0\u3054\u3068\u306b blender_assets.cats.txt \u3068\u3044\u3046\u30ab\u30bf\u30ed\u30b0\u5b9a\u7fa9\u30d5\u30a1\u30a4\u30eb\u3092\u81ea\u52d5\u751f\u6210\u3057\u3066\u3001\u30a2\u30bb\u30c3\u30c8\u306e\u7d44\u7e54\u5316\u3092\u89e3\u91c8\u3057\u307e\u3059\uff08<a href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/editors\/asset_browser.html\">Asset Browser\uff5cBlender 5.1 Manual<\/a>\uff09\u3002<\/p>\n<p>\u30bf\u30b0\u904b\u7528\u3082\u5b9f\u7528\u7684\u3067\u3001\u30a2\u30bb\u30c3\u30c8\u767b\u9332\u6642\u306b\u300cconcrete\u300d\u300crough\u300d\u300cseamless\u300d\u306e\u3088\u3046\u306a\u30bf\u30b0\u3092\u4ed8\u3051\u3066\u304a\u304f\u3068\u3001100\u7d20\u6750\u3092\u8d85\u3048\u308b\u30e9\u30a4\u30d6\u30e9\u30ea\u3067\u3082\u691c\u7d22\u3067\u76ee\u7684\u306e\u7d20\u6750\u306b\u3059\u3050\u8fbf\u308a\u7740\u3051\u307e\u3059\u3002<\/p>\n<p>100\u7d20\u6750\u7d1a\u306e\u30e9\u30a4\u30d6\u30e9\u30ea\u3067\u4fdd\u5b88\u6027\u3092\u4e0a\u3052\u308b\u8a2d\u8a08\u30d1\u30bf\u30fc\u30f3\u3068\u3057\u3066\u3001\u6d77\u5916\u30c1\u30e5\u30fc\u30c8\u30ea\u30a2\u30eb\u3067\u306f NG_\u7d20\u6750\u540d \u3068\u3044\u3046\u547d\u540d\u898f\u5247\u304c\u7d39\u4ecb\u3055\u308c\u3066\u3044\u307e\u3059\uff08<a href=\"https:\/\/www.strayspark.studio\/blog\/blender-material-library-asset-browser-guide\">Building a Reusable Material Library in Blender&#8217;s Asset Browser\uff5cStraySpark<\/a>\uff09\u3002NG_Metal_Brushed \u3084 NG_Concrete_Polished \u306e\u3088\u3046\u306b\u30ce\u30fc\u30c9\u30b0\u30eb\u30fc\u30d7\u306b\u7d71\u4e00\u30d7\u30ec\u30d5\u30a3\u30c3\u30af\u30b9\u3092\u4ed8\u3051\u308b\u306e\u304c\u57fa\u672c\u5f62\u3067\u3059\u3002\u305d\u306e\u3046\u3048\u3067 Color \/ Roughness \/ Brush Direction \u3068\u3044\u3063\u305f\u8abf\u6574\u53ef\u80fd\u30d1\u30e9\u30e1\u30fc\u30bf\u3092\u5165\u529b\u306b\u3001Base Color \/ Roughness \/ Metallic \/ Normal \u3092\u51fa\u529b\u306b\u516c\u958b\u3057\u3066\u304a\u304f\u3068\u3001\u30b0\u30eb\u30fc\u30d7\u5185\u306e\u54c1\u8cea\u6539\u5584\u304c\u5168\u30de\u30c6\u30ea\u30a2\u30eb\u306b\u81ea\u52d5\u53cd\u6620\u3055\u308c\u307e\u3059\u3002<\/p>\n<h3>Node Wrangler\u30a2\u30c9\u30aa\u30f3\u306e\u5fc5\u9808\u30b7\u30e7\u30fc\u30c8\u30ab\u30c3\u30c8<\/h3>\n<p>Node Wrangler \u306f Blender \u306b\u6a19\u6e96\u540c\u68b1\u3055\u308c\u3066\u3044\u308b\u30a2\u30c9\u30aa\u30f3\u3067\u3001\u74b0\u5883\u8a2d\u5b9a \u2192 \u30a2\u30c9\u30aa\u30f3 \u2192 \u300cNode Wrangler\u300d\u306b\u30c1\u30a7\u30c3\u30af\u3092\u5165\u308c\u308b\u3060\u3051\u3067\u6709\u52b9\u306b\u306a\u308a\u307e\u3059\u3002\u5efa\u7bc9archviz\u3067\u4f5c\u696d\u6642\u9593\u3092\u77ed\u7e2e\u3059\u308b\u30b7\u30e7\u30fc\u30c8\u30ab\u30c3\u30c8\u304c5\u3064\u3042\u308a\u307e\u3059\u3002<\/p>\n<table>\n<thead>\n<tr>\n<th>\u30b7\u30e7\u30fc\u30c8\u30ab\u30c3\u30c8<\/th>\n<th>\u6a5f\u80fd<\/th>\n<th>\u52b9\u679c<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Ctrl+Shift+T<\/td>\n<td>\u30d5\u30a9\u30eb\u30c0\u304b\u3089 PBR \u30c6\u30af\u30b9\u30c1\u30e3\u30bb\u30c3\u30c8\u9078\u629e \u2192 Image Texture \u00d7 \u5404\u30de\u30c3\u30d7 + \u63a5\u7d9a\u3092\u4e00\u62ec<\/td>\n<td>\u624b\u4f5c\u696d3\u301c5\u5206\u304c30\u79d2\u4ee5\u4e0b<\/td>\n<\/tr>\n<tr>\n<td>Ctrl+T<\/td>\n<td>\u9078\u629e\u4e2d\u306e Image Texture \u306b Texture Coordinate + Mapping \u3092\u81ea\u52d5\u8ffd\u52a0<\/td>\n<td>\u30b9\u30b1\u30fc\u30eb\u8abf\u6574\u306e\u6e96\u5099\u304c\u4e00\u767a<\/td>\n<\/tr>\n<tr>\n<td>Ctrl+Shift+\u30af\u30ea\u30c3\u30af<\/td>\n<td>\u30ce\u30fc\u30c9\u51fa\u529b\u3092\u4e00\u6642\u7684\u306b\u30de\u30c6\u30ea\u30a2\u30eb\u30d7\u30ec\u30d3\u30e5\u30fc\u306b\u63a5\u7d9a<\/td>\n<td>\u4e2d\u9593\u30ce\u30fc\u30c9\u306e\u51fa\u529b\u78ba\u8a8d<\/td>\n<\/tr>\n<tr>\n<td>Alt+R<\/td>\n<td>\u5168 Image Texture \u3092\u4e00\u62ec\u30ea\u30d5\u30ec\u30c3\u30b7\u30e5<\/td>\n<td>\u5916\u90e8\u30bd\u30d5\u30c8\u3067\u7de8\u96c6\u3057\u305f\u30c6\u30af\u30b9\u30c1\u30e3\u3092\u5373\u53cd\u6620<\/td>\n<\/tr>\n<tr>\n<td>Shift+W<\/td>\n<td>Quick Access \u30e1\u30cb\u30e5\u30fc<\/td>\n<td>Mix \/ Math \u30ce\u30fc\u30c9\u306e\u9ad8\u901f\u63a5\u7d9a<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>\u7279\u306b\u6700\u521d\u306b\u899a\u3048\u308b\u3079\u304d\u306f Ctrl+Shift+T \u3068 Alt+R \u306e2\u3064\u3067\u3059\uff08<a href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/addons\/node\/node_wrangler.html\">Node Wrangler\uff5cBlender 5.1 Manual<\/a>\uff09\u3002Ctrl+Shift+T \u3067 PBR \u30c6\u30af\u30b9\u30c1\u30e3\u30bb\u30c3\u30c8\u3092\u4e00\u62ec\u63a5\u7d9a\u3067\u304d\u308b\u3088\u3046\u306b\u306a\u308b\u3068\u3001Poly Haven \u3084 ambientCG \u304b\u3089\u30c0\u30a6\u30f3\u30ed\u30fc\u30c9\u3057\u305f\u7d20\u6750\u306e\u7d44\u307f\u8fbc\u307f\u304c\u76ee\u306b\u898b\u3048\u3066\u901f\u304f\u306a\u308a\u307e\u3059\u3002Alt+R \u306f\u3001Substance Painter \u3084 Photoshop \u3067\u5916\u90e8\u7de8\u96c6\u3057\u305f\u30c6\u30af\u30b9\u30c1\u30e3\u3092 Blender \u5074\u3067\u5373\u5ea7\u306b\u53cd\u6620\u3059\u308b\u3068\u304d\u306b\u91cd\u5b9d\u3059\u308b\u30b7\u30e7\u30fc\u30c8\u30ab\u30c3\u30c8\u3067\u3059\u3002<\/p>\n<h2>Blender LTS 4.5 \/ 5.1 \u306e\u30ce\u30fc\u30c9\u30a8\u30c7\u30a3\u30bf\u30fc\u306b\u3064\u3044\u3066\u306e\u7de8\u96c6\u90e8\u306e\u6240\u611f<\/h2>\n<p>\u30ce\u30fc\u30c9\u30a8\u30c7\u30a3\u30bf\u30fc\u3092\u5efa\u7bc9archviz\u3067\u4f7f\u3046\u5834\u9762\u3092\u6574\u7406\u3057\u3066\u307f\u308b\u3068\u30016\u30d1\u30bf\u30fc\u30f3\u3059\u3079\u3066\u3092\u6bce\u6848\u4ef6\u3067\u4f7f\u3046\u308f\u3051\u3067\u306f\u306a\u304f\u3001\u983b\u7528\u30d1\u30bf\u30fc\u30f3\u304c3\u3064\u306b\u7d5e\u3089\u308c\u3066\u304f\u308b\u50be\u5411\u304c\u3042\u308a\u307e\u3059\u3002\u8abf\u67fb\u3068\u516c\u5f0f\u60c5\u5831\u3092\u30d9\u30fc\u30b9\u306b\u3001\u5b9f\u52d9\u3067\u7e70\u308a\u8fd4\u3057\u52b9\u304f\u30d1\u30bf\u30fc\u30f3\u3068\u3001LTS 4.5 \/ 5.1 \u306e\u4f7f\u3044\u5206\u3051\u3001\u305d\u3057\u3066\u4f7f\u3044\u3053\u306a\u3057\u305f\u5148\u306b\u898b\u3048\u3066\u304f\u308b\u5909\u5316\u3092\u307e\u3068\u3081\u307e\u3057\u305f\u3002<\/p>\n<h3>\u7de8\u96c6\u90e8\u304c\u983b\u7528\u3068\u898b\u308b3\u30d1\u30bf\u30fc\u30f3\u3068\u30d0\u30fc\u30b8\u30e7\u30f3\u4f7f\u3044\u5206\u3051<\/h3>\n<p>\u5efa\u7bc9archviz\u306e\u6848\u4ef6\u69cb\u6210\u3092\u898b\u3066\u3044\u304f\u3068\u30016\u30d1\u30bf\u30fc\u30f3\u306e\u3046\u3061\u30d1\u30bf\u30fc\u30f31\u30fb\u30d1\u30bf\u30fc\u30f33\u30fb\u30d1\u30bf\u30fc\u30f35 \u306e3\u3064\u304c\u983b\u5ea6\u306e\u9ad8\u3044\u7d44\u307f\u5408\u308f\u305b\u3068\u3057\u3066\u6d6e\u304b\u3073\u307e\u3059\u3002<\/p>\n<p>\u30d1\u30bf\u30fc\u30f31\uff08PBR\u6a19\u6e96\u63a5\u7d9a\uff09\u3068 Node Wrangler \u306e Ctrl+Shift+T \u306e\u7d44\u307f\u5408\u308f\u305b\u306f\u3001\u4f4f\u5b85\u306e3\u30ab\u30c3\u30c8\u7d0d\u54c1\uff08\u30ea\u30d3\u30f3\u30b0\u30fb\u30c0\u30a4\u30cb\u30f3\u30b0\u30fb\u30ad\u30c3\u30c1\u30f3\uff09\u306e\u3088\u3046\u306a\u8907\u6570\u7d20\u6750\u3092\u6271\u3046\u6848\u4ef6\u3067\u6642\u77ed\u52b9\u679c\u3092\u767a\u63ee\u3057\u307e\u3059\u30021\u7d20\u6750\u3042\u305f\u308a30\u79d2\u3067\u7d44\u307f\u4e0a\u304c\u308b\u4f53\u611f\u306b\u306a\u308b\u3068\u3001\u30c6\u30af\u30b9\u30c1\u30e3\u9078\u3073\u3068\u5149\u306e\u30bb\u30c3\u30c6\u30a3\u30f3\u30b0\u306b\u6642\u9593\u3092\u56de\u305b\u308b\u3088\u3046\u306b\u306a\u308a\u3001\u7d50\u679c\u3068\u3057\u3066\u4ed5\u4e0a\u304c\u308a\u306e\u8cea\u3082\u4e0a\u304c\u3063\u3066\u3044\u304f\u6d41\u308c\u304c\u3064\u304f\u308c\u307e\u3059\u3002<\/p>\n<p>\u30d1\u30bf\u30fc\u30f33\uff08\u30d7\u30ed\u30b7\u30fc\u30b8\u30e3\u30eb\uff09\u306f\u3001\u5916\u90e8\u30c6\u30af\u30b9\u30c1\u30e3\u306e\u7d20\u6750\u304c\u898b\u3064\u304b\u3089\u306a\u3044\u3068\u304d\u306e\u9003\u3052\u9053\u3068\u3057\u3066\u52b9\u304d\u307e\u3059\u3002Noise Texture \u3068 Color Ramp \u3068 Bump \u306e\u7d44\u307f\u5408\u308f\u305b\u3060\u3051\u3067\u3001\u30b3\u30f3\u30af\u30ea\u7d20\u6750\u306e8\u5272\u306f\u518d\u73fe\u53ef\u80fd\u3067\u3001\u7d0d\u671f\u304c\u53b3\u3057\u3044\u6848\u4ef6\u3067\u300c\u3068\u308a\u3042\u3048\u305a\u3053\u306e\u30ab\u30c3\u30c8\u3092\u6210\u7acb\u3055\u305b\u308b\u300d\u305f\u3081\u306e\u4fdd\u967a\u306b\u306a\u308a\u307e\u3059\u3002<\/p>\n<p>\u30d1\u30bf\u30fc\u30f35\uff08Mix Shader\uff09\u306f\u3001\u8907\u96d1\u5f62\u72b6\u30671\u30e1\u30c3\u30b7\u30e5\u306b\u8907\u6570\u7d20\u6750\u3092\u5171\u5b58\u3055\u305b\u308b\u5834\u9762\u3067\u51fa\u756a\u304c\u6765\u307e\u3059\u3002\u30d5\u30ec\u30fc\u30e0\u3068\u9762\u304c\u5206\u5272\u53ef\u80fd\u306a\u5bfe\u8c61\u306f\u3001\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u5206\u5272\u306e\u307b\u3046\u304c\u7ba1\u7406\u30b3\u30b9\u30c8\u304c\u4f4e\u3044\u306e\u3067\u3001Mix Shader \u3092\u9078\u3076\u524d\u306b\u300c\u5206\u5272\u3067\u304d\u308b\u304b\uff1f\u300d\u3092\u4e00\u5ea6\u554f\u3046\u30af\u30bb\u304c\u52b9\u304d\u307e\u3059\u3002<\/p>\n<p>2026\u5e745\u6708\u6642\u70b9\u3067\u73fe\u5b9f\u7684\u306a\u904b\u7528\u306f\u3001LTS 4.5\uff08\u30b5\u30dd\u30fc\u30c8\u301c2027\u5e747\u6708\uff09\u3092\u4e3b\u8ef8\u306b\u3001\u65b0\u6a5f\u80fd\u306e\u691c\u8a3c\u7528\u306b5.1\uff082026\u5e743\u670817\u65e5\u30ea\u30ea\u30fc\u30b9\u3001OpenPBR Surface \u6e96\u62e0\uff09\u3092\u5225\u9014\u7f6e\u304f\u4e8c\u7cfb\u7d71\u904b\u7528\u3067\u3059\u3002\u5546\u7528\u5efa\u7bc9\u30d1\u30fc\u30b9\u306e\u7d0d\u54c1\u306f LTS 4.5 \u3067\u5341\u5206\u901a\u7528\u3057\u307e\u3059\u3057\u3001Thin Film Iridescence \u3084 OpenPBR Surface \u7d4c\u7531\u306e\u5916\u90e8\u30ec\u30f3\u30c0\u30e9\u30fc\u9023\u643a\u3092\u8a66\u3057\u305f\u3044\u3068\u304d\u306b5.1 \u3092\u8d77\u52d5\u3059\u308b\u5207\u308a\u5206\u3051\u3067\u56f0\u308a\u307e\u305b\u3093\u3002\u6b21\u671f LTS \u306e5.2 LTS \u304c2026\u5e747\u6708\u30ea\u30ea\u30fc\u30b9\u4e88\u5b9a\u3067\u30a2\u30ca\u30a6\u30f3\u30b9\u3055\u308c\u3066\u3044\u308b\u306e\u3067\u3001\u672c\u683c\u7684\u306a\u4e57\u308a\u63db\u3048\u306f5.2 LTS \u306e\u30ea\u30ea\u30fc\u30b9\u5f8c\u3092\u76ee\u51e6\u306b\u3059\u308b\u3068\u3001\u5b89\u5b9a\u904b\u7528\u3068\u65b0\u6a5f\u80fd\u306e\u4e21\u53d6\u308a\u304c\u3067\u304d\u307e\u3059\u3002<\/p>\n<h3>\u30ce\u30fc\u30c9\u30a8\u30c7\u30a3\u30bf\u30fc\u3092\u4f7f\u3044\u3053\u306a\u3057\u305f\u5148\u306b\u898b\u3048\u3066\u304f\u308b\u5909\u5316<\/h3>\n<p>6\u30d1\u30bf\u30fc\u30f3\u3068\u6574\u7406\u30fb\u518d\u5229\u7528\u306e\u4ed5\u7d44\u307f\u3092\u8eab\u306b\u3064\u3051\u305f\u5148\u306b\u306f\u30013\u3064\u306e\u5909\u5316\u304c\u73fe\u308c\u307e\u3059\u3002<\/p>\n<p>\u3072\u3068\u3064\u76ee\u306f\u30c6\u30af\u30b9\u30c1\u30e3\u4f9d\u5b58\u304b\u3089\u306e\u8131\u5374\u3002\u30d1\u30bf\u30fc\u30f32\u306eColor Ramp \u3068\u30d1\u30bf\u30fc\u30f33\u306eNoise Texture \u304c\u624b\u306b\u99b4\u67d3\u3093\u3067\u304f\u308b\u3068\u3001\u5916\u90e8\u30c6\u30af\u30b9\u30c1\u30e3\u7d20\u6750\u304c\u898b\u3064\u304b\u3089\u306a\u3044\u30b3\u30fc\u30ca\u30fc\u30b1\u30fc\u30b9\u3067\u3082\u3001\u30ce\u30fc\u30c9\u3060\u3051\u3067\u8fd1\u3044\u8cea\u611f\u3092\u7d44\u3081\u308b\u3088\u3046\u306b\u306a\u308a\u307e\u3059\u3002\u30b3\u30f3\u30da\u6848\u4ef6\u306e\u30bf\u30a4\u30c8\u306a\u7d0d\u671f\u3067\u300c\u3053\u306e\u7d20\u6750\u3060\u3051 Poly Haven \u306b\u306a\u3044\u300d\u3068\u6c17\u3065\u3044\u305f\u3068\u304d\u306e\u9003\u3052\u9053\u3068\u3057\u3066\u3001\u5224\u65ad\u901f\u5ea6\u304c\u4e0a\u304c\u308a\u307e\u3059\u3002<\/p>\n<p>\u3075\u305f\u3064\u76ee\u306f\u7d20\u6750\u30d0\u30ea\u30a8\u30fc\u30b7\u30e7\u30f3\u306e\u91cf\u7523\u3067\u3059\u3002Hue\/Saturation \u3068 Mix Color \u3068 \u30a2\u30bb\u30c3\u30c8\u30d6\u30e9\u30a6\u30b6\u3092\u7d44\u307f\u5408\u308f\u305b\u308b\u3068\u3001\u30d9\u30fc\u30b9\u3068\u306a\u308b10\u7d20\u6750\u304b\u3089\u8272\u9055\u3044\u3092\u5c55\u958b\u3057\u305f50\u301c100\u7d20\u6750\u306e\u30e9\u30a4\u30d6\u30e9\u30ea\u304c\u69cb\u7bc9\u3067\u304d\u307e\u3059\u3002\u30db\u30c6\u30eb\u3084\u96c6\u5408\u4f4f\u5b85\u306e\u91cf\u7523\u6848\u4ef6\u3067\u3001\u5ba2\u5ba4\u30bf\u30a4\u30d7\u3054\u3068\u306b\u5fae\u5999\u306b\u7570\u306a\u308b\u7d20\u6750\u3092\u5f53\u3066\u308b\u3001\u3068\u3044\u3046\u3088\u3046\u306a\u8981\u671b\u304c\u7121\u7406\u306a\u304f\u56de\u305b\u308b\u3088\u3046\u306b\u306a\u308a\u307e\u3059\u3002<\/p>\n<p>\u307f\u3063\u3064\u76ee\u306f\u4ed6DCC\u9023\u643a\u306e\u81ea\u7531\u5ea6\u3002OpenPBR Surface \u6e96\u62e0\u3067 Substance Painter \/ Unreal Engine \u3068\u306e PBR \u53d7\u3051\u6e21\u3057\u304c\u30b9\u30e0\u30fc\u30ba\u306b\u306a\u308a\u307e\u3059\u3002Substance \u3067\u30c6\u30af\u30b9\u30c1\u30e3\u3092\u4f5c\u308a\u8fbc\u307f \u2192 Blender \u3067\u5efa\u7bc9\u30d1\u30fc\u30b9 \u2192 Unreal \u3067\u30ea\u30a2\u30eb\u30bf\u30a4\u30e0\u30d7\u30ec\u30d3\u30e5\u30fc\u3068\u3044\u3046\u9023\u643a\u30ef\u30fc\u30af\u30d5\u30ed\u30fc\u304c\u6210\u7acb\u3057\u3084\u3059\u304f\u306a\u308a\u307e\u3057\u305f\u3002Blender \u5358\u4f53\u3067\u5b8c\u7d50\u3055\u305b\u308b\u5fc5\u8981\u304c\u306a\u304f\u306a\u308b\u3068\u3001\u6848\u4ef6\u306e\u898f\u6a21\u3084\u30af\u30e9\u30a4\u30a2\u30f3\u30c8\u306e\u7d0d\u54c1\u5f62\u5f0f\u306b\u5408\u308f\u305b\u3066\u4f7f\u3044\u5206\u3051\u3089\u308c\u308b\u4f59\u5730\u304c\u5e83\u304c\u308a\u307e\u3059\u3002<\/p>\n<h2>\u307e\u3068\u3081<\/h2>\n<p>Blender\u306e\u30ce\u30fc\u30c9\u30a8\u30c7\u30a3\u30bf\u30fc\u3067\u5efa\u7bc9\u30de\u30c6\u30ea\u30a2\u30eb\u3092\u7d44\u307f\u7acb\u3066\u308b\u8981\u70b9\u30925\u3064\u306b\u96c6\u7d04\u3057\u307e\u3059\u3002<\/p>\n<ol>\n<li>\u5efa\u7bc9\u30d1\u30fc\u30b9\u3067\u672c\u5f53\u306b\u4f7f\u3046\u30ce\u30fc\u30c9\u306f5\u30ab\u30c6\u30b4\u30ea15\u301c20\u7a2e\u306b\u7d5e\u308c\u307e\u3059\u3002\u30b7\u30a7\u30fc\u30c0\u30fc\u30fb\u30c6\u30af\u30b9\u30c1\u30e3\u30fb\u30ab\u30e9\u30fc\u8abf\u6574\u30fb\u30d9\u30af\u30c8\u30eb\u30fb\u30b3\u30f3\u30d0\u30fc\u30bf\u30fc\u306e\u5404\u30ab\u30c6\u30b4\u30ea\u304b\u30892\u301c3\u7a2e\u305a\u3064\u62bc\u3055\u3048\u308c\u3070\u3001\u5b9f\u52d96\u30d1\u30bf\u30fc\u30f3\u3092\u7d44\u307f\u4e0a\u3052\u3089\u308c\u307e\u3059<\/li>\n<li>\u5efa\u7bc9\u7d20\u6750\u306e\u69cb\u6210\u306f6\u30d1\u30bf\u30fc\u30f3\u306b\u96c6\u7d04\u3067\u304d\u307e\u3059\u3002PBR\u6a19\u6e96\u63a5\u7d9a\u30fbColor Ramp\u30fbNoise \u30d7\u30ed\u30b7\u30fc\u30b8\u30e3\u30eb\u30fbBump\/Normal\u30fbMix Shader\u30fbHue\/Saturation \u306e\u7d44\u307f\u5408\u308f\u305b\u3067\u3001\u65b0\u3057\u3044\u7d20\u6750\u3082\u300c\u3069\u306e\u30d1\u30bf\u30fc\u30f3\u306e\u7d44\u307f\u5408\u308f\u305b\u304b\u300d\u3067\u8003\u3048\u3089\u308c\u308b\u3088\u3046\u306b\u306a\u308a\u307e\u3059<\/li>\n<li>Blender 4.x\u301c5.1 \u3067 OpenPBR Surface \u6e96\u62e0\u30fbDiffuse Roughness\u30fbThickness Output\u30fbRaytraced Transmission\u30fbThin Film Iridescence \u3068\u5efa\u7bc9archviz\u3067\u6d3b\u304d\u308b\u66f4\u65b0\u304c\u7d9a\u3044\u3066\u3044\u307e\u3059\u3002Thin Film \u306f Coat \u5c64\u3068\u306f\u5225\u306e\u5c02\u7528\u30bd\u30b1\u30c3\u30c8\u3067\u3001Thin Film Thickness\uff08nm\u5358\u4f4d\uff09\u3068 Thin Film IOR\uff08\u30c7\u30d5\u30a9\u30eb\u30c81.5\uff09\u3067\u5236\u5fa1\u3057\u307e\u3059<\/li>\n<li>\u30ce\u30fc\u30c9\u30b0\u30eb\u30fc\u30d7\u3068\u30a2\u30bb\u30c3\u30c8\u30d6\u30e9\u30a6\u30b6\u3067\u7d20\u6750\u306e\u518d\u5229\u7528\u4f53\u5236\u3092\u6700\u521d\u304b\u3089\u8a2d\u8a08\u3057\u3066\u304a\u304f\u3068\u3001\u6848\u4ef6\u3092\u307e\u305f\u3050\u8cc7\u7523\u306b\u306a\u308a\u307e\u3059\u3002NG_\u7d20\u6750\u540d \u547d\u540d\u898f\u5247\u3068\u30bf\u30b0\u904b\u7528\u3067100\u7d20\u6750\u7d1a\u306e\u30e9\u30a4\u30d6\u30e9\u30ea\u3082\u4fdd\u5b88\u3067\u304d\u307e\u3059<\/li>\n<li>Node Wrangler \u306f Blender \u6a19\u6e96\u540c\u68b1\u3067\u3001Ctrl+Shift+T \u3068 Alt+R \u306e2\u3064\u3060\u3051\u3067\u3082\u4f5c\u696d\u6642\u9593\u304c\u77ed\u7e2e\u3057\u307e\u3059\u3002\u624b\u4f5c\u696d3\u301c5\u5206\u304c30\u79d2\u4ee5\u4e0b\u306b\u306a\u308b\u6642\u77ed\u52b9\u679c\u304c\u3001\u54c1\u8cea\u306b\u6295\u8cc7\u3067\u304d\u308b\u6642\u9593\u3092\u751f\u307f\u307e\u3059<\/li>\n<\/ol>\n<h3>\u3042\u308f\u305b\u3066\u8aad\u307f\u305f\u3044<\/h3>\n<ul>\n<li><a href=\"https:\/\/persc.jp\/blog\/blender-architecture-materials\/\">Blender\u5efa\u7bc9\u30d1\u30fc\u30b9 \u30de\u30c6\u30ea\u30a2\u30eb\u8a2d\u5b9a\u30ac\u30a4\u30c9\uff5c8\u7d20\u6750\u306e\u8a2d\u5b9a\u5024\u3068\u8cea\u611f\u30fb\u30c6\u30af\u30b9\u30c1\u30e3\u5168\u96c6<\/a> \u2014 \u30de\u30c6\u30ea\u30a2\u30eb\u8a2d\u5b9a\u306e\u5168\u4f53\u50cf\u3092\u4e00\u901a\u308a\u62bc\u3055\u3048\u305f\u3044\u65b9\u3078<\/li>\n<li><a href=\"https:\/\/persc.jp\/blog\/blender-material-setup-basics\/\">Blender\u30de\u30c6\u30ea\u30a2\u30eb\u8a2d\u5b9a\u5165\u9580\uff5c\u5efa\u7bc94\u7d20\u6750\u306ePBR\u30d1\u30e9\u30e1\u30fc\u30bf\u3068\u8a2d\u5b9a\u5024\u3092\u6574\u7406<\/a> \u2014 Roughness\/Metallic\/Transmission \u306e3\u30d1\u30e9\u30e1\u30fc\u30bf\u304b\u3089\u6574\u7406\u3057\u305f\u3044\u65b9\u3078<\/li>\n<li><a href=\"https:\/\/persc.jp\/blog\/blender-glass-material-settings\/\">Blender\u30ac\u30e9\u30b9\u304c\u7834\u7dbb\u3059\u308b5\u3064\u306e\u539f\u56e0\u3068\u8a2d\u5b9a\u306e\u76f4\u3057\u65b9\uff5c\u5efa\u7bc9\u30d1\u30fc\u30b9\u5b9f\u52d9\u5411\u3051<\/a> \u2014 Mix Shader \u3067\u30ac\u30e9\u30b9\u3092\u6271\u3046\u3068\u304d\u306e\u8a73\u7d30\u8a2d\u5b9a\u5024\u3068\u7834\u7dbb\u9632\u6b62\u306e\u65b9\u6cd5\u3092\u78ba\u8a8d\u3057\u305f\u3044\u65b9\u3078<\/li>\n<li><a href=\"https:\/\/persc.jp\/blog\/blender-architecture-uv-mapping\/\">Blender UV\u5c55\u958b4\u624b\u9806\uff5c\u5efa\u7bc9\u30d1\u30fc\u30b9\u306eSeam\u8a2d\u5b9a\u3068\u5b9f\u5bf8\u30b9\u30b1\u30fc\u30eb\u8abf\u6574<\/a> \u2014 Mapping \u30ce\u30fc\u30c9\u3067\u5236\u5fa1\u3057\u304d\u308c\u306a\u3044\u30c6\u30af\u30b9\u30c1\u30e3\u306e\u6b6a\u307f\u30fb\u30bf\u30a4\u30eb\u4e0d\u81ea\u7136\u3092 UV \u5c55\u958b\u304b\u3089\u89e3\u6c7a\u3057\u305f\u3044\u65b9\u3078<\/li>\n<li><a href=\"https:\/\/persc.jp\/blog\/blender-concrete-materials\/\">Blender\u3067\u30b3\u30f3\u30af\u30ea\u30fc\u30c8\u3092\u30ea\u30a2\u30eb\u306b\u898b\u305b\u308b\u30de\u30c6\u30ea\u30a2\u30eb\u8a2d\u5b9a\uff5c\u6253\u3061\u653e\u3057\u30fb\u30e2\u30eb\u30bf\u30eb\u306e\u8cea\u611f\u518d\u73fe<\/a> \u2014 \u30d1\u30bf\u30fc\u30f32\u30fb3\u306e\u30d7\u30ed\u30b7\u30fc\u30b8\u30e3\u30eb\u69cb\u6210\u3092\u30b3\u30f3\u30af\u30ea\u7d20\u6750\u3067\u5b9f\u8df5\u3057\u305f\u3044\u65b9\u3078<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Blender\u3067 Image Texture \u2192 Principled BSDF \u306e\u57fa\u672c3\u63a5\u7d9a\u306f\u7d44\u3081\u308b\u3051\u308c\u3069\u3001\u305d\u306e\u5148\u304c\u5206\u304b\u3089\u306a\u3044\u65b9\u3082\u591a\u3044\u306f\u305a\u3067\u3059\u3002\u5efa\u7bc9archviz\uff08\u5efa\u7bc9\u30d3\u30b8\u30e5\u30a2\u30e9\u30a4\u30bc\u30fc\u30b7\u30e7\u30f3\u30013DCG\u306b\u3088\u308b\u5efa\u7bc9\u30d1\u30fc\u30b9\u5236 [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"swell_btn_cv_data":"","footnotes":""},"categories":[117,126,118],"tags":[],"class_list":["post-392","post","type-post","status-publish","format-standard","hentry","category-3dcg","category-blender","category-software-3dcg"],"acf":[],"_links":{"self":[{"href":"https:\/\/persc.jp\/blog\/wp-json\/wp\/v2\/posts\/392","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/persc.jp\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/persc.jp\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/persc.jp\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/persc.jp\/blog\/wp-json\/wp\/v2\/comments?post=392"}],"version-history":[{"count":5,"href":"https:\/\/persc.jp\/blog\/wp-json\/wp\/v2\/posts\/392\/revisions"}],"predecessor-version":[{"id":5480,"href":"https:\/\/persc.jp\/blog\/wp-json\/wp\/v2\/posts\/392\/revisions\/5480"}],"wp:attachment":[{"href":"https:\/\/persc.jp\/blog\/wp-json\/wp\/v2\/media?parent=392"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/persc.jp\/blog\/wp-json\/wp\/v2\/categories?post=392"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/persc.jp\/blog\/wp-json\/wp\/v2\/tags?post=392"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}